Hallowfall storyline

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The Hallowfall storyline starts after the Ringing Deeps storyline in Hallowfall, the third zone of Khaz Algar as part of The War Within campaign.

Campaign

The three-chapter campaign is tracked in  [Hallowfall]:

The Guiding Star

The nerubians are unrelenting in their assault, and the Lamplighters could really use some help fending them off.

  1. N [75-78] The Hallowed Path
  2. N [75-78] Where the Light Touches
  3. N [75-78] Tunnel Trouble & N [75-78] Igniting Hope
  4. N [75-78] The Only Good Spider & N [75-78] Rekindled Memories
  5. N [75-78] Rally on the Dawnbreaker
  6. N [75-78] Siege Weapon Sabotage & N [75-78] For Their Eyes Only
  7. N [75-78] Zero out Xerosh
  8. N [75-78] The Light of the Dawntower

Hope in Solidarity

The kobyss are abducting the Arathi and dragging them into the water! After pushing them off, some Xal'atath-aligned cultists are doing their thing.

  1. N [75-78] A Lamplighter's Duty
  2. N [75-78] Tricks of the Dark & N [75-78] Fish Are Food, Not Friends
  3. N [75-78] Blades of the Arathi & N [75-78] Something's Fishy
  4. N [75-78] Shadow upon Shadow
  5. N [75-78] The Darkened Flame
  6. N [75-78] Ever Deeper Shadow
  7. N [75-78] The Final Resistance
  8. N [75-78] The Light at the End of the Tunnel
  9. N [75-78] Restore the Flame

Gathering Shadows

After a moment's respite in Mereldar, the Arathi capital, the cultists are back for a big attack. Then... surprise! The nerubians are attacking again!

  1. N [75-78] To Mereldar
  2. N [75-78] The Bastion of Hallowfall
  3. N [75-78] Nightwatch
  4. N [75-78] Spar Day
  5. N [75-78] Mereldar's Light
  6. N [75-78] The Bell Tolls
  7. N [75-78] Crossroads of Twilight & N [75-78] The Shadow Rising
  8. N [75-78] A Candle in the Dark
  9. N [75-78] Consecrated Cleanup & N [75-78] The Flame Still Burns
  10. N [75-78] The Final Front
  11. N [75-78] Trapdoor Sprung & N [75-78] Running on Reserves
  12. N [75-78] The Reckoning

The campaign continues with N [78-80] Chasing the Light and N [78-80] Heroes Never Die to start the Azj-Kahet storyline.

Optional storylines

What Grows in the Dark

Captain Trueflame, near the entrance to Dunelle's Kindness, starts this chapter with no prerequisites.

  1. N [75-78] Status Report
  2. N [75-78] Seek the Lost
  3. N [75-78] Stem the Flow & N [75-78] Mow the Masses
  4. N [75-78] What Grows in the Dark

The Last Mage of Hallowfall

General Steelstrike in the church of Mereldar starts this chapter with no prerequisites.

  1. N [75-78] The Last Mage (optional breadcrumb)
  2. N [75-78] Arcane Trickles
  3. N [75-78] Arcane Experiments
  4. N [75-78] A Murder Most Foul
  5. N [75-78] Finding Justice

The Priory

General Steelstrike in the church of Mereldar also starts this chapter with no prerequisites.

  1. N [75-78] The Brothers Braunpyke
  2. N [75-78] Wipe Away Their Smiles & N [75-78] Stave Them Off
  3. N [75-78] Dreaded Dreadfang
  4. N [75-78] Go to The Priory
  5. N [75-78] Sweet-sting Infestation & N [75-78] Memorial Wine
  6. N [75-78] Burning Reflections
  7. N [75-78] Missing Somebody
  8. N [75-78] Sacred Flame Inquisition
  9. N [75-78D] Priory of the Sacred Flame: A Brother's Grief

Crushing Depths

While killing kobyss in the Sunless Strand for N [75-78] Tricks of the Dark and N [75-78] Fish Are Food, Not Friends, any random kobyss will drop a  [Gasping Fish], which starts this storyline.

  1. N [75-78] Gasping Plea
  2. N [75-78] Tidal Charms & N [75-78] Voices from the Deep
  3. N [75-78] Alluring Offer
  4. N [75-78] Return to the Sea

Striking Steel

In Mereldar for N [75-78] Nightwatch, Auralia Steelstrike inside the tent at the barracks starts this storyline:

  1. N [75-78] Economical Request
  2. N [75-78] A Batty Request, N [75-78] Does Anyone Like Wasps?, & N [75-78] Regular Fiber
  3. N [75-78] Underground Economics

An Orphan's Dilemma

In Mereldar for N [75-78] Mereldar's Light, Alyza Bowblaze starts this chapter.

  1. N [75-78] An Orphan's Request
  2. N [75-78] Gutting the Pool & N [75-78] A Bloody Inheritance
  3. N [75-78] Vae Victis
  4. N [75-78] A Final Goodbye

The Light's Call

In Mereldar at max level, a poster outside the inn starts this chapter.

  1. N [80] The Light's Call