Sethekk
- For the cult from an alternate universe, see Sethekk (alternate universe).
- Not to be confused with sethrak.
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Main leader |
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Race(s) |
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Base of operations | Sethekk Halls |
Theater of operations | Auchindoun |
Language(s) | Ravenspeech |
Affiliation | Master of all arakkoa |
Formerly | Sethe |
The Sethekk are a faction of the arakkoa who believe themselves to be the true and most loyal followers of the master of all arakkoa. The nature of this master is unknown to outsiders; the arakkoa do not speak of him except to say that his mysteries are for the feathered people alone.
The Sethekk were formed when Talon King Ikiss proclaimed himself Terokk reborn and gathered the broken and crazed arakkoa cursed by Sethe to his cause. The Sethekk used Sethe's power to control Anzu, the Raven God; in an alternate timeline, the ritual to control Anzu was halted by adventurers.[1] As the arakkoa spiraled further into darkness, the Sethekk grew in power in arakkoa society.[2] Eventually the Sethekk abandoned the worship of Sethe in favor of an unnamed Old God--the aforementioned "master of all arakkoa."
The Sethekk interpreted the destruction of Auchindoun to be the arrival of their master on Draenor. Led by Talon King Ikiss and Darkweaver Syth, they left Skettis and set out for the ruins, taking with them the relics of their greatest hero, Terokk, and established themselves in the ruins of Auchindoun. They still seek the master in the temple's ruins and use Anzu to attack the Emerald Dream.
Members
Talon King Ikiss
Darkweaver Syth
Isfar (formerly)
Lakka (formerly)
- Unnamed
Sethekk Guard
Sethekk Initiate
Sethekk Oracle
Sethekk Prophet
Sethekk Ravenguard
Sethekk Shaman
Sethekk Spirit
Sethekk Talon Lord
Sethekk Veilweaver
Notes
- It is unknown what connection there is between the Sethek and the group of arakkoa survivors led by Grizzik, who also traveled and settled in the ruins of Auchindoun.[3] Seeing how there is no mention of Grizzik's group during the invasion of Outland, they might have merged with the Sethek, they eventually died out, or they simply have yet to be encountered by adventurers.
References
- ^
[30-40] Ritual Severance
- ^ Don Adams on Twitter: "Without you they have no champions. They become increasingly dire and desperate. The Sethekk gain power. It just spirals from there."
- ^ World of Warcraft: Chronicle Volume 2, pg. 98 - 99
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