Pit Lord (Warcraft III)
- For the race, see annihilan.
Pit Lord | |
---|---|
Race | Annihilan |
Faction | Neutral |
Statistics | |
Hit points | 750 |
Hit point regeneration | Always |
Hit point regeneration rate | 1.30 (+2.00 on Blight) HP/sec. |
Mana | 210 |
Mana Regeneration rate | 0.71 Mana/sec. |
Level | 1-10 |
Gold | 425 (0, if hired first) |
Lumber | 135 (0, if hired first) |
Food | 5 |
Produced at | Tavern |
Requires | Altar |
Hotkey | I |
Combat | |
Weapon(s) | Double-Bladed Polearm |
Normal attack | 28-38 (33 avg) |
Can attack | Ground, Structure, Debris, Item, Ward |
Range | Melee |
Attack type | Hero |
Cooldown | 1.55 (Basic 2.05) sec. |
Armor Type | Hero |
Armor | 3 (Basic -2) |
Day Sight | 180 |
Night Sight | 80 |
Movement Speed | Fast (300) |
Sound | |
Sound Set | HeroPitLord |
Hero Parameters | |
Primary Attribute | Strength |
Strength | 26 (+3.2/level) |
Agility | 16 (+1.3/level) |
Intelligence | 14 (+1.5/level) |
The Pit Lord is a warrior hero, exceptional at weakening enemies and melee combat. These massive Demons take sadistic pleasure from instilling crazed terror, and then slaughtering their enemies. Attacks land units.[1]
Statistics
Level | Strength | Hit Points | HP Regen Rate (On Blight) |
Attack (Ground/Air) | Agility | Armor (In-game) | Cooldown | Intelligence | Mana | Mana Regen Rate |
---|---|---|---|---|---|---|---|---|---|---|
1 | 26 | 750 | 1.30 (3.30) HP/sec. | 28-38 (33 avg)/None | 16 | 2.8 (3) | 1.55 sec. | 14 | 210 | 0.71 Mana/sec. |
2 | 29.2 | 825 | 1.45 (3.45) HP/sec. | 31-43 (36 avg)/None | 17.3 | 3.1 (3) | 1.53 sec. | 15.5 | 225 | 0.76 Mana/sec. |
3 | 32.4 | 900 | 1.60 (3.60) HP/sec. | 34-44 (39 avg)/None | 18.6 | 3.4 (3) | 1.51 sec. | 17 | 255 | 0.86 Mana/sec. |
4 | 35.6 | 975 | 1.75 (3.75) HP/sec. | 37-47 (42 avg)/None | 19.9 | 3.7 (4) | 1.49 sec. | 18.5 | 270 | 0.91 Mana/sec. |
5 | 38.8 | 1050 | 1.90 (3.90) HP/sec. | 40-50 (45 avg)/None | 21.2 | 4.3 (4) | 1.44 sec. | 20 | 300 | 1.01 Mana/sec. |
6 | 42 | 1150 | 2.10 (4.10) HP/sec. | 44-54 (49 avg)/None | 22.5 | 4.6 (5) | 1.42 sec. | 21.5 | 315 | 1.06 Mana/sec. |
7 | 45.2 | 1225 | 2.25 (4.25) HP/sec. | 47-57 (52 avg)/None | 23.8 | 4.9 (5) | 1.40 sec. | 23 | 345 | 1.16 Mana/sec. |
8 | 48.4 | 1300 | 2.40 (4.40) HP/sec. | 50-60 (55 avg)/None | 25.1 | 5.2 (5) | 1.37 sec. | 24.5 | 360 | 1.21 Mana/sec. |
9 | 51.6 | 1375 | 2.55 (4.55) HP/sec. | 53-63 (58 avg)/None | 26.4 | 5.5 (6) | 1.35 sec. | 26 | 390 | 1.31 Mana/sec. |
10 | 54.8 | 1450 | 2.70 (4.70) HP/sec. | 56-66 (61 avg)/None | 27.7 | 5.8 (6) | 1.33 sec. | 27.5 | 405 | 1.36 Mana/sec. |
Hero names
Azgalor, Brutillus (Brutallus?), Mongrethod, Destromath, Gogonnash (Gorgonnash?).
Information
The Pit Lord is a ferocious Strength hero! He can cast Rain of Fire from a distance to burn up low hit point units. He has Howl of Terror to lower the effectiveness of enemy troops. His Cleaving Attack gives him an edge when wallowing in hordes of enemy troops. His ultimate Dooms an enemy to a fate of unholy servitude to your Pit Lord.
Like most Neutral heroes, using the Pit Lord is a matter of choosing between his two big spells and then putting spare points in his minor skill. The "Rain Pit Lord" uses Rain to soften up enemy troops once or twice and then charges in with Cleaving Attack to finish them off. The "Howling Pit Lord" is the first one to enter combat and stays in the front line until he or his enemies die. His Doom ultimate is another tool for players (especially Banshee-using Undead players) to swing a large conflict to your favor from the outset.
Due to his Cleaving Attack, the Pit Lord will benefit more from attack damage and attack speed items. The game considers Pit Lords as Undead heroes, making them ideal for Undead players but poor for Humans.
Spells and abilities
Rain of Fire
- Calls down waves of fire that damage units in an area.
- Each wave deals initial damage and then burns enemies for 3 seconds.
Duration | Cooldown | Mana Cost | Area of Effect |
---|---|---|---|
3 sec. | 8 sec. | 85 | 20 |
Level | Range | Effect | Hero Level Req |
---|---|---|---|
1 | 70 | 6 waves at 25 damage each, 5 damage per second. | 1 |
2 | 80 | 8 waves at 30 damage each, 10 damage per second. | 3 |
3 | 80 | 10 waves at 35 damage each, 15 damage per second. | 5 |
Rain of Fire has a damage cap that is invoked when it hits more than 5 targets per wave.
Similar to Blizzard, except it also ignites affected units, causing moderate damage over time to them. Additionally, it costs a bit more mana than Blizzard, has a longer cooldown, and in all circumstances will do slightly more damage.
Rain of Fire is an area effect spell. This spell will damage all units including friendly units.
Rain of Fire will hurt your own troops so don't cast it on your own units or on allied units. Be sure to prevent your units from running into the Rain of Fire after your enemy steps out of it. Whenever possible aim Rain of Fire on low hit point units such as ranged units and spellcasters. Try to move the enemy into areas where their retreat is cut off so you can cast Rain of Fire on them. Cast Rain of Fire on any enemy units that can't run away.
Rain of Fire does 50% damage to buildings. Rain of Fire is not that effective against buildings but it can work.
Howl of Terror
- The Pit Lord lets loose a terrifying howl that causes nearby enemy units to shiver in fear, reducing their attack damage.
Duration | Cooldown | Mana Cost | Area of Effect | Allowed Targets |
---|---|---|---|---|
15 sec. | 12 sec. | 75 | 50 | Air, Ground, Enemy, Neutral |
Level | Effect | Hero Level Req |
---|---|---|
1 | 30% damage reduction. | 1 |
2 | 40% damage reduction. | 3 |
3 | 50% damage reduction. | 5 |
Cleaving Attack (Passive)
- The Pit Lord strikes with such force that he damages multiple enemies with his attack.
Area of Effect | Allowed Targets |
---|---|
25 | Ground, Enemy, Neutral |
Level | Effect | Hero Level Req |
---|---|---|
1 | 40% of damage is splash. | 1 |
2 | 65% of damage is splash. | 3 |
3 | 90% of damage is splash. | 5 |
Notes: Cleaving Attack ignores armor.
This skill benefits more if the map contains many attack damage or speed boosting items, as the damage can stack up very quickly against clusters of units at higher skill levels and has impressive AoE. This doesn't work on air units however.
Doom (Ultimate)
- Marks a target unit for the manifestation of a Demon. The afflicted unit will take 40 damage per second until it dies.
- Upon its death, a great Doom Guard will spawn from its corpse. Doom cannot be dispelled or canceled.
Duration | Cooldown | Mana Cost | Range | Allowed Targets | Effect | Hero Level Req |
---|---|---|---|---|---|---|
120 sec. | 120 sec. | 150 | 65 | Air, Ground, Non-Hero, Organic | Target unit take 40 damage per second, gain 50% movement speed reduction, and becomes Doom Guard on death. | 6 |
Notes:
- The unit is not just silenced, but most abilities are disabled. Even some passive abilities such as Critical Strike and Feedback are disabled.
- Pit Lord cannot use Doom on Creeps above level 5.
Quotes
Patch changes
- Patch 1.16 (2004-07-01): Base Strength increased to 26 from 24.
- Patch 1.15 (2004-05-10): Cleaving Attack damage increased to 30%/55%/80% from 25%/45%/65%.
- Patch 1.13 (2003-12-16):
- Pit Lord footprint, or collision size, has been reduced to 32 from 48. This means that he takes up less space on the battlefield.
- Rain of Fire is now damage capped. This damage cap is invoked when Rain of Fire hits more than 5 targets per wave.
- Cleave attack splash radius increased to 200 from 150.
- Patch 1.10 (2003-07-03): Howl of Terror % damage reduction increased by 5% at all levels.
- Patch 1.07 (2003-07-01): Added.
References
External links
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