- For lore about blacksmiths, see Blacksmith.
|
Faction |
Human |
---|
Statistics |
---|
Hit points |
1200 |
---|
Gold |
140 |
---|
Lumber |
40 |
---|
Build time |
70 sec. |
---|
Requires |
Town Hall |
---|
Hotkey |
S |
---|
Combat |
---|
Armor Type |
Fortified |
---|
Armor |
5 |
---|
Day Sight |
90 |
---|
Night Sight |
60 |
---|
Information
At the blacksmith, the dwarves refine their mastery of gunpowder. It is also at this building where more effective steel-forging methods are researched and perfected. Human troops depend upon the blacksmith to provide both increasingly effective weapon blades and more impenetrable plates of armor.[1]
Research available
- Iron Forged Swords
- Increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
Research Cost |
Researched At |
Upgrade Time |
Effect
|
100 50 |
Blacksmith |
60 sec. |
Damage Dice Bonus: 1
|
-
- Steel Forged Swords
- Further increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
Research Cost |
Researched At |
Requirements |
Upgrade Time |
Effect
|
175 175 |
Blacksmith |
Keep |
75 sec. |
Damage Dice Bonus: 2
|
-
- Mithril Forged Swords
- Further increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
Research Cost |
Researched At |
Requirements |
Upgrade Time |
Effect
|
250 300 |
Blacksmith |
Castle |
90 sec. |
Damage Dice Bonus: 3
|
- Iron Plating
- Increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost |
Researched At |
Upgrade Time |
Effect
|
125 75 |
Blacksmith |
60 sec. |
Armor Bonus: 2
|
-
- Steel Plating
- Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost |
Researched At |
Requirements |
Upgrade Time |
Effect
|
150 175 |
Blacksmith |
Keep |
75 sec. |
Armor Bonus: 4
|
-
- Mithril Plating
- Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost |
Researched At |
Requirements |
Upgrade Time |
Effect
|
175 275 |
Blacksmith |
Castle |
90 sec. |
Armor Bonus: 6
|
- Black Gunpowder
- Increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost |
Researched At |
Upgrade Time |
Effect
|
100 50 |
Blacksmith |
60 sec. |
Damage Dice Bonus: 1
|
-
- Refined Gunpowder
- Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost |
Researched At |
Requirements |
Upgrade Time |
Effect
|
175 175 |
Blacksmith |
Keep |
75 sec. |
Damage Dice Bonus: 2
|
-
- Imbued Gunpowder
- Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost |
Researched At |
Requirements |
Upgrade Time |
Effect
|
250 300 |
Blacksmith |
Castle |
90 sec. |
Damage Dice Bonus: 3
|
- Studded Leather Armor
- Increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost |
Researched At |
Upgrade Time |
Effect
|
100 100 |
Blacksmith |
60 sec. |
Armor Bonus: 2
|
-
- Reinforced Leather Armor
- Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost |
Researched At |
Requirements |
Upgrade Time |
Effect
|
150 175 |
Blacksmith |
Keep |
75 sec. |
Armor Bonus: 4
|
-
- Dragonhide Leather Armor
- Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost |
Researched At |
Requirements |
Upgrade Time |
Effect
|
200 250 |
Blacksmith |
Castle |
90 sec. |
Armor Bonus: 6
|
Upgrades
- Improved Masonry
- Increases the armor and hit points of Human buildings.
Research Cost |
Researched At |
Upgrade Time |
Effect
|
125 50 |
Lumber Mill |
60 sec. |
Hit Points: 1320 Armor: 6
|
-
- Advanced Masonry
- Increases the armor and hit points of Human buildings.
Research Cost |
Researched At |
Requirements |
Upgrade Time |
Effect
|
150 75 |
Lumber Mill |
Keep |
75 sec. |
Hit Points: 1440 Armor: 7
|
-
- Imbued Masonry
- Further increases the armor and hit points of Human buildings.
Research Cost |
Researched At |
Requirements |
Upgrade Time |
Effect
|
175 100 |
Lumber Mill |
Castle |
90 sec. |
Hit Points: 1560 Armor: 8
|
Patch changes
- Patch 1.25b (2011-03-08): Masonry Upgrade health boost decreased to 10% from 20% for all 3 levels.
- Patch 1.10 (2003-07-03):
- The Frozen Throne
- Human masonry upgrade cost reduced to 100/25, 125/50 and 150/75 from 100/100, 125/175, 175/250.
See also
References