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The Light of the Dawntower

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NeutralThe Light of the Dawntower
Start Anduin Wrynn
End Faerin
Level 75-78
Category Hallowfall
Experience 5,600
Reputation +2,500 Hallowfall Arathi
Rewards One of:
11g 70s
Shareable Yes
Previous N [75-78] Zero out Xerosh
Next N [75-78] A Lamplighter's Duty

The Light of the Dawntower concludes the The Guiding Star chapter of the Hallowfall storyline. The campaign continues immediately with N [75-78] A Lamplighter's Duty.

Objectives

Assist the lamplighters in lighting the dawntower.

Description

<Name>, Faerin went to light the Dawntower. She said it keeps the light of the Sacred Flame shining upon Hallowfall. Kyron is there as well.

It's hard to imagine that any beacon could outshine their star Beledar, but I am eager to see this new expression of the Light.

Meet me by the dawntower and we can see how the Sacred Flame of the Arathi helps to safeguard these long lost cousins of mine.

Rewards

You will receive one of:

You will also receive:

Completion

Just in time, <name>--Beledar has fallen dark for a time. But now we have our own light to hold back the darkness.

Notes

On accept, Alleria and Anduin run off. Catch up with Anduin at the base of the tower in Tenir's Ascent, where he has new gossip:

Faerin says these dawntowers, with the lamplighters' aid, keep the Arathi ready for whatever darkness comes. Do you feel ready, <name>?

Gossip (Quest) I'm ready.

A real-time cutscene plays, The Crystal Changes:

Just after Faerin and Great Kyron light the dawntower Beledar shifts from light to void and Hallowfall darkens.
Faerin explains to Anduin that this is normal. The Arathi know what to do until it changes back.
Alleria hears whispers from Xala'tath, telling her to look for Xala'tath deeper in the darkness.

After the cutscene:

Alleria Windrunner says: There's a chill in the air. I will scout ahead.
Anduin Wrynn says: Be careful, Alleria.
Great Kyron says: Faerin, watch the outsiders. Its[sic] dangerous to travel alone.
Faerin nods and salutes.

Progression

  1. N [75-78] The Hallowed Path
  2. N [75-78] Where the Light Touches
  3. N [75-78] Tunnel Trouble & N [75-78] Igniting Hope
  4. N [75-78] The Only Good Spider & N [75-78] Rekindled Memories
  5. N [75-78] Rally on the Dawnbreaker
  6. N [75-78] Siege Weapon Sabotage & N [75-78] For Their Eyes Only
  7. N [75-78] Zero out Xerosh
  8. N [75-78] The Light of the Dawntower

Patch changes

External links