- For lore and background information about this unit, see spellbreaker.
|
Race |
Blood elf |
---|
Faction |
Human Alliance |
---|
Statistics |
---|
Hit points |
600 |
---|
Hit point regeneration |
Always |
---|
Hit point regeneration rate |
0.25 HP/sec. |
---|
Mana |
250 (Initial 75) |
---|
Mana Regeneration rate |
0.80 Mana/sec. |
---|
Unit Classified As |
Ground |
---|
Level |
3 |
---|
Gold |
215 |
---|
Lumber |
30 |
---|
Food |
3 |
---|
Produced at |
Arcane Sanctum |
---|
Build time |
28 sec. |
---|
Requires |
Arcane Vault, Keep |
---|
Attacking priority |
7 |
---|
Hotkey |
B |
---|
Combat |
---|
Weapon(s) |
Throwing double-bladed sword[1] |
---|
Normal attack |
13-15 (14 avg) |
---|
Can attack |
Ground, Structure, Debris, Item, Ward |
---|
Range |
25 |
---|
Attack type |
Normal |
---|
Cooldown |
1.90 sec. |
---|
Weapon type |
Missile |
---|
Armor Type |
Flesh |
---|
Defense Type |
Medium |
---|
Armor |
3 |
---|
Day Sight |
140 |
---|
Night Sight |
80 |
---|
Movement Speed |
Fast (300) |
---|
Sound |
---|
Sound Set |
SpellBreaker |
---|
Spell Breakers are elven warriors who are trained to disrupt and contort magical energies. These Blood Elven warriors, fresh from the destruction of their homeland, have turned a new eye towards the dying land of Lordaeron. Can it possibly remain their home? Has Spell Immunity. Attacks land units.
Information
The Spell Breaker is a fairly uncommon unit among human players, mainly because of their niche use in a battle. Spell Breakers are short-ranged units dealing fairly negligible damage, but they have a hefty health pool and starting armor. Against mana using units, they are frightening enemies in battle.
Spell Breakers naturally come with Feedback, much like the Arcane Tower. Each successful hit by a Spell Breaker drains 20 mana against normal units or 4 against Heroes, and the combusted mana also damages the enemy for the same amount from non-spell immune units. Spell Breakers are good against Heroes because they can quickly drain the mana of a fairly low Intelligence hero, such as a Mountain King quickly.
Spell Breakers also come with Spell Steal, allowing them to steal positive buffs from enemies and remove negative buffs from allied units and place them onto a friendly/enemy unit respectively. This allows them to steal various effects such as Frost Armor, Bloodlust and Unholy Frenzy. Control Magic is seldom used due to a lack of summoned units, and high level summons have too much health to be stolen from.
Along with this, Spell Breakers also have natural magic immunity, protecting them from any unit with magic damage and spells. They can still be healed from by a friendly Paladin's Holy Light though.
Spells and abilities
Spell Steal (Autocast)
- Steals a positive buff from an enemy unit and applies it to a nearby friendly unit, or takes a negative buff from a friendly unit and applies it to a nearby enemy unit.
|
Cooldown |
Mana Cost |
Range |
Allowed Targets |
Effect
|
6 sec. |
75 |
70 |
Air, Ground, Friend, Enemy, Neutral |
Steals Buffs/Debuffs
|
|
Some spells such as Anti-magic Shell, Unholy Frenzy, and Cyclone, are only affected if Spell Steal is cast on them manually. Spell Steal only affects unit-cast spells, and doesn't work on Hero spells.
Control magic
- Give Spell Breakers the ability to take control of enemy summoned units. The spell's cost is relative to the current hit points of the target.
Research Cost |
Researched At |
Requirements |
Upgrade Time
|
75 75 |
Arcane Sanctum |
Arcane Vault, Castle |
45 sec.
|
|
|
Cooldown |
Mana Cost |
Range |
Allowed Targets |
Effect
|
5 sec. |
25 + 0.45 per target hit point |
70 |
Air, Ground, Enemy, Neutral, Summoned, Ward |
Takes Control of Summoned Units
|
|
Feedback (Passive)
- Spell Breaker attacks destroy 20 (4 to Heroes) Mana per hit. The Mana combusts, dealing damage to the attacked unit. Each point so removed causes 1 point of damage to the target. Feedback does not affect spell-immune units.
Spell Immunity (Passive)
- Renders this unit immune to negative spells.
Upgrades
- Iron Forged Swords
- Increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
Research Cost |
Researched At |
Upgrade Time |
Effect
|
100 50 |
Blacksmith |
60 sec. |
Normal attack: 14-18 (16 avg)
|
-
- Steel Forged Swords
- Further increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
Research Cost |
Researched At |
Requirements |
Upgrade Time |
Effect
|
175 175 |
Blacksmith |
Keep |
75 sec. |
Normal attack: 15-21 (18 avg)
|
-
- Mithril Forged Swords
- Further increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
Research Cost |
Researched At |
Requirements |
Upgrade Time |
Effect
|
250 300 |
Blacksmith |
Castle |
90 sec. |
Normal attack: 16-24 (20 avg)
|
- Iron Plating
- Increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost |
Researched At |
Upgrade Time |
Effect
|
125 75 |
Blacksmith |
60 sec. |
Armor: 4
|
-
- Steel Plating
- Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost |
Researched At |
Requirements |
Upgrade Time |
Effect
|
150 175 |
Blacksmith |
Keep |
75 sec. |
Armor: 6
|
-
- Mithril Plating
- Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost |
Researched At |
Requirements |
Upgrade Time |
Effect
|
175 275 |
Blacksmith |
Castle |
90 sec. |
Armor: 8
|
- Backpack
- Gives the ability to carry up to two items. Items carried by the unit will be dropped upon death.
- Units can not use or gain benefits of items that they carry.
Research Cost |
Researched At |
Requires |
Upgrade Time
|
50 25 |
Townhall-type Structure |
Player-built Shop |
20 sec.
|
|
World Editor description
- Elven warrior trained to destroy spellcasters. Initially has Spell Steal, which manipulates buffs to your advantage, Spell Immunity and Feedback. Can also learn Control Magic.
Quotes
Gallery
Patch changes
- Patch 1.15 (2004-05-10):
- Control Magic mana cost is now calculated based on the target unit's current hit points instead of its maximum hit points. The dynamic mana cost of Control Magic has also been increased to .45 mana per hit point from .3 mana per hit point.
- Feedback damage vs. Heroes reduced to 4 per hit from 5 per hit.
- Patch 1.10 (2003-07-03):
- Spell Breaker hit points reduced to 600 from 650.
- Spell Breaker armor type changed to Medium.
- Mana cost of Spell Steal increased to 75.
- Patch 1.07 (2003-07-01): Added.
References
External links
Battle.net Warcraft III - Humans -> Units -> Spell Breaker