Ringing Deeps storyline

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Zone map

The Ringing Deeps storyline starts immediately after concluding the Isle of Dorn storyline, taking place in the Ringing Deeps, the second zone of The War Within campaign on Khaz Algar.

The Machine Speakers are also dealing with nerubian attacks, and other things are going wrong as well.

Campaign

The three-chapter campaign is tracked in  [The Ringing Deeps]:

By Candlelight

  1. N [73-75] Into the Deeps
  2. N [73-75] Underground and Overwhelmed & N [73-75] Getting Off Track
  3. N [73-75] Pomp and Dire Circumstance
  4. N [73-75] Cogs in the Machine
  5. N [73-75] Speaking to the Speakers
  6. N [73-75] Leave No Stone Behind, N [73-75] Kobold Shoulder, & N [73-75] Death and Waxes
  7. N [73-75] Engineering Destruction & N [73-75] Cracking Cogchewer
  8. N [73-75] Retaking the Mines
  9. N [73-75] Manifesto Destiny
  10. N [73-75] Ko-boldening & N [73-75] Not Waste, Not Want
  11. N [73-75] Tackling Torchsnarl & N [73-75] Wax On, Pot Off
  12. N [73-75] New Candle, New Hope
  13. N [73-75] Back to Gundargaz

Dark Revelations

High Speaker Eirich and the Machine Speakers
  1. N [73-75] A Wrench in the Works
  2. N [73-75] The Tunnel's End
  3. N [73-75] We Don't Go to Taelloch
  4. N [73-75] Ghost of a Company Town
  5. N [73-75] Controlled Demolition & N [73-75] The Truth in Chalk
  6. N [73-75] Buried in Stone
  7. N [73-75] Find the Foreman
  8. N [73-75] What She Saw
  9. N [73-75] The High Speaker's Secret

The Monster and the Machine

The Earthenworks under attack
  1. N [73-75] Absent Speaker
  2. N [73-75] Sympathetic Speakers & N [73-75] Battle of the Earthenworks
  3. N [73-75] Dark Iron from Above
  4. N [73-75] Into the Machine
  5. N [73-75] The Machine Speakers
  6. N [73-75] Orientation: Gundargaz

The campaign continues with N [75-78] The Hallowed Path, starting the Hallowfall storyline.

Optional storylines

Inert Earthen

Batzvara, an Inert Earthen, and two Sweetsnufflers

Just outside Gundargaz, Batzvara would like some help caring for the inert earthen in the area:

  1. N [73-75] The Caretaker of Brunwin's Terrace
  2. N [73-75] Shimmermist Falls
  3. N [73-75] A Perfect Sponge & N [73-75] Buckets and Blooms
  4. N [73-75] Mossy Earthen
  5. N [73-75] Tending to Ausgazur
  6. N [73-75] Too Much Drip
  7. N [73-75] Seeking Ausgazur's Gems & N [73-75] Glintwick the Gem Grabber

Opportunity Point

Just southeast of Gundargaz at Pillarstone Spire, Mindi Maxloaf is looking for some help advertising Opportunity Point Spa and Resort.

  1. N [73-75] An Opportunity to Relax
  2. N [73-75] To Opportunity Point
  3. N [73-75] Papers? Please!

Shadowvein Point

Two short quest lines and one longer quest line start at Shadowvein Point without any prerequisites:

Tired of Rest

At Shadowvein Point, Haimaz is looking for Brennok:

  1. N [73-75] Listener Lost
  2. N [73-75] Defragmenting Memory
  3. N [73-75] Readying the Recitation & N [73-75] The Common Costume
  4. N [73-75] A Sip of Cinder
  5. N [73-75] One Last Story
  6. N [73-75] On the Road

Envenomed Invasion

In the Chittering Den outside the Fetid Grotto, Nebb needs help defending against spiders.

  1. N [73-75] A Nebb in Need
  2. N [73-75] Hair of the Spider, N [73-75] Protecting the Harvest & N [73-75] Tending to the Terrified
  3. N [73-75] A Poultice for Poison
  4. N [73-75] A Royal Cure
  5. N [73-75] A Clutch of Hope

Discarded and Broken

After N [73-75] Cogs in the Machine, Machinist Kittrin in Gundargaz starts a short quest chain.

  1. N [73-75] Discarded and Broken
  2. N [73-75] The Weight of a World
  3. N [73-75] Reforged Purpose

Kobold Culture and Integration

After N [73-75] Back to Gundargaz, Skitter wants to help the newly-arriving kobolds settle in:

  1. N [73-75] Home Is Where the Candle Is
    • Fourman Grimes
    1. N [73-75] Kobold Kleanup
    2. N [73-75] On the Job Training
    3. N [73-75] Pipe Patching & N [73-75] Plumber Power
    4. N [73-75] Critical Pressure!
    • Granny Scribbles
    1. N [73-75] Dripsy Forgot Her Candle
    2. N [73-75] Chomps and the Cave-In
    3. N [73-75] The Day the Stoneheads Came
    4. N [73-75] Mipsy Mole-Rider
    5. N [73-75] The Wickless Candle
    • Janky
    1. N [73-75] New Home, New Candle!
    2. ...
  2. ...

Foreign Fog

After N [73-75] The High Speaker's Secret, Noli Marlen, just north of Camp Murroch, is trying to figure out what's going on with the fog beasts.

  1. N [73-75] Foreign Fog
  2. N [73-75] Fog Tags & N [73-75] Unnatural Predators
  3. N [73-75] Fog Follower

Fearbreaker

Moira Thaurissan and Berrund the Gleaming overlooking the Verdant Hulk and Fearbreaker

After N [73-75] Into the Machine, Moira Thaurissan at Speaker Brinthe's house in Gundargaz has heard rumors that her father's legendary Fearbreaker has been found.

  1. N [73-75] A Hint of Fear
  2. N [73-75] Put On a Good Face & N [73-75] Mineral Water Woes
  3. N [73-75] Epicenter
  4. N [73-75] Boiling Mad
  5. N [73-75] Clean Up House & N [73-75] Fault Lines
  6. N [73-75] These Strong Hands
  7. N [73-75] Fearbreaker
  8. N [73-75] The Bronzebeard Legacy

Glumtooth Gang

After N [73-75] The Bronzebeard Legacy, Scrit at Shadowvein Point needs help at her camp in the Chittering Den to take down the Glumtooth Gang:

  1. N [73-75] Dread in the Den
  2. N [73-75] A Suit of Slime & N [70-80] Healing the Headwaters
  3. N [73-75] Casing the Camp
  4. N [73-75] Beat the Best & N [73-75] Snouty Sabotage
  5. N [73-75] Break out Berrund!
  6. N [73-75] Put the Shine On
  7. N [73-75] Bump off the Boss

Nibelgaz Mine

  1. N [73-75] The Glittering Shard
  2. N [73-75] The Nibelgaz Refinery
  3. N [73-75] Muddled Mind in the Mine
  4. N [73-75] Rampage in the Refinery
  5. N [73-75] Spinning Spore Spines
  6. N [73-75] To the Source
  7. N [73-75] Raging Rifts