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Lore Book (Battle for Azeroth)

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Lore Book entries for World of Warcraft: Battle for Azeroth.

War Campaign (Alliance)

Battle for Lordaeron

Two great armies are at war. The Horde has burned down Teldrassil, former home of the night elves. In retaliation, King Anduin Wrynn and Genn Greymane have ordered the combined might of the Alliance to attack the Ruins of Lordaeron and the Undercity.

After the Alliance took Varok Saurfang prisoner and cornered Lady Sylvanas Windruner[sic] within the keep, the Banshee Queen unleashed blight throughout the city, forcing both sides to depart. As the death toll increases, the Battle for Azeroth continues...

A Nation Divided

In the wake of the Battle for Lordaeron, you traveled with Lady Jaina Proudmoore as she returned to her homeland of Kul Tiras. Upon arrival, she asked for aid for the Alliance, but her reunion with her mother, Lord Admiral Katherine Proudmoore, was... disappointing. You were immediately imprisoned within Tol Barad[sic].

You later escaped with the aid of an adventurer named Flynn Fairwind. He introduced you to his friend, Taelia. She had connections to the city's harbormaster, Cyrus Crestfall, and he granted you and the Alliance a safe haven. Within the city of Boralus, you can plan your next move.

Tiragarde Sound

When you arrived in Kul Tiras, you received a cold welcome from the Proudmoore Admiralty. You then learned they were being manipulated by the Ashvanes: piracy and stolen Azerite were quite profitable! With the help of Flynn Fairwind and Talia Fordragon, you proved the Ashvane's treachery, but Priscilla Ashvane escaped.

Drustvar

Witchcraft abounds in Drustvar, along with wild accusations. Working with Lucille Waycrest, you helped form a new Order of Embers to fight forces of darkness.

Stormsong Valley

You learned of a conspiracy that was controlling people with strange magic. While investigating with Talia Fordragon and Brother Pike, you discovered that many Stormsages and the land itself were corrupted by darkness.

The Heart of Azeroth

The world bears the wound of the fallen titan Sargeras, whose sword lays plunged into the sands of Silithus. You were called to the Chamber of Heart near the site of that sword wound by Magni Bronzebeard, speaker of Azeroth's world soul. Magni gave you the Heart of Azeroth, a powerful artifact with ties to Azeroth. You have a mission: empower it in your adventures to help save the dying world.

The Zandalar Campaign

You worked to secure footholds for the Alliance across Zandalar, establishing a presence in Zuldazar, Nazmir, and Vol'dun. In the process, you built up the Alliance's forces, all in preparation for a prolonged assault on the Horde continent.

Blood on the Sand

You set out to Vol'dun to assassinate Horde Reliquary leader Arlethal Sunwatcher by setting off bombs at his reliquary sites. After taking out his lieutenants across the desert at each digsite, you and Shandris Feathermoon eliminated Sunwatcher.

You detonated explosives to ensure the digsite was destroyed, but Guzbert Gizmoflank was captured and brutally murdered by a Horde-aligned San'layn before he could return.

Chasing Darkness

Your scouts tracked down Sylvanas's Dark Ranger Captain Areiel in Nazmir. The tortollans you rescued from the Nazmani informed you of Areiel's location within Bwonsamdi's necropolis. There you, Shandris Feathermoon, and John J. Keeshan took out Areiel and routed her forces.

Areiel carried a missive detailing a meeting between the Zandalari Princess Talanji, Rokhan, and Blood Prince Dreven. You learned they would be taking a tunnel to ambush nearby Alliance forces. Your ambush killed Dreven's minions but not the San'layn prince.

A Golden Opportunity

Magister Umbric joined you on a mission to Zandalar to take out Trade Prince Gallywix, a key leader of the Horde. After dispatching his forces in Xibala, you followed his trail to find looting in Atal'Dazar. He quickly escaped.

You followed him back to his Pleasure Palace in Azshara, crashed his party, and killed him, only to find your target was an impersonator in a lookalike mech. Gallywix escaped, but the threat on his life was clear.

Blood in the Water

After intercepting a cryptic letter of a Horde deep sea operation involving the Blood Prince Dreven, you and Shandris Feathermoon joined Falstad Wildhammer on a mission to take him out.

While searching both enemy ships for signs of Dreven, you finally cornered him aboard the Crimson Squall. Shandris dealt the final blow before he could escape, ending his threat.

The Strike on Zuldazar

With the Horde's forces weakened across Zandalar, the one remaining threat preventing a full invasion of Dazar'alor was the Zandalari fleet. You recovered details of the fleet, took out Horde spymasters, and planted explosives.

One flagship escaped detection and threatened to overwhelm your base at Xibala, but you took out the captain, destroyed the ship, and prevented word of the impending assault from reaching King Rastakhan.

Beware the Daughter of the Sea

You brought a SI:7 report of a Horde raid on an Azerite weapons testing ground in Norwington Estate to Lady Jaina Proudmoore, only to receive word from Taelia Fordragon of a second attack on Anglepoint Wharf attempting to break the sea gate.

After reuniting the Outriggers and Taelia's patrol squad against the Horde army, Jaina teleported the Azerite bombs you recovered onto their ships, destroying them in a massive series of explosions.

Serious Monkey Business

Your gnomish allies worked with the intelligent gorilla Grong to create the Embiggifier, a device which massively increases size and strength. Grong volunteered to have the device used on himself to help fight the Horde, after you helped him secure the Da'kani from goblin assailants.

You helped Grong test the device thoroughly, embiggening him at the cost of his intelligence. He helped clear out a large Zandalari force, but because of his rage, he was tranquilized until the final battle.

Treasury Heist

The Lord Admiral made a daring plan to steal the Abyssal Scepter back from the Horde. Jaina and Magister Umbric transported you, Master Mathias Shaw, and Flynn Fairwind inside the Zandalari treasury. You managed to swap a fake scepter for the target, narrowly escaping the gold golem Opulence in your escape.

Fog of War

Though the stage was set for the final assault, the Zandalari defense was still risky. You were sent to Nazmir to distract the Horde forces and draw them away from the city. Blademaster Telaamon helped you stir up blood trolls in Zalamar, and Brother Pike used the Abyssal Scepter to create a veil of fog.

Your forces advanced on several key points within the swamp, eventually meeting battle against the Zandalari at the Blood Gate just outside the city. To ensure the Horde would be sufficiently convinced of the false assault, Blademaster Telaamon stayed behind, giving his life in the process.

The Price of Victory

With the Battle of Dazar'alor won for the Alliance and King Rastakhan slain, King Wrynn called the Alliance leaders to Unity Square to discuss the post-war effort. Jaina and Anduin cautioned against striking too hard at Horde remnants, but the war effort still advanced.

My Brother's Keeper

The Horde broke Lady Ashvane out of Tol Dagor. Kelsey Steelspark tracked them to Freehold, where you joined her. After you found encrypted correspondence and the cipher to read it, you learned that Ashvane had a mysterious patron on her side.

Back on the Wind's Redemption, Valeera Sanguinar bore a message requesting that Jaina should meet Baine Bloodhoof off the coast of Theramore. Baine returned Jaina's lost brother, Derek Proudmoore, who had been raised as a Forsaken.

The Gathering Storm

Increased activity and counterintelligence attacks within Warfang Hold in Stormsong Valley led you, Kelsey Steelspark, and Mathias Shaw to investigate. After recovering friendly agents, you spied on a Horde gathering where Lady Sylvanas Windrunner found out about Derek's escape.

Sylvanas directed Nathanos Blightcaller to kill Thomas Zelling, a raised tidesage, before taking Baine Bloodhoof into custody.

Welcome to Nazjatar

The remnants of the Horde fleet were spotted departing Zuldazar with Nathanos Blightcaller at the helm. You set off to intercept them but fell into a trap planted by the naga leader, Queen Azshara. You crashed in her realm of Nazjatar, surrounded on all sides.

You, Genn, Jaina, and Shandris pressed onward through heavy naga forces. Blademaster Okani and his ankoan brethren eventually saved you from a monstrous creature. They offered you safe haven within Mezzamere and granted you a base of operations in Nazjatar.

Once you established a presence in Mezzamere, you scouted Azshara's forces, finding that she had an ancient artifact called the  [Tidestone of Golganneth] in her possession.

You made friends with the ankoan. Working with Shanris[sic], you learned about Queen Azshara. The Horde and Alliance destroyed the ward around her Tidestone and used its power to open her palace.

Empowering the Heart

Magni called you back to the Chamber of Heart, informing you that MOTHER had a new plan to stabilize Azeroth's now-failing world soul by infusing the Heart of Azeroth with powerful essences.

MOTHER transported you to Highmountain, where you and Spiritwalker Ebonhorn proved your worthiness to Ma'haat the Indomitable. You received the Petrified Ebony Scale, which you then used with the newly activated Heart Forge to infuse your Heart of Azeroth with the power of the black dragonflight.

Mechagon

You were recruited to search for the legendary gnome city of Mechagon, where you found a rebellion in progress. Affirming your support for Prince Erzamin[sic], you established a base in Mechagon to aid the ongoing fight against King Mechagon.

Stay of Execution

At King Anduin Wrynn's request, you, Lady Jaina Proudmoore, and Master Mathias Shaw set off on a dangerous mission beneath Orgrimmar to rescue Baine Bloodhoof. While there, you made a temporary alliance with Thrall and Saurfang, defeating Magister Hathorel and rescuing the chieftain from Sylvanas.

Breaking the Cycle

With Sylvanas's power growing, the Horde revolutionaries Thrall and Saurfang gathered what forces they could to add to the Alliance in hopes of stopping Sylvanas once and for all. After clearing out the staging ground of infiltrators, the combined forces stood ready at the gates to Orgrimmar, ready to strike.

Before the battle was joined, Varok Saurfang challenged Sylvanas Windrunner to mak'gora. The old soldier fell against her newfound dark powers, but in doing so goaded Sylvanas into revealing her disdain for the Horde. Sylvanas fled the area for parts unknown, leaving the Horde's future uncertain.

Visions of N'zoth

The old god N'zoth has broken free with the help of Xal'atath. Darkness spreads across the land.

War Campaign (Horde)

The Battle for Lordaeron

The Alliance launched a full offensive against the Ruins of Lordaeron and the Undercity beneath it. While you and other heroes of the Horde fought valiantly, the battle ended with the Alliance breaching the throne room of Lordaeron.

As a final act, Lady Sylvanas Windrunner flooded the Undercity with plague, forcing both sides to retreat.

The Stormwind Extraction

Lady Sylvanas Windrunner dispatched you and an elite cadre of Horde forces to Stormwind under the cover of night. The objective was rescuing Princess Talanji and her escort, Zul the Prophet. These two figureheads of the Zandalari Empire had been captured by the Alliance while in transit to Orgrimmar for negotiations.

While in the Stockades, you encountered the captured Saurfang. Although freedom was offered to him, he chose to stay behind rather than return to a Horde run by Sylvanas.

Speaker of the Horde

After a narrow escape from Stormwind, Princess Talanji redirected your rescue team to her home city of Zuldazar where negotiations could continue in her favor instead of Orgrimmar. There you met the Zanchuli Council and King Rastakhan, and were apprised of why the Zandalari might have any use for the Horde.

Rather than throw you from the pyramid of Dazar'alor, King Rastakhan instead showed you his thanks for rescuing his daughter by naming you Speaker of the Horde.

The Kul Tiras Campaign

While you and the Horde struggle to gain the naval might of the Zandalari Empire, the Alliance has sought to gain the favor of their old allies of Kul Tiras.

This threat cannot go unmet, and so Lady Sylvanas Windrunner has dispatched you and some of the Horde's finest champions and leaders to secure footholds on this enemy isle.

The Drustvar Foothold

You have been dispatched to Drustvar with Trade Prince Gallywix and Eitrigg to investigate the large seams of Azerite that can be mined or pillaged from the dark forest.

After navigating the forest infested with witches and other horrifying apparitions, Trade Prince Gallywix and Eitrigg decided the less-infested mountains would be the best place to install a base of operations. And so you founded Krazzlefrazz Outpost.

The Stormsong Foothold

Rexxar sent word that Warfang Hold in Stormsong is under siege. You were assigned to High Warlord Cromush to break the siege and reinforce the outpost.

You joined forces with Rexxar on the battlefield and helped re-take and secure the foothold of Warsong Hold.

After a bribe, a disguise, and a mutiny, you secured support for the Horde in Plunder Harbor.

Removed

Removed from game The subject of this section did not make it out of the beta stages.

Alliance

Battle for Lordaeron

You joined King Anduin Wrynn, Genn Greymane, and the combined might of the Alliance in storming the Ruins of Lordaeron and the Undercity in retaliation for the Horde's burning of Teldrassil, former home of the night elves. Both sides employed the use of Azerite in their war machines, a powerful new substance bubbling up around Azeroth.

After taking Varok Saurfang prisoner and cornering Lady Sylvanas Windrunner within the keep, the Banshee Queen unleashed blight throughout the city, forcing both sides to depart.

The Sands of Vol'dun

You aided Halford Wyrmbane and Sergeant Ermey in clearing Shatterstone Harbor of sethrak raiders before setting up an Alliance base in the area. Ermey made contact with an injured friendly sethrak--Vorrik--in the aftermath. Vorrik knew where the captured Private James was taken.

You helped Vorrik defend the Terrace of the Devoted against the Faithless sethrak and saved Private James. Vorrik informed you of the Faithless plot to free a dark entity called a C'thrax that once tore Vol'dun asunder before being locked away.

Notes

  • A Nation Divided mentions that the player is thrown into Tol Barad. In reality, they are locked up in Tol Dagor, a different prison complex on a small island off the coast of Tiragarde Sound.

Patch changes