Spell Breaker (Warcraft III)

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For lore and background information about this unit, see spellbreaker.
Spell Breaker

BTNSpellBreaker.png
SpellbreakerWC3.gif

BTNSpellBreaker-Reforged.png
Spell Breaker reforged.png

Race Blood elf
Faction Human Alliance
Statistics
Hit points 600
Hit point regeneration Always
Hit point regeneration rate 0.25 HP/sec.
Mana 250 (Initial 75)
Mana Regeneration rate 0.80 Mana/sec.
Unit Classified As Ground
Level 3
Gold 215 Gold
Lumber 30 Lumber
Food 3 Food
Produced at Arcane Sanctum
Build time 28 sec.
Requires Arcane Vault, Keep
Attacking priority 7
Hotkey B
Combat
Weapon(s) Throwing double-bladed sword[1]
Normal attack 13-15 (14 avg)
Can attack Ground, Structure, Debris, Item, Ward
Range 25
Attack type Normal
Cooldown 1.90 sec.
Weapon type Missile
Armor Type Flesh
Defense Type Medium
Armor 3
Day Sight 140
Night Sight 80
Movement Speed Fast (300)
Sound
Sound Set SpellBreaker
WC3RoC-logo.png
This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.

Spell Breakers are elven warriors who are trained to disrupt and contort magical energies. These Blood Elven warriors, fresh from the destruction of their homeland, have turned a new eye towards the dying land of Lordaeron. Can it possibly remain their home? Has Spell Immunity. Attacks land units.

Information

The Spell Breaker is a fairly uncommon unit among human players, mainly because of their niche use in a battle. Spell Breakers are short-ranged units dealing fairly negligible damage, but they have a hefty health pool and starting armor. Against mana using units, they are frightening enemies in battle.

Spell Breakers naturally come with Feedback, much like the Arcane Tower. Each successful hit by a Spell Breaker drains 20 mana against normal units or 4 against Heroes, and the combusted mana also damages the enemy for the same amount from non-spell immune units. Spell Breakers are good against Heroes because they can quickly drain the mana of a fairly low Intelligence hero, such as a Mountain King quickly.

Spell Breakers also come with Spell Steal, allowing them to steal positive buffs from enemies and remove negative buffs from allied units and place them onto a friendly/enemy unit respectively. This allows them to steal various effects such as Frost Armor, Bloodlust and Unholy Frenzy. Control Magic is seldom used due to a lack of summoned units, and high level summons have too much health to be stolen from.

Along with this, Spell Breakers also have natural magic immunity, protecting them from any unit with magic damage and spells. They can still be healed from by a friendly Paladin's Holy Light though.

Spells and abilities

Spell Steal (Autocast)

BTNSpellStealOff.png
Steals a positive buff from an enemy unit and applies it to a nearby friendly unit, or takes a negative buff from a friendly unit and applies it to a nearby enemy unit.
Cooldown Mana Cost Range Allowed Targets Effect
6 sec. 75 70 Air, Ground, Friend, Enemy, Neutral Steals Buffs/Debuffs

Some spells such as Anti-magic Shell, Unholy Frenzy, and Cyclone, are only affected if Spell Steal is cast on them manually. Spell Steal only affects unit-cast spells, and doesn't work on Hero spells.

Control magic

BTNControlMagic.png
Give Spell Breakers the ability to take control of enemy summoned units. The spell's cost is relative to the current hit points of the target.
Research Cost Researched At Requirements Upgrade Time
75 WC3gold.gif 75 WC3lumber.gif Arcane Sanctum Arcane Vault, Castle 45 sec.
Cooldown Mana Cost Range Allowed Targets Effect
5 sec. 25 + 0.45 per target hit point 70 Air, Ground, Enemy, Neutral, Summoned, Ward Takes Control of Summoned Units

Feedback (Passive)

PASBTNFeedBack.png
Spell Breaker attacks destroy 20 (4 to Heroes) Mana per hit. The Mana combusts, dealing damage to the attacked unit. Each point so removed causes 1 point of damage to the target. Feedback does not affect spell-immune units.

Spell Immunity (Passive)

PASBTNMagicImmunity.png
Renders this unit immune to negative spells.

Upgrades

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Iron Forged Swords
Increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
Research Cost Researched At Upgrade Time Effect
100 Gold 50 Lumber Blacksmith 60 sec. Normal attack: 14-18 (16 avg)
BTNThoriumMelee.png
Steel Forged Swords
Further increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
Research Cost Researched At Requirements Upgrade Time Effect
175 Gold 175 Lumber Blacksmith Keep 75 sec. Normal attack: 15-21 (18 avg)
BTNArcaniteMelee.png
Mithril Forged Swords
Further increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
Research Cost Researched At Requirements Upgrade Time Effect
250 Gold 300 Lumber Blacksmith Castle 90 sec. Normal attack: 16-24 (20 avg)
BTNHumanArmorUpOne.png
Iron Plating
Increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost Researched At Upgrade Time Effect
125 Gold 75 Lumber Blacksmith 60 sec. Armor: 4
BTNHumanArmorUpTwo.png
Steel Plating
Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time Effect
150 Gold 175 Lumber Blacksmith Keep 75 sec. Armor: 6
BTNHumanArmorUpThree.png
Mithril Plating
Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time Effect
175 Gold 275 Lumber Blacksmith Castle 90 sec. Armor: 8
BTNPackBeast.png
Backpack
Gives the ability to carry up to two items. Items carried by the unit will be dropped upon death.
Units can not use or gain benefits of items that they carry.
Research Cost Researched At Requires Upgrade Time
50 Gold 25 Lumber Townhall-type Structure Player-built Shop 20 sec.

World Editor description

Elven warrior trained to destroy spellcasters. Initially has Spell Steal, which manipulates buffs to your advantage, Spell Immunity and Feedback. Can also learn Control Magic.

Quotes

Gallery

Patch changes

  • WC3tFT-logo.png Patch 1.15 (2004-05-10):
    • Control Magic mana cost is now calculated based on the target unit's current hit points instead of its maximum hit points. The dynamic mana cost of Control Magic has also been increased to .45 mana per hit point from .3 mana per hit point.
    • Feedback damage vs. Heroes reduced to 4 per hit from 5 per hit.
  • WC3tFT-logo.png Patch 1.10 (2003-07-03):
    • Spell Breaker hit points reduced to 600 from 650.
    • Spell Breaker armor type changed to Medium.
    • Mana cost of Spell Steal increased to 75.
  • WC3tFT-logo.png Patch 1.07 (2003-07-01): Added.

References

 

External links