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The Reckoning (quest)

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NeutralThe Reckoning
Start Faerin Lothar
End Faerin Lothar
Level 75-78
Category Hallowfall
Experience 17,000
Reputation +2,500 Hallowfall Arathi
Rewards One of:
70g 20s
Shareable Yes
Previous N [75-78] Trapdoor Sprung, N [75-78] Running on Reserves
Next N [78-80] Chasing the Light, N [78-80] Heroes Never Die

The Reckoning concludes the primary Hallowfall storyline. The Azj-Kahet storyline starts immediately after with N [78-80] Chasing the Light and N [78-80] Heroes Never Die.

Objectives

Board The Reckoning and slay 150 nerubian forces.

  • The Reckoning boarded
  • Nerubian forces slain (150)

Description

The Reckoning is ready!

Let's make these spiders pay. Blood for blood.

Rewards

You will receive one of:

You will also receive:

Progress

We will make the nerubians regret ever thinking they could push into our home!

Completion

What fools we are.

Notes

Before taking off, everyone has gossip:

Anduin Wrynn

We must keep the light of the Arathi alive, at any cost!

Faerin Lothar

We've saved everyone we can.

Alleria Windrunner

These nerubians keep coming.

Normally I would be grateful for my enemies to throw themselves at me in such a blatant manner, but they keep us from my true quarry.

The crew toss down a Rope Ladder. Climb aboard to start a real-time cutscene, Anduin is Lost:

Faerin, Alleria, and player climb the ladder to the ship, only to see Anduin has been left behind.
Anduin sees the nerubians preparing a ballista that would take out the airship.
He finds his resolve, and jumps into the fray to stop them.
Faerin, Alleria, and player watch in horror as Anduin is enveloped by the horde of nerubians.

After the cutscene, the player is aboard the airship:

Faerin Lothar says: Curse them all! Where did they take him? Do you see Anduin?
Alleria Windrunner says: They dragged him down! I lost track of him!
Faerin Lothar says: Ash! We can't let them reach Mereldar! Blast them apart!

Players have one useful ability:

Ballista Strike 250 yd range — Call down a ballista strike. Instant. Ground-targeted AoE (1 sec cooldown)

Use it to blast all hostiles in Livia's Patience. At 20:

Faerin Lothar says: Incoming! I'll show them the Sacred Flame's blaze!
Use Faerin's ability to fill an area with the holy flame!

This provides a second ability:

Faerin's Spear Strike 250 yd range — Call Faerin to strike, filling an area with the holy flame, which damages ever 2 seconds for 30 seconds. Instant (12 sec cooldown)

At 50:

Alleria Windrunner says: The darkness hungers. Lees give Xal'atath's forces a taste of their own shadows.
Use Alleria's ability to pull enemies together in an area, then take them out with ballista or sacred flame!

Ability #3 is:

Alleria's Hungering Void 250 yd range — Call Alleria to create a well of magic, which sucks in nearby enemies and stuns them for 15 seconds. Instant (20 sec cooldown)

At 100:

Move your view around the ship to see more enemies!
Switch Focus 500 yd range — Change your focus to another part of the ship. Instant (1.5 sec cooldown)

At 150:

Alleria Windrunner says: We've beaten them back! Lets get Anduin!
Faerin Lothar says: We don't know whats down there! Reinforcements are on the way, we could wait--
Alleria Windrunner says: We'll lose his trail!
Faerin Lothar says: You're right. Let's make those monsters pay for everything they've done!

Another real-time cutscene plays, Airship Tangled Up

The airship descends into Azj-kahet.
The airshp gets caught in the nerubian webs, coming to an abrupt halt and immediately beset by nerubian forces.
Alleria and Faerin fight off the nerubians, but the lead nerubian boards the deck, readying an attack on Alleria.
Suddenly, a vine/root/etc whips out, sending the nerubian flying. Alleria whips her head around to see Orwena off to the side, helping defend the ship.

Progression

  1. N [75-78] To Mereldar
  2. N [75-78] The Bastion of Hallowfall
  3. N [75-78] Nightwatch
  4. N [75-78] Spar Day
  5. N [75-78] Mereldar's Light
  6. N [75-78] The Bell Tolls
  7. N [75-78] Crossroads of Twilight & N [75-78] The Shadow Rising
  8. N [75-78] A Candle in the Dark
  9. N [75-78] Consecrated Cleanup & N [75-78] The Flame Still Burns
  10. N [75-78] The Final Front
  11. N [75-78] Trapdoor Sprung & N [75-78] Running on Reserves
  12. N [75-78] The Reckoning

Patch changes

External links