Hero talent

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Not to be confused with Hero class.
The two Hero talent trees available for paladins.

Hero talents are a new system introduced in The War Within, intended to complement the existing talent system.

Each class has three hero talent trees (except for druids, which have four; and demon hunters, which have two), each one of which is shared by two specializations. Hero talent points are earned at every level starting at level 71, so that by level 80 every talent in the tree will be acquired.[1][2][3][4]

Hero talent trees

Class Hero spec Available to Lore inspiration Description
Death knight Death knight Deathbringer Blood, Frost Deathbringer title Become the emissary of death. Aim for the soul of your enemies with attacks empowered by the Shadowlands, and remind them of the inevitable.
Rider of the Apocalypse Frost, Unholy Four Horsemen organization Riders of the Apocalypse call forth the power of the legendary Four Horsemen. They can call upon the Horsemen for aid and tap into the powers of death, famine and disease.
San'layn Blood, Unholy San'layn organization San'layn excel at using blood and shadow magic to weaken their enemies and empower their own capabilities.
Demon hunter Demon hunter Aldrachi Reaver Havoc, Vengeance Aldrachi race The Aldrachi warriors were the ultimate glaivemasters and wielded their blades with deadly grace, consuming souls and imbuing their weapons with greater power.
Fel-Scarred Havoc, Vengeance The Fel-Scarred embrace their inner demon and amplify the explosive power of the fel fire they wield.
Druid Druid Druid of the Claw Feral, Guardian Druids of the Claw organization Druids of the Claw are masters of their mighty animal forms. When they transform into cats or bears, they become ferocious physical combatants and protectors of the wild.
Elune's Chosen Balance, Guardian Elune Elune's Chosen dedicate themselves to the Moon Goddess and are granted her connection to the moon and stars. Their abilities are infused with astral might and they can call down potent lunar magics.
Keeper of the Grove Balance, Restoration Keeper of the grove race Keepers of the Grove take inspiration from Cenarius' mighty children to protect the balance of nature and safeguard the Dream. They channel the power of the Dream to make their spells especially potent and summon empowered treants to protect their allies and crush their enemies.
Wildstalker Feral, Restoration Wildstalkers live amongst the remote wilds, hunting to perpetuate the cycle of life and death and destroy those who would despoil nature and using their healing powers to restore life to barren spaces.
Evoker Evoker Chronowarden Augmentation, Preservation Chronowardens can manipulate time, giving them glimpses of the future to speed their attacks or recalling echoes to revisit past actions. Specialization in bronze magic can cause instabilities due to the many future possibilities they constantly see.
Flameshaper Devastation, Preservation Flameshapers are closely attuned to Alexstrasza and specialize in protecting allies, rejuvenation, and renewal. They also have the unique ability to spread, intensify, and manipulate dragonflame.
Scalecommander Agumentation, Devastation Scalecommander rank Scalecommanders are natural born leaders, capable of inspiring those around them to become better. They are the chosen generals of the Dracthyr and use their empower spells to send battle commands and summon troops.
Hunter Hunter Dark Ranger Beast Mastery, Marksmanship Dark ranger class Embrace hatred and strike from the shadows, assaulting your enemies with necrotic, shadow-empowered abilities. Enemies who fall from your abilities further empower your dark energies.
Pack Leader Beast Mastery, Survival Pack Leaders have formed a deep bond and trust with their animal companions, allowing the hunter and their pack to hunt with a vicious coordination on the battlefield.
Sentinel Marksmanship, Survival Sentinels organization Sentinels draw their power from nature's forces, dealing bonus Arcane damage with their abilities and calling upon mystical owls to rain destruction on their enemies.
Mage Mage Frostfire Fire, Frost Frostfire mages take the reins of seemingly incompatible elemental forces. By mastering the opposing forces, they enhance their elemental attacks and can even combine them for more power.
Spellslinger Arcane, Frost Mastering the inherently unstable nature of magic allows Spellslingers to splinter their magic, creating powerful and volatile new effects.
Sunfury Arcane, Fire Sunfury organization, Kael'thas Sunstrider By embracing arcane flames, Sunfury mages enhance their most devastating incantations, even calling on the aid of a spellfire phoenix
Monk Monk Conduit of the Celestials Mistweaver, Windwalker August Celestials organization Conduits of the Celestials devote themselves to the teachings of the August Celestials to embody their wisdom and harness their strength. Master Conduits may briefly channel the power of all Celestials at once.
Master of Harmony Brewmaster, Mistweaver Masters of Harmony chase physical perfection and the refinement of the body into pure strength, allowing them to tap into the flow of chi and natural cycles of power.
Shado-Pan Brewmaster, Windwalker Shado-Pan organization 'Shado-Pan learn from their forebears and stand proud against their foes to defend friends and family. They bid their time to charge power before unleashing a flurry of blows to overwhelm opponents.
Paladin Paladin Herald of the Sun Holy, Retribution The Sun Heralds of the Sun develop a deep bond to the sun and solar energy, using it to burn enemies and cauterize their allies' wounds. They can manifest potent solar rays while fully connected to the Light.
Lightsmith Holy, Protection The Holy Light Lightsmiths have developed such masterful control over the Light that they are able to wield it tangibly, employing constructs to empower their weapons and defenses and to protect their allies.
Templar Protection, Retribution Templar class Templar stop at nothing to bring justice to the wicked. They call down hammers of Light and unleash devastating combinations of physical and holy attacks to vanquish their enemies.
Priest Priest Archon Holy, Shadow Archons are highly devout and deeply connected to the Light and Shadow. Archons can be blessed from higher beings to enter into an ascended state, becoming an ultimate version of themselves.
Oracle Discipline, Holy Oracles gain insight into the future and use it to protect and empower their allies. Their future sight grants Oracles the ability to bestow multiple unique blessings and benefits upon their allies before they even know they are needed.
Voidweaver Discipline, Shadow Voidweavers have dedicated themselves to studying the origins of Void magic, and have discovered a way to tear open a tenuous connection to the Void. This power is incredibly dangerous and volatile, consuming anything in its path.
Rogue Rogue Deathstalker Assassination, Subtlety Deathstalkers organization The harbingers of death, Deathstalkers strike from the shadows to bring a swift end to their targets.
Fatebound Assassination, Outlaw The Fatebound eagerly act as the Hand of Fate, sowing chaos into well-laid plans. Guided by the whims of a flipped Fatebound Coin, they deliver the ending their enemies are destined for; the ending they deserve.
Trickster Outlaw, Subtlety Dirty tricks and flashing blades are on display when a Trickster enters a fight. Tricksters distract opponents with misdirection or a sword's flourish, then slash them with a blade they never saw coming.
Shaman Shaman Farseer Elemental, Restoration Farseer class Harness your spiritual magic, improving your spell casting capabilities and empowering you to call upon the spirits of your ancestors to aid you and your allies in combat.
Stormbringer Elemental, Enhancement Stormbringers harness the power of the storm, enhancing their dominion over lightning and shaping it to their will. Summon a fierce Tempest to unleash chaos upon your foes awakening the storm, creating devastation in your path.
Totemic Enhancement, Restoration Totemic class Totemic shamans excel at unlocking the full power of their totems, strengthening their totems and gaining access to new ones. They also hone their imbuement skills to maintain their threat up close.
Warlock Warlock Diabolist Demonology, Destruction Eredar Diabolist creep The defeat of the Legion left many powerful demons unbound. Diabolists command greater demons once thought to be uncontrollable and wield abyssal powers from the Twisting Nether on the battlefield.
Hellcaller Affliction, Destruction Satyr hellcaller mob class Amongst the Satyr sects throughout Azeroth, Hellcallers are the most feared. Hellcaller warlocks have learned to weave together the vilest of shadow magic and entropic fel fire at the cost of corrupting their own soul.
Soul Harvester Affliction, Demonology Few grasp the power within souls, but many know the hunger demons share for the spirits of the fallen. Soul Harvesters enter pacts with demons from the Twisting Nether, serving as their host and feeding them the souls of their foes in exchange for incredible power.
Warrior Warrior Colossus Arms, Protection A veteran of countless battles who can shrug off attacks that would fell others while using their expertise to deliver their most powerful strikes and destroy their enemies.
Mountain Thane Fury, Protection Mountain king class Mountain Thanes are fierce fighters that live to challenge themselves against worthy opponents. Drawing strength from the earth and power from the storm, they strike with blows that hit like a thunder clap to overwhelm their enemies.
Slayer Arms, Fury A vicious Warrior who sets their sights on a target and pursues it relentlessly, overwhelming their foes with an onslaught of steel and might.

Patch changes

References