Keep (Warcraft III)
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- For lore about keeps, see Keep.
Keep | |
---|---|
Race | Human |
Faction | Alliance |
Statistics | |
Hit points | 2000 |
Upgrades to | Castle |
Level | 2 |
Gold | 320 |
Lumber | 210 |
Food | Produces 12 |
Build time | 140 sec. |
Repair time | 120 sec. |
Hotkey | U |
Combat | |
Armor Type | Fortified |
Armor | 5 |
Day Sight | 90 |
Night Sight | 60 |
This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.
You can upgrade your Town Hall to a Keep, which enables further upgrades and is harder to destroy.
The Town Hall is the center of any Human settlement. It is where Peasants are recruited, and where Peasants drop off their gold and lumber loads. The Town Hall buildings house the Call to Arms bell that will turn your Peasants into Militia.
Production
Unit |
---|
Peasant |
Upgrades available
Research | |
---|---|
Backpack |
Spells and abilities
Call to Arms
- Call all the nearby peasants to be converted to Militia.
- Lasts 40 seconds.
Back to Work
- Call all the nearby Militia to be converted to Peasants.
Upgrades
- Improved Masonry
- Increases the armor and hit points of Human buildings.
Research Cost | Researched At | Upgrade Time | Effect |
---|---|---|---|
125 50 | Lumber Mill | 60 sec. | Hit Points: 2200 Armor: 6 |
-
- Advanced Masonry
- Increases the armor and hit points of Human buildings.
Research Cost Researched At Requirements Upgrade Time Effect 150 75 Lumber Mill Keep 75 sec. Hit Points: 2400
Armor: 7
-
- Imbued Masonry
- Further increases the armor and hit points of Human buildings.
-
Patch changes
- Patch 1.25b (2011-03-08): Masonry Upgrade health boost decreased to 10% from 20% for all 3 levels.
- Patch 1.10 (2003-07-03):
- The Frozen Throne
- Human masonry upgrade cost reduced to 100/25, 125/50 and 150/75 from 100/100, 125/175, 175/250.
- Human masonry upgrade cost reduced to 100/25, 125/50 and 150/75 from 100/100, 125/175, 175/250.
- The Frozen Throne
- Patch 1.04c (2003-01-30): Fixed an issue that allowed players to keep Castles and Keeps alive for abnormal lengths of time while those buildings were under attack.
- Patch 1.01 (2002-07-05): Hit points increased to 2000 from 1800.
See also
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