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Raid Finder

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The Raid Finder interface.
The Raid Finder interface in 6.0.2
The Raid Finder interface as of 5.0.4
The previous Raid Finder interface in 4.3
Not to be confused with Raid Browser.

The Raid Finder (or “Looking For Raid”, commonly abbreviated as “LFR”), accessed through the Group Finder, is a tool that helps players find and join a random or specific raid instance with others. The feature was first released in patch 4.3.0 for Dragon Soul as a permanent addition to the raiding system, and has been included in all subsequent instanced raids.

The Raid Finder can be found in the Dungeons & Raids tab of the Group Finder, accessed through a button on the micro menu at the bottom of the user interface.

"Raid Finder" is also the difficulty level of any raid joined using the tool, and is only available using the tool. It is always in 25-player mode, and its difficulty is the lowest offered for any raid in which it is available. Raid Finder gear level falls between five-player heroics and the Normal raid mode on the same tier.[1] For the Siege of Orgrimmar in Mists of Pandaria, flexible difficulty was the next step above Raid Finder but this was removed in Warlords of Draenor.

Supported raids

Raid Finder eligibility is based on character level, average item level, and specific raid achievements. Generally, the first wing of a raid tier does not require any achievements, but subsequent wings (in the same raid instance or not) require the previous wing's achievement.

Players can use the Raid Finder to queue for the following raids:

Tier Instance Awarded achievement Level iLvl Required achievement Date opened (US)
13 Dragon Soul - Part 1  [Siege of Wyrmrest Temple] 85 372 None 29 November 2011
Dragon Soul - Part 2  [Fall of Deathwing] 85 372 Siege of Wyrmrest Temple 6 December 2011
14 Mogu'shan Vaults - Part 1  [Guardians of Mogu'shan] 90 460 None 9 October 2012
Mogu'shan Vaults - Part 2  [The Vault of Mysteries] 90 460 Guardians of Mogu'shan 16 October 2012
Heart of Fear - Part 1  [The Dread Approach] 90 470 None 6 November 2012
Heart of Fear - Part 2  [Nightmare of Shek'zeer] 90 470 The Dread Approach 13 November 2012
Terrace of Endless Spring  [Terrace of Endless Spring] 90 470 None 20 November 2012
15 Throne of Thunder - Part 1  [Last Stand of the Zandalari] 90 480 None 12 March 2013
Throne of Thunder - Part 2  [Forgotten Depths] 90 480 Last Stand of the Zandalari 19 March 2013
Throne of Thunder - Part 3  [Halls of Flesh-Shaping] 90 480 Forgotten Depths 2 April 2013
Throne of Thunder - Part 4  [Pinnacle of Storms] 90 480 Halls of Flesh-Shaping 16 April 2013
16 Siege of Orgrimmar - Part 1  [Vale of Eternal Sorrows] 90 496 None 17 September 2013
Siege of Orgrimmar - Part 2  [Gates of Retribution] 90 496 Vale of Eternal Sorrows 24 September 2013
Siege of Orgrimmar - Part 3  [The Underhold] 90 496 Gates of Retribution 8 October 2013
Siege of Orgrimmar - Part 4  [Downfall] 90 496 The Underhold October 22, 2013
17 Highmaul - Part 1 100 615  [The Walled City] December 9, 2014
Highmaul - Part 2 100 615  [Arcane Sanctum] December 16, 2014
Highmaul - Part 3 100 615  [Imperator's Fall] January 6, 2015
Blackrock Foundry - Part 1  [Slagworks] 100 635 None February 17, 2015
Blackrock Foundry - Part 2  [Black Forge] 100 635  [Slagworks] February 24, 2015
Blackrock Foundry - Part 3  [Iron Assembly] 100 635  [Black Forge] March 10, 2015
Blackrock Foundry - Part 4  [Blackhand's Crucible] 100 635  [Iron Assembly] March 24, 2015
18 Hellfire Citadel - Part 1 100 650  [Hellbreach] 30 June 2015
Hellfire Citadel - Part 2 100 650  [Halls of Blood] 14 July 2015
Hellfire Citadel - Part 3 100 650  [Bastion of Shadows] 28 July 2015
Hellfire Citadel - Part 4 100 650  [Destructor's Rise] 11 Aug 2015
Hellfire Citadel - Part 5 100 650  [The Black Gate] 25 Aug 2015
Emerald Nightmare - Part 1  [Darkbough] 110 835 None September 27, 2016
Emerald Nightmare - Part 2  [Tormented Guardians] 110 835 October 11, 2016
Emerald Nightmare - Part 3  [Rift of Aln] 110 835 October 25, 2016
19 Nighthold - Part 1  [Arcing Aqueducts] 110 865 None January 24, 2017
Nighthold - Part 2  [Royal Athenaeum] 110 865 February 7, 2017
Nighthold - Part 3  [Nightspire] 110 865 February 21, 2017
Nighthold - Part 4  [Betrayer's Rise] 110 865 March 7, 2017
20 Tomb of Sargeras - Part 1  [The Gates of Hell] 110 885 None June 27, 2017
Tomb of Sargeras - Part 2  [Wailing Halls] 110 885 July 11, 2017
Tomb of Sargeras - Part 3  [Chamber of the Avatar] 110 885 July 25 ,2017
Tomb of Sargeras - Part 4  [Deceiver's Fall] 110 895 August 8, 2017
21 Antorus, the Burning Throne - Part 1  [Light's Breach] 110 915 None December 5, 2017
Antorus, the Burning Throne - Part 2  [Hope's End] 110 915 December 19, 2017
Antorus, the Burning Throne - Part 3  [Forbidden Descent] 110 915 January 2, 2018
Antorus, the Burning Throne - Part 4  [Seat of the Pantheon] 110 915 January 16, 2018
22 Uldir - Part 1  [Halls of Containment] 120 340 None September 11, 2018
Uldir - Part 2  [Crimson Descent] 120 340 Halls of Containment September 25, 2018
Uldir - Part 3  [Heart of Corruption] 120 340 Crimson Descent October 9, 2018
23 Battle of Dazar'alor - Part 1 Alliance  [Siege of Dazar'alor]
Horde  [Defense of Dazar'alor]
120 370 None January 22, 2019
Battle of Dazar'alor - Part 2 Alliance  [Empire's Fall]
Horde  [Death's Bargain]
120 370 February 12, 2019
Battle of Dazar'alor - Part 3 Alliance  [Might of the Alliance]
Horde  [Victory or Death]
120 370 February 26, 2019
24 Crucible of Storms  [Crucible of Storms] 120 380 April 23, 2019
The Eternal Palace - Part 1  [The Grand Reception] 120 380 None July 16, 2019
The Eternal Palace - Part 2  [Depths of the Devoted] 120 380 July 30, 2019
The Eternal Palace - Part 3  [The Circle of Stars] 120 380 August 13, 2019
25 Ny'alotha, the Waking City - Part 1  [Vision of Destiny] 120 410 None January 28, 2020
Ny'alotha, the Waking City - Part 2  [Halls of Devotion] 120 410 February 11, 2020
Ny'alotha, the Waking City - Part 3  [Gift of Flesh] 120 410 February 25, 2020
Ny'alotha, the Waking City - Part 4  [The Waking Dream] 120 410 March 10, 2020
26 Castle Nathria - Part 1 60 170 15 December 2020
Castle Nathria - Part 2 60 170 5 January 2021
Castle Nathria - Part 3 60 170 19 January 2021
Castle Nathria - Part 4 60 170 2 February 2021
27 Sanctum of Domination - Part 1  [The Jailer's Vanguard] 60 195 13 July 2021
Sanctum of Domination - Part 2  [The Dark Bastille] 60 195 27 July 2021
Sanctum of Domination - Part 3  [Shackles of Fate] 60 195 10 August 2021
Sanctum of Domination - Part 4  [The Reckoning] 60 195 24 August 2021
28 Sepulcher of the First Ones - Part 1  [Ephemeral Plains] 60 220 8 March 2022
Sepulcher of the First Ones - Part 2  [Cornerstone of Creation] 60 220 22 March 2022
Sepulcher of the First Ones - Part 3  [Domination's Grasp] 60 220 5 April 2022
Sepulcher of the First Ones - Part 4  [The Grand Design] 60 220 19 April 2022
29 Vault of the Incarnates - Part 1  [The Primal Bulwark] 60 359 19 December 2022
Vault of the Incarnates - Part 2  [Caverns of Infusion] 60 359 2 January 2023
Vault of the Incarnates - Part 3  [Fury of the Storm] 60 359 16 January 2023

Difficulty

The boss fights in a Raid Finder raid are simplified: their difficulty relative to normal and flexible is scaled down with the intent that they be manageable by randomly assembled, less organized pickup groups. Reduced boss health and damage compared to higher level modes in the same group size, as well as the removal or modification of specific mechanics that normally make the raid dependent on the performance of a single player.

A Raid Finder run is a gentle introduction to the bosses, and can be educational for a player who is new to, or still learning the fight. Some important differences in boss tactics exist between Raid Finder and Normal mode, and it is especially important to remain informed of this when or if you transition to Normal mode.

Each time a Raid Finder group wipes on a given boss, the [Determination] buff will be applied to the players which increases their health, damage dealt, and healing received by 5%, stacking up to 10 times, and dropping when the boss is killed.

Loot rules

Main article: Personal loot

Raid Finder uses a system called Personal Loot. When a boss is killed for the first time each week, every player has a fixed percentage chance of receiving a loot item. For each player, the game will decide whether the player will receive loot. If so, the game will then select a class- and spec-appropriate item from the boss's loot table and immediately deposit the item into the player's inventory. The specialization is the one the player is using at the time of the boss's death, and is not related to the role chosen by the player when queueing for the raid. All players who do not receive a loot item will instead be issued a bag of gold. All loot gained through this method is strictly Bind on Pickup and can not be traded with other players.

Bosses may only be looted once per week, though they can be run as often as desired.

Extra loot rolls

Main article: Bonus roll

Level 90 players can choose to use an [Elder Charm of Good Fortune] (for Patch 5.0 bosses), [Mogu Rune of Fate] (for Patch 5.2 bosses) or [Warforged Seal] (for Patch 5.4 bosses) for an additional roll on loot after every attempt. This bonus roll works just like the first roll does and will not affect in any way other players' loot.

A charm may also be used, on most bosses, for an additional roll even on subsequent kills during the same week. For example, a player may return to Lei Shi and kill her a second time, receiving no loot by default, but use a charm and get another chance. Notable exceptions include open world bosses and the final bosses of an instance, on which only one bonus roll may be used per week.

Queueing

Queuing can done by forming a complete 25-man raid and initiating a queue request. You will then immediately be teleported to the raid.

You can also form an incomplete 25-man raid and queue, with additional members being chosen by the game to fill out the 25-man roster; all players will be teleported to the raid.

It is currently possible to form a regular party including cross-realm Real-ID friends and queue for the raid. It is not yet possible to convert a party including Real-ID friends into a raid.

Replacements

Since the Raid Finder is designed to serve players whose schedules do not permit regular raiding, it is designed to replace drop-outs. It is not possible to invite specific players to a Raid Finder raid once it has started (to prevent players from kicking pugged players to make room for friends).

Lock-out

There is no lock-out for Raid Finder in the traditional sense. You can queue in the Raid Finder repeatedly and defeat the same bosses over and over again. However, you are only entitled to a chance to receive loot from a boss the first time you kill that boss per weekly reset. If you kill the boss again later during the same weekly period, you are not eligible to receive any loot other than that from a charm bonus roll.

If you are chosen as a replacement for a partially-completed raid it is possible for you to complete that raid, then queue again later and try for loot for bosses that you had not personally defeated yet. When the raid reaches bosses you have defeated, you will not be eligible for loot. If you have completed bosses later in the progression schedule for a raid, the system will give you priority to join a group that will take on the bosses that you have missed.

If you leave a Raid Finder squad while they are in combat with a boss and that squad defeats the boss during that same battle, you will not receive loot but will still be marked as having defeated that boss, and will not be eligible for any more rewards from that boss until the weekly reset. Players who need to leave the keyboard in the middle of a fight may leave their characters in the raid to avoid being subject to this consequence.

Gallery

Patch changes

See also

References

 
  1. ^ Patch 4.3 Interview with Greg Street (Ghostcrawler). MMO-Champion (2011-09-19). Retrieved on 2011-09-19.

External links