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The Last Mage

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NeutralThe Last Mage
Start General Steelstrike
End Wenren Althal
Level 75-78
Category Hallowfall
Experience 1,400
Rewards 2g 34s
Shareable Yes
Next N [75-78] Arcane Trickles

The Last Mage begins an optional chapter of the Hallowfall storyline, The Last Mage of Hallowfall. General Steelstrike starts this quest in the church of Mereldar with no prerequisites.

Objectives

Find Wenren Althal in Belendar's Bounty[sic].

Description

I want you to check in on someone. He's a mage... the only one of us who is. All the others died in the crash.

He's trying to make a portal home to the Empire. We all know it's a lost cause, but he still hasn't given up.

Maybe meeting a seasoned traveler like you will give him the reality check he needs. Check on him, will you?

Rewards

You will receive:

  • 2g 34s
  • 1,400 XP

Completion

What? Who sent you?

It doesn't matter, listen! I'm so close to a breakthrough I can taste it!

Notes

Head southeast to Beledar's Bounty to find Wenren Althal attempting to teleport Shore Crawlers around:

Wenren Althal says: They actually teleported?! Finally, a breakthrough!

Wenren has gossip:

I'm the only surviving mage of the Hallowfall Expedition. If I don't open us a portal home... who will?

If only I had learned before we left home.

Gossip <Ask about other mages in the Hallowfall Arathi.>

Sadly, I'm the only mage left of the Hallowfall Expedition.

I was a mere apprentice when we set out, fifteen years ago. My masters were core to the mission. They were to set up portals back home whenever we arrived at our destination. That way, we'd have a steady flow of supplies and reinforcements.

It was a stroke of darkest luck that every single one died in the crash.

<Wenren lets out a long, mournful sigh.>

And I never learned how to make a portal home while I had the chance.

Gossip <Ask why he can't make a portal right now.>

To tell the truth... I've never been any good at teleportation magic.

But even if I was a genius, teleportation is complicated. Most often, you have to be at the location in order to learn how to make a portal there. Sometimes, a skilled enough master can teach you how to create a portal to somewhere they know, even if you do not.

I wasn't able to master the spell before we left the Empire. We didn't think that would matter, given how many other master mages came with us.

Who could have expected all the others would be lost?

Gossip <Ask about his research into teleportation magic.

Nobody else thinks it will work. To be honest, I'm scared to get my hopes up, myself.

But, if it does work... think of the possibilities! The reinforcements, the supplies!

People can see their families again.

I have a theory. Every living being holds within themselves a memory of where they were born.

If I can tap into that information, perhaps I can combine that with more traditional teleportation to teleport people home.

I just haven't had the right hook into proper teleportation magic, until these crabs appeared!

Gossip <Ask about the origin of the crabs.>

Strange, isn't it? What could be causing this sudden arcane energy? It only started recently.

Something in the water, perhaps? Something these particular crabs are particularly sensitive to?

But why now?

<Wenren shrugs.>

Magic works in mysterious ways.

Gossip <Tell Wenren about the crash of Dalaran.>

What?!

So that's what that quake was? A massive, arcane-infused city crashing into the island above?!

<Wenren ponders this.>

Yes, if... if some magic residue got into the water, then trickled down here from above... that could certainly be what's affecting the crabs.

Fascinating!

Progression

  1. N [75-78] The Last Mage (optional breadcrumb)
  2. N [75-78] Arcane Trickles
  3. N [75-78] Arcane Experiments
  4. N [75-78] A Murder Most Foul
  5. N [75-78] Finding Justice

Patch changes

External links