The War Within campaign
The War Within campaign covers all of the story in the The War Within expansion, the beginning of the Worldsoul Saga trilogy.
Prelude: Hunt for the Harbinger
Added in patch 10.2.7 as part of the Dark Heart campaign, Khadgar has asked players to come to Dalaran to figure out what's going on with the Harbinger after they claimed the Dark Heart. This questline is not required to start the War Within intro, but it does provide context.
[70] The Harbinger
[70] Door to the Ren'dorei
[70] Riftwalker Reports &
[70] Cracks in the Void
[70] Galakrond's Unrest
[70] Walk a Mile in Her Shadows
[70] Dark Descension
[70] Legacy of the Void
[70] The Path Taken
[70] And Be One Traveler, Long I Stood
[70] Defend Telogrus Rift
[70] Null and Void
[70] Radiant Warnings
Intro: Visions of Azeroth
- Journey to Silithus to investigate the mystery of the visions being experienced across Azeroth.
Thrall, Jaina Proudmoore, and Anduin Wrynn seek the aid of Magni Bronzebeard and the leaders of Dalaran to kick off The War Within.
[68-70] The War Within
[68-70] A Poor Reception
[68-70] Azeroth's Voice
[68-70] Painful Lessons
[68-70] The Bronzebeard Family
[68-70] A Mysterious Warning
[68-70] Citizens of Dalaran,
[68-70] Meet the Team,
[68-70] Strengthen the Wards
[68-70] To Khaz Algar!
[68-70] Breach
[68-70] Rupture
[68-70] Departure
Leveling
Isle of Dorn
- Main article: Isle of Dorn storyline
Dalaran has been brought down by Xal'atath and the nerubians, landing on the Isle of Dorn, surface of the continent of Khaz Algar. The local earthen are none-too-pleased by this turn of events, but they begrudgingly ask adventurers for help pushing the nerubian attackers out of their capital of Dornogal. After that, they need to get the Council of Dornogal back together after a schism splintered the four parties.
The Ringing Deeps
- Main article: Ringing Deeps storyline
After reopening the Coreway in Dornogal down to the Ringing Deeps that was damaged in the initial nerubian attack, players come across the Machine Speakers also patching themselves up from a nerubian attack. The High Speaker hasn't been seen in ages, as he's too focused on restoring the Hall of Awakening, a device that wakens earthen from their stasis. Without it, the earthen numbers have been dropping precipitously over the years.
Hallowfall
- Main article: Hallowfall storyline
After solving the High Speaker problem, players (and Anduin Wrynn) push through to Hallowfall, the light-filled cavern that the Arathi settled in to 15 years ago after getting teleported there while searching for the emperor's prophecy. Beledar has been shifting between Light and Shadow without rhyme or reason, which has not been helping the Arathi fend off against more nerubian attackers and the kobyss from the Undersea.
Azj-Kahet
- Main article: Azj-Kahet storyline
The nerubians were, of course, prepared for an assault from the Arathi—as the webbed-up Reckoning airship can attest to—scattering the Arathi and Anduin across the zone. Help the fighters get their feet under them and gather some new allies to take down Queen Ansurek and Xal'atath.
Completion
At the end of the leveling campaign,
[78-80] Surface Bound becomes available to unlock Khaz Algar world quests and Adventure Mode.
Alternatively, alts of players who've previously completed the leveling campaign can skip the leveling campaign via
[80] A Time to Come Together. This will put the character at the start of the max-level campaign.
Max-level storylines
- Main article: The War Within endgame
At level 80, the campaign continues with 5 chapters in
[The War Within]. After completing the campaign, a short storyline directs players into Nerub-ar Palace storyline, the first raid of the expansion. Multiple end-game quests and activities also unlock at max-level.
New Awakenings
Following the max-level portion of the campaign, and after completing the
[Allied Races: Earthen] achievement, the earthen playable race becomes available with their own introduction questline.

[10] Who am I?

[10] The Analysis Interface

[10] Rock Beats Rock

[10] Authorization: Negated

[10] Whoever You Want to Be

[10] For the Alliance /

[10] For the Horde

[10] Stranger in a Strange Land
Siren Isle
- Main article: Siren Isle campaign
In patch 11.0.7, players brave the secrets of the Siren Isle.
Additionally, two other quest chains were added in this patch: the Dalaran epilogue storyline on the Isle of Dorn and the Lingering Shadows storyline setting scene for Undermine(d).
Undermine(d)
- Main article: Undermine(d) campaign
In patch 11.1.0, players head to Undermine and unlock a fully-fledged zone and with a great number of quests.
Legacy of Arathor
- Main article: Legacy of Arathor campaign
Several questlines were added in patch 11.1.7, but the primary storyline deals with the Red Dawn in an updated version of the Arathi Highlands.
Ghosts of K'aresh
- Main article: Ghosts of K'aresh campaign
In patch 11.2.0, adventurers head to the shattered remains of K'aresh to stop Dimensius from fully reforming and destroying reality.
The Warning
- Main article: The Warning campaign
In patch 11.2.7, the The War Within finale and Midnight prelude takes place in a three-chapter storyline. Completing the final chapter awards
[Ready for Midnight], signifying the end of the greater War Within campaign.
Additionally, pandaren finally get their heritage armor, Lorewalker Cho has a new lorewalking chapter covering the blood and void elves, the Exile's Reach experience has been updated, and a new returning player experience in the Arathi Highlands was added.
Patch changes
Patch 11.0.2 (2024-08-13): Added.