Ringing Deeps storyline
The Ringing Deeps storyline starts immediately after concluding the Isle of Dorn storyline, taking place in the Ringing Deeps, the second zone of The War Within campaign on Khaz Algar.
The Machine Speakers are also dealing with nerubian attacks, and other things are going wrong as well.
Campaign
The three-chapter campaign is tracked in [The Ringing Deeps]:
By Candlelight
[73-75] Into the Deeps
[73-75] Underground and Overwhelmed &
[73-75] Getting Off Track
[73-75] Pomp and Dire Circumstance
- Optional:
[73-75] Brax's Brass Knuckles
- Optional:
[73-75] Cogs in the Machine
[73-75] Speaking to the Speakers
- Optional:
[73-75] On Cold, Dark Wings
- Optional class quests:
[73-75] Bless These Homes,
[73-75] Conjured Help,
[73-75] Evoking the Forge,
[73-75] A Shadow Over Gundargaz
[73-75] Go Take Candle!
[73-75] More Candles!
[73-75] The Final Candle
- Breadcrumbs:
[73-75] Discarded and Broken,
[73-75] The Caretaker of Brunwin's Terrace →
- Optional:
[73-75] Leave No Stone Behind,
[73-75] Kobold Shoulder, &
[73-75] Death and Waxes
- Optional:
[73-75] Broken Memories
- Optional:
[73-75] Engineering Destruction &
[73-75] Cracking Cogchewer
[73-75] Retaking the Mines
[73-75] Manifesto Destiny
[73-75] Ko-boldening &
[73-75] Not Waste, Not Want
[73-75] Tackling Torchsnarl &
[73-75] Wax On, Pot Off
[73-75] New Candle, New Hope
[73-75] Back to Gundargaz
Dark Revelations
[73-75] A Wrench in the Works
- Breadcrumb:
[73-75] Home Is Where the Candle Is →
- Breadcrumb:
[73-75] The Tunnel's End
[73-75] We Don't Go to Taelloch
[73-75] Ghost of a Company Town
[73-75] Controlled Demolition &
[73-75] The Truth in Chalk
[73-75] Buried in Stone
[73-75] Find the Foreman
[73-75] What She Saw
[73-75] The High Speaker's Secret
The Monster and the Machine

[73-75] Absent Speaker
[73-75] Sympathetic Speakers &
[73-75] Battle of the Earthenworks
[73-75] Return to Moira (if Battle of the Earthenworks done first)
[73-75] Dark Iron from Above
[73-75] Into the Machine
[73-75] The Machine Speakers
- Breadcrumb:
[73-75] A Hint of Fear →
- Breadcrumb:
[73-75] Orientation: Gundargaz
The campaign continues with [75-78] The Hallowed Path, starting the Hallowfall storyline.
Sojourner
Fourteen optional storylines are tracked in [Sojourner of The Ringing Deeps]:
The Caretaker of Brunwin's Terrace
Just outside Gundargaz, Batzvara would like some help caring for the inert earthen in the area:
[73-75] The Caretaker of Brunwin's Terrace
[73-75] Shimmermist Falls
[73-75] A Perfect Sponge &
[73-75] Buckets and Blooms
[73-75] Mossy Earthen
[73-75] Tending to Ausgazur
[73-75] Too Much Drip
[73-75] Seeking Ausgazur's Gems &
[73-75] Glintwick the Gem Grabber
Routine Maintenance
Danagh is seeking his mentor who has gone missing:
[73-75] A Functional Favor
[73-75] Antifogmatic
[73-75] Ghosts in the Machine
[73-75] Undoing the Damage
[73-75] Duty of Care &
[73-75] Stone Tracing
[73-75] Decommissioning Darkness
Envenomed Invasion
In the Chittering Den outside the Fetid Grotto, Nebb needs help defending against spiders.
[73-75] A Nebb in Need
[73-75] Hair of the Spider,
[73-75] Protecting the Harvest &
[73-75] Tending to the Terrified
[73-75] A Poultice for Poison
[73-75] A Royal Cure &
[73-75] A Clutch of Hope
Into the Fog
After [73-75] The High Speaker's Secret, Noli Marlen, just north of Camp Murroch, is trying to figure out what's going on with the fog beasts.
[73-75] Foreign Fog
[73-75] Fog Tags &
[73-75] Unnatural Predators
[73-75] Fog Follower
Kobold Culture and Integration
After [73-75] Back to Gundargaz, Skitter wants to help the newly-arriving kobolds settle in:
[73-75] Home Is Where the Candle Is
[73-75] Kobold Kleanup
[73-75] On the Job Training
[73-75] Pipe Patching &
[73-75] Plumber Power
[73-75] Critical Pressure!
[73-75] Dripsy Forgot Her Candle
[73-75] Chomps and the Cave-In
[73-75] The Day the Stoneheads Came
[73-75] Mipsy Mole-Rider
[73-75] The Wickless Candle
[73-75] New Home, New Candle!
[73-75] Hot Wax &
[73-75] Mite Not Right
[73-75] Hot Pollenate-o &
[73-75] Beebiter
[73-75] Janky Candles
Abysmal Extraction
Just southeast of Gundargaz at Pillarstone Spire, Mindi Maxlof is looking for some help advertising Opportunity Point Spa and Resort.
[73-75] An Opportunity to Relax
- Optional:
[73-75] Rust and Redemption
- Optional:
[73-75] To Opportunity Point
- Optional:
[73-75] Papers? Please!
- Optional:
Once at the town, Prospera Cogwail's operation at the Abyssal Excavation is in trouble and she requires some aid.
[73-75] Tired of Tripping
[73-75] A Little Off the Top
[73-75] Put it Back, Put it Back!
Tired of Rest
At Shadowvein Point, Haimaz is looking for Brennok:
[73-75] Listener Lost
[73-75] Defragmenting Memory
[73-75] Let's Not Worry Her
[73-75] Readying the Recitation &
[73-75] The Common Costume (optional breadcrumb:
[73-75] Check on the Compiler)
[73-75] A Sip of Cinder
[73-75] One Last Story
[73-75] On the Road
Discarded and Broken
After [73-75] Cogs in the Machine, Machinist Kittrin in Gundargaz starts a short quest chain. This storyline is required for
[Allied Races: Earthen]:
[73-75] Discarded and Broken
[73-75] The Weight of a World
[73-75] Reforged Purpose
Fearbreaker
After [73-75] Into the Machine, Moira Thaurissan at Speaker Brinthe's house in Gundargaz has heard rumors that her father's legendary Fearbreaker has been found.
[73-75] A Hint of Fear
[73-75] Put On a Good Face &
[73-75] Mineral Water Woes
- Bonus objective:
[73-75B] Grotto Grievances
- Bonus objective:
[73-75] Epicenter
[73-75] Boiling Mad
[73-75] Clean Up House &
[73-75] Fault Lines
[73-75] These Strong Hands
[73-75] Fearbreaker
[73-75] The Bronzebeard Legacy
Dread in the Den
After [73-75] The Bronzebeard Legacy, Scrit at Shadowvein Point needs help at her camp in the Chittering Den to take down the Glumtooth Gang:
[73-75] Dread in the Den
[73-75] A Suit of Slime &
[73-75] Healing the Headwaters
[73-75] Casing the Camp
[73-75] Beat the Best &
[73-75] Snouty Sabotage
[73-75] Break out Berrund!
[73-75] Put the Shine On
- Bonus objective:
[73-75B] What Army?
- Bonus objective:
[73-75] Bump off the Boss
Magma-nificence
The earthen in the Hallowfall Gate need help with various tasks:
[73-75] An Igneous End,
[73-75] Magmanagement,
[73-75] Sampling Steam,
[73-75] Cinderbrew Reserve
Rampage at Nibelgaz Mine
Elementals have overrun the Nibelgaz Mine:
[73-75] The Nibelgaz Refinery &
[73-75] Rampage in the Refinery
[73-75] Muddled Mind in the Mine
[73-75] Spinning Spore Spines
[73-75] To the Source
[73-75] Raging Rifts
[73-75] The Glittering Shard
Revenge in the Rumbling Wastes
Two short quest lines and one longer quest line start at Shadowvein Point without any prerequisites:
[73-75] Badly Behaved Bot (optional breadcrumb)
[73-75] Juicy Krolusk Meat &
[73-75] Sticks and Bones
[73-75] In a Pinch
Frolicking in the Fetid Grotto
[73-75] Desperately Seeking Skorthuz
[73-75] Lisky Business &
[73-75] Oozemodius
Other optional quests
Breadcrumbs
[70-80] Delves: The Waterworks
[70-80] Delver's Call: Dread Pit
[80D] Knicknack's Knickknacks (Shadowflame Cleft)
[73-75D] Daily Diagnostics (The Stonevault)
Stonevault Mechsuit
Started from the [Malfunctioning Mechsuit] from Void Speaker Eirich in the Stonevault, players are tasked with acquiring three more trinkets from dungeon bosses for Speaker Jurlax to restore the
[Stonevault Mechsuit] to working order.
[73-75] A Mech in Need
[73-75] Machine Without Cogs
[73-75] Orienting Ourselves
[73-75] Clutching Control
[73-75] Repurposed, Restored