Stormwind Stockade (Classic)

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This article is about original instance. For revamped location, see Stormwind Stockade.
Stormwind Stockade
Stocks
Stormwind Stockade loading screen.jpg
Stormwind Stockade loading graphic
Location Canals, Stormwind City
Race(s) HumanHuman Human
End boss  Bazil Thredd
Level 22-30
Minimum level 15
Player limit 5 (10)
Bosses

Targorr the Dread
Kam Deepfury
Hamhock
Bazil Thredd
Bruegal Ironknuckle (rare)
Dextren Ward

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Stormwind Stockade pre-Cataclysm bosses

Stormwind Stockade, aka The Stockade, is a heavily guarded prison in the middle of Stormwind City. A large number of dangerous criminals, including some criminal masterminds and Defias mercenaries, are currently being held in the stockade. However, not so long ago, there was a revolt inside the dungeon, and the prisoners now keep the Stockade under their control.

Recommended group composition is a competent and reasonably balanced group of players around level 27, with a decent level 27, at least, tank or very competent players for the final mini-boss.

History

From the World Dungeons page on the official World of Warcraft Community Site:

Stormwind Stockade is a high-security prison complex, hidden beneath the canal district of Stormwind city. Presided over by Warden Thelwater, Stormwind Stockade is home to petty crooks, political insurgents, murderers and a score of the most dangerous criminals in the land. Recently, a prisoner-led revolt has resulted in a state of pandemonium within the stockade - where the guards have been driven out and the convicts roam free. Warden Thelwater has managed to escape the holding area and is currently enlisting brave thrill-seekers to venture into the prison and kill the uprising's mastermind - the cunning felon, Bazil Thredd.

It seems the prison was fairly inefficiently run, resorting to using least one teenage guard who got murdered when the prisoners revealed their allegiance to the Defias Brotherhood.[1] Several prisoners were sentenced to death, including the Blackrock orc Targorr the Dread and human grave-robber Dextren Ward, but bureaucratic nobles put a hold on them in a sort of foul play. As a result, both the Lakeshire guard,[2] Council of Darkshire[3] and even Kingdom of Ironforge[4] sent agents to the prison to bypass Stormwindian bureaucracy and have prisoners assassinated.

Quest guide

Alliance Alliance quests
Quest name Quest giver Zone location
A [25D] What Comes Around... IconSmall Human Male.gifAlliance Guard Berton [26, 46] Lakeshire, Redridge Mountains
A [26D] Crime and Punishment IconSmall Human Male.gifAlliance Councilman Millstipe [71, 47] Darkshire, Duskwood
A [26D] Quell The Uprising IconSmall Human Male.gifAlliance Warden Thelwater [51, 69] Outside the instance
A [26D] The Color of Blood IconSmall Human Female.gifAlliance Nikova Raskol [73, 50] Old Town, Stormwind
A [27D] The Fury Runs Deep IconSmall Dwarf Male.gifAlliance Motley Garmason [49, 18] Dun Modr, Wetlands
A [29D] The Stockade Riots IconSmall Human Male.gifAlliance Warden Thelwater [51, 69] Outside the instance

Dungeon denizens

The inmates

The instigators

Loot

Boss Weapons and Shields Cloth Leather Mail Plate Back Other
Targorr the Dread

 [Head of Targorr] (Quest)

Kam Deepfury

 [Kam's Walking Stick]

 [Head of Deepfury] (Quest)

Bazil Thredd

 [Head of Bazil Thredd] (Quest)

Bruegal Ironknuckle (Rare)

 [Iron Knuckles]
 [Prison Shank]

 [Jimmied Handcuffs]

Dextren Ward

 [Hand of Dextren Ward] (Quest)

Trash Mobs

 [Defias Renegade Ring]

Notes, tips, and additional info

  • Enemy Level Range: 23-26 elites
  • Possibly the smallest instance in the game in terms of size, though due to the number of mobs in close quarters it can take as long as a full-sized instance to run with a level-appropriate group.
  • Must be at least level 15 to enter the instance.
  • Even though Horde players can enter this instance as well, due to its position and the quests it is often regarded Alliance-only. Horde players can however access it as normal through the Looking for Dungeon tool.
  • This is one of the few instances in the game where [Amplify Magic] shines, as none of the enemies here use magical attacks (except Hamhock who uses Chain Lightning). If you have a mage with you, get him/her to use it so as to strengthen your healers.
  • Due to the small area of the dungeon, feared enemies and players can be fatal to your party if they run into a room full of enemies. Keeping enemy mobs from fleeing (e.g. [Hamstring]) and dealing with fear effects from Dextren Ward ( [Fear Ward], [Tremor Totem]) can go a long way to ensuring your group's survival in this dungeon.
  • Unlike most instances, Stormwind Stockade has exceptionally poor loot from bosses, with the exception of one rare spawn. This is believed to be because, being in the center of the human capital, it would be too easy to farm.
  • This is a great place to farm for [wool] as all of the mobs here drop it (almost always) and it usually drops in 2's and 3's.
  • The Stockade is smaller than Deadmines but has about the same number of mini-bosses.
  • Sometimes a group of Defias Rioters will come from the instance and attack the Guards and other players. They won't survive that long and it only lasts for about 5–10 seconds.
  • Some treasure chests within the Stockade are locked. [Large Iron Bound Chests] are locked and thus require a rogue, an engineer using Seaforium Charges, or a blacksmith using Skeleton keys to open while Large Solid Chests are not locked.

Gallery

Patch changes

  • Cataclysm Patch 4.0.3a (2010-11-23): Redesigned.
  • WoW Icon update.png Patch 1.3.0 (2005-03-07): Capped at ten players.
  • Test-inline.png Patch 0.6 (2004-04-13): Creatures located in the Stormwind Stockade now have spells and abilities.

References

External links