Gordok Commons

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For the larger dungeon complex, see Dire Maul.
Gordok Commons
Dire Maul North, DMN
Dire Maul loading screen.jpg
Dire Maul loading graphic
Location High Wilderness, Feralas
Race(s) Ogre Ogre
Ogre mage Ogre mage
End boss IconSmall Ogre.gif King Gordok
Instance info
Type Dungeon
Level 15-30
Classic lvl 55-60
Player limit 5
Cross-faction? Cross-faction allowed
The Gordok Commons

The Gordok Commons are the northern instance in Dire Maul. This area of the city has been taken over by the Gordok, the elite members of the Gordunni ogre clan, and are now the seat of power for King Gordok himself. By tradition, however, whoever slays the king will become the new King Gordok.[1]

Following the Fourth War, Zekhan and Rexxar confirmed that despite the deaths of multiple kings, many warriors were still present within the ruins.[2]

Geography

Map

Subzones

Gordok's Seat · Halls of Destruction

Dungeon denizens

Bosses Monsters NPCs

Quest guide

Quest name Quest giver Zone location
H [15-30D] Ogre in the Field IconSmall Mok'Nathal Female.gifOrhan Ogreblade Stonemaul Hold, Feralas
A [15-30D] Eyes in the Sky IconSmall Shandris.gifShandris Feathermoon Feathermoon Stronghold, Feralas
N [15-30D] A Broken Trap Broken Trap Halls of Destruction, Dire Maul North
N [15-30D] The Gordok Ogre Suit IconSmall Goblin Male.gifKnot Thimblejack Halls of Destruction, Dire Maul North
N [15-30D] The Gordok Taste Test IconSmall Ogre.gifStomper Kreeg Gordok Commons, Dire Maul
N [15-30D] Unfinished Gordok Business IconSmall Ogre.gifCaptain Kromcrush Gordok Commons, Dire Maul
A [15-30D] King of the Gordok IconSmall NightElf Male.gifIconSmall Raven.gifDruid of the Talon (Dire Maul) Gordok Commons, Dire Maul
H [15-30D] King of the Gordok IconSmall Ogre.gifStonemaul Ogre (Dire Maul) Gordok Commons, Dire Maul

Tribute run

Gordok Commons is unique in that there are two methods of completing the dungeon. The first is to simply kill and loot everything. The second is to instead sneak past as many bosses as possible and only kill King Gordok. Upon slaying the King, the Gordok Tribute chest will appear, and its contents depend on how many of the bosses are still alive.

Needed items

At level 80 you do not need the trap repair or Gordok ogre suit items, as you can avoid boss aggro by sticking close to the walls and being careful.

Trap Repair Ingredients
Ingredients were removed after Cataclysm
 [Gordok Ogre Suit] Ingredients
Most of the previous ingredients were removed after Cataclysm

Important information

Heading to the instance

All the mobs outside the instance can be avoided entirely by riding around them. Take care and stick together just in case one aggros. Head up the ramp into Eldreth Row, follow the corridor as it turns right and then left. At the T-junction, directly across from the entrance corridor is a massive closed arched doorway. Alcoves to the right and left provide a path around the door.

Beyond the large door are the Broken Commons, which contains the arena. The DM North entrance is all the way across on the other side. Ride around the perimeter of the commons until you reach the doors, avoiding ogres and dogs as you go. Up the ramp, you will find a door.

Inside the instance

Around the corner inside the instance, there is one ogre on a short patrol path. Kill it and wait for a couple of patrols to pass. As they do, pull them back to the entrance alcove and dispose of them.

From the entrance alcove, head to the left, pulling and killing ogre groups until you have reached the corner. You should now be near a separate room that has a slight ramp up to it and a large raised rectangular part in the middle.

When you head into the new area, be careful of more patrols; take your time, pulling and killing. Head to the left and get to the corner. You will now be able to see a ramp up to the rectangular platform; Guard Fengus patrols that area, and he comes down and turns right, walks up to the corner, and then goes back. Be wary of him; if you do aggro him, run to the instance entrance while leaving a durable member (who will die) to keep Fengus occupied long enough that everyone else gets out, at which point he will reset rather than go to the instance entrance to greet you when you come back in. If he does aggro, it's still early enough in the run to reset the instance and try again without too much lost time.

You need to get across the room to the door on the west side: the shortest path is to follow the left wall, but you'll have to deal with Fengus' patrol pattern. It helps to put a raid marker on him, which can sometimes be seen through terrain objects and let you know he's coming.

Inside the Inner Instance

Head in and clear the mobs, including some bugs which need a little AoE lesson. At the bottom of the ramp, you'll come to a room where you can see a Broken Ice Trap. Hang back for a minute and watch Guard Slip'Kik, who patrols this area. His patrol pattern takes him right over the Broken Ice Trap. Pull the mobs by the fire back away from Slip'kik when his patrol pattern allows for it and dispose of them.

When Guard Slip'Kik walks away, quickly fix the trap with 1  [Frost Oil] & 1  [Thorium Widget]. Then move back and wait for the idiot of an ogre to activate the trap. He will now be frozen for the remainder of the instance.

It is possible to get past Guard Slip'kik without using the trap at all, although it is a little tricky. You must carefully observe Guard Slip'kik's patrol pattern – make sure he is at the complete other end of the room, as far away as possible, before you attempt to pull other mobs in the room. Before moving past him, you will need to pull a total of two groups of mobs and one Wandering Eye of Kilrogg. These groups are: two ogre-mages and their pets in the far corner of the room, past the trap, and under the staircase two whirlwind axe ogres. Make sure, however, that when pulling the first group (with the mages) that the entire group runs all the way back into the doorway that led into the room, as they have range and you will need to be that far back in order for them to move out of Guard Slip'kik's patrol path. The ogres with the whirlwind axes are easier, but similarly pull them far back so that you are not within Guard Slip'kik's patrol. Once you have downed these two groups, head into the far corner where the mages were, then run along that wall towards the stairs until you get to a small pillar jutting out of the wall that blocks you from walking further. Make sure you are as close against this wall as possible. Guard Slip'kik should walk by without aggro, giving you enough time to run towards the stairs, pulling the remaining mobs three quarters up the stairway. This is difficult, as you must be high enough that Guard Slip'kik will not aggro when he walks back, and you don't want to aggro the group of mobs at the top of the stairs. It may take a bit of practice, but without much trouble you can save yourself a few gold or time going to town to get the ingredients if you forgot them.

The goblin by the fire is Knot Thimblejack: he can make you a  [Gordok Ogre Suit] if you have the  [Ogre Tannin], which is on the platform directly above you.

Fight your way through the rest of this room and up the ramp to the next level. You will need to clear this level of all mobs, which is only a couple of groups. Once you have done that, heal up and rebuff, as when you loot the Ogre Tannin (BoP) Gordok Bushwacker will come down the ramp and attack; he is not hard as long as you have rested. He has a very high probability of dropping the key to free Knot Thimblejack, if you haven't picked one up yet.

Whoever has the Ogre Tannin can head back to the Goblin and make the Gordok Ogre Suit, or make it themselves if they've learned the pattern. I would recommend that you all go down in case one of the Eyes turns up. Once you have it, head up back up the ramp and clear all the mobs away from the door area.

King's Area

Head through the inner Courtyard door. Clear the mobs until you reach Captain Kromcrush. At this point, use the Gordok Ogre Suit and have a little chat with him. He will turn red and run back the way you came. Do not worry; you cannot aggro him after he has turned red from the ogre suit. Also, do not waste the opportunity to see an ogre dance - whoever has the suit on should try a few emotes as they can be quite funny!

Clear your way up to the dais where King Gordok is. He does not call for help and does not generally run off the dais or knock people off, so it's only necessary to clear enough of the ogres to get there safely.

Boss Fight

Usually you'll want to keep the King's advisor (Cho'Rush the Observer) alive as this will improve the tribute loot. Cho'Rush does, however, drop very nice loot, some of which is better than what can be found in the tribute chest. He will, however, heal the King so it's best to keep him busy in some way that prevents him from doing this. Hunters can use [Freezing Trap] on him to buy a few seconds at the start of the fight, but he is immune to other forms of crowd control. The best solution is to have one durable player offtank him and pull him far away from the King. A Shaman is ideal for this task, as he can tank, heal, and interrupt casting with low rank Earth Shock and Grounding Totem. Other self-sufficient classes such as Paladins and Druids can capably offtank him, and even a well-geared Rogue can keep Cho'Rush busy with stuns and interrupts. One very easy way (maybe the best way) to tank the King's advisor is to have a warlock put his Felhunter on him and ask the warlock to put curse of tongues on the advisor. You wouldn't even need to heal the Felhunter since he does it himself and the warlock can actually join the Boss fight himself. The King hits like a truck, so keep him on the tank and off your cloth. If all goes well you will now have the King's dropped loot and the Gordok Tribute which is placed by Mizzle the Crafty after receving the  [King of the Gordok] buff from him.

World buffs

The following world buffs are provided by some bosses by speaking with them upon successfully completing the tribute run.

Loot

Boss Item
Guard Mol'dar
Guard Fengus
Guard Slip'kik
 [Bulky Iron Spaulders]
 [Denwatcher's Shoulders]
 [Hedgecutter]
 [Heliotrope Cloak]
 [Hyena Hide Belt]
 [Jagged Bone Fist]
 [Ogre Pocket Knife]
 [Robe of Combustion]
 [Sublime Wristguards]
 [Unsophisticated Hand Cannon]
Stomper Kreeg  [Gordok Nose Ring]
 [Kreeg's Mug]
Captain Kromcrush  [Boots of the Full Moon]
 [Kromcrush's Chestplate]
 [Modest Armguards]
 [Monstrous Glaive]
 [Mugger's Belt]
Cho'Rush the Observer  [Cho'Rush's Blade]
 [Gallant's Wristguards]
 [Harmonious Gauntlets]
 [Insightful Hood]
 [Mana Channeling Wand]
 [Observer's Shield]
King Gordok  [Band of the Ogre King]
 [Barbarous Blade]
 [Bracers of Prosperity]
 [Brightly Glowing Stone]
 [Crown of the Ogre King]
 [Grimy Metal Boots]
 [Leggings of Destruction]
Gordok Tribute  [Barrier Shield]
 [Carrion Scorpid Helm]
 [Counterattack Lodestone]
 [Cyclone Spaulders]
 [Elemental Plate Girdle]
 [Gordok Bracers of Power]
 [Hyena Hide Jerkin]
 [Mindsurge Robe]
 [Mud Stained Boots]
 [Oddly Magical Belt]
 [Ogre Forged Hauberk]
 [Ogre Toothpick Shooter]
 [Redoubt Cloak]
 [Rod of the Ogre Magi]
 [Scarab Plate Helm]
 [Shaggy Leggings]
 [Skullcracking Mace]
 [Tarnished Elven Ring]
 [Treant's Bane]
 [Unyielding Maul]
 [Schematic: Major Recombobulator]

Achievements

Patch changes

  • BattleForAzeroth-Logo-Small.png Hotfix (2018-08-01): Reduced the damage of several creatures in Gordok Commons.
  • Cata-Logo-Small.png Patch 4.0.3a (2010-11-23): Level range reduced to 42-52 (was 55-60). It is no longer possible to travel between the Capital Gardens and the Gordok Commons.
  • Cata-Logo-Small.png Patch 4.0.1 (2010-10-12): No longer requires the  [Crescent Key] to enter.
  • WoW Icon update.png Hotfix (2005-08-17): Chests in Dire Maul have temporarily been disabled to stop players from exploiting them, which was resulting in realm instability and instance crashes on multiple realms. This includes only the normal chests and should not affect tribute runs. A more permanent fix will be applied in Patch 1.7, and the chests will be reinstated then.
  • WoW Icon update.png Patch 1.3.0 (2005-03-07): Added.

References

External links