The War Within campaign
The War Within campaign covers all of the story in the The War Within expansion, the beginning of the Worldsoul Saga trilogy.
Prelude: Hunt for the Harbinger
Added in patch 10.2.7 as part of the Dark Heart campaign, Khadgar has asked players to come to Dalaran to figure out what's going on with the Harbinger after they claimed the Dark Heart.
[70] The Harbinger
[70] Door to the Ren'dorei
[70] Riftwalker Reports &
[70] Cracks in the Void
[70] Galakrond's Unrest
[70] Walk a Mile in Her Shadows
[70] Dark Descension
[70] Legacy of the Void
[70] The Path Taken
[70] And Be One Traveler, Long I Stood
[70] Defend Telogrus Rift
[70] Null and Void
[70] Radiant Warnings
Intro: Visions of Azeroth
- Journey to Silithus to investigate the mystery of the visions being experienced across Azeroth.
Magni tried to commune with Azeroth to learn what the Radiant Song was warning us about but fell unconscious during the process. Hopefully he can recover with the aid of the Dalaran archmages.
Magni awoke with new insight into the Radiant Song. Azeroth has been trying to warn us that Khaz Algar, a titan installation from legend, is in danger. Dalaran will teleport to the island to defend it.
Dalaran rushed to the aid of Khaz Algar, only for the Archmage Drenden to reveal himself to be Xal'atath in disguise! She attacked Dalaran with an army of nerubians at her command.
[68-70] The War Within
[68-70] A Poor Reception
[68-70] Azeroth's Voice
[68-70] Painful Lessons
[68-70] The Bronzebeard Family
[68-70] A Mysterious Warning
[68-70] Citizens of Dalaran,
[68-70] Meet the Team,
[68-70] Strengthen the Wards
[68-70] To Khaz Algar!
[68-70] Breach
[68-70] Rupture
[68-70] Departure
Leveling
Isle of Dorn
- Main article: Isle of Dorn storyline
Dalaran has been brought down by Xal'atath and the nerubians, landing on the Isle of Dorn, surface of the continent of Khaz Algar. The local earthen are none-too-pleased by this turn of events, but they begrudgingly ask adventurers for help pushing the nerubian attackers out of their capital of Dornogal. After that, they need to get the Council of Dornogal back together after a schism splintered the four parties.
The Ringing Deeps
- Main article: Ringing Deeps storyline
After reopening the Coreway in Dornogal down to the Ringing Deeps that was damaged in the initial nerubian attack, players come across the Machine Speakers also patching themselves up from a nerubian attack. The High Speaker hasn't been seen in ages, as he's too focused on restoring the Hall of Awakening, a device that wakens earthen from their stasis. Without it, the earthen numbers have been dropping precipitously over the years.
Hallowfall
- Main article: Hallowfall storyline
After solving the High Speaker problem, players (and Anduin Wrynn) push through to Hallowfall, the light-filled cavern that the Arathi settled in to 15 years ago after getting teleported there while searching for the emperor's prophecy. Beledar has been shifting between Light and Shadow without rhyme or reason, which has not been helping the Arathi fend off against more nerubian attackers and the kobyss from the Undersea.
Azj-Kahet
- Main article: Azj-Kahet storyline
The nerubians were, of course, prepared for an assault from the Arathi, as the webbed-up Reckoning airship can attest to, scattering the Arathi and Anduin across the zone. Help the fighters get their feet under them and gather some new allies to take down Queen Ansurek and Xal'atath.
The War Within
At level 80, the campaign continues, tracked in the [The War Within] achievement:
Against the Current
[78-80] Surface Bound
[78-80] Renown of Khaz Algar
[80] The Fleet Arrives
[80] Embassies and Envoys
[80] There's Always Another Secret
[80] What's Hidden Beneath Dornogal
[80] Preparing for the Unknown
[80] Urban Odyssey
Ties that Bind
[80] After the Storm
- Dhar Oztan (quest)
- Totem of the Southern Storm
- Charging Up That Hill
- Heeding the Call (Isle of Dorn)
- Rook Rally
- Ground Pounders
- Goldbricking
- Metal and Stone
- Home to Roost
- Strays
- Flight Training 101
- Flight Training 102
- Flight Training 103
- Paying Respects (Isle of Dorn)
- The Edicts
[80] Titanic Failsafe
News from Below
- Gathering Intel
- A Spider's-Eye View
- Creeping Through Corridors
- Lab Access
- Making of a Monster
- The Queen's Chains
- Rogue Agent
- Go Loud
- Manufactured Mutiny
- News From Below
The Machines March to War
[80] A Mysterious Signal
[80] Small Friend, Big Plans
[80] Factory Recon
[80] Back to Base
[80] A Plan Comes Together
[80] To the Waterworks
[80] Putting the Works in Waterworks &
[80] Elemental Trepidation
[80] Shadowvein Extraction
[80] We Require More Minerals &
[80] The Motherlode
[80] Back to Where it Began
[80] It's Sabotage
[80] The Voice of the Speakers
A Light in the Dark
Template:A Light in the Dark
Patch changes
Patch 11.0.2 (2024-08-13): Added.