Mereldar's Light

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NeutralMereldar's Light
Start General Steelstrike[41.27, 53]
End Faerin Lothar[41.68, 55.5]
Level 75-78
Category Hallowfall
Experience 11,150
Rewards 23g 40s
Shareable Yes
Previous N [75-78] Spar Day
Next N [75-78] The Bell Tolls

Objectives

Play with 3 Arathi Orphans.

  • Play with orphan (3)

Description

I still need more time with Alleria to learn about Xal'atath. What I have learned is very worrying.

Faerin sent word that she was going to the orphanage, and asked you to meet her there.

She often entertains the children while she is in Mereldar, I don't doubt she would appreciate you doing the same.

Rewards

You will receive:

  • 23g 40s
  • 11,150 XP

Completion

I love coming here whenever I visit Mereldar. The kids always bring a smile to my face, and I hope I do to them as well.

After everything they have been though[sic], they deserve happiness.

Notes

On accept:

General Steelstrike says: Faerin's at the orphanage. She was the first child to call it home. She visits whenever she can.

Inside the Orphanage, Alyza Bowblaze starts N [75-78] An Orphan's Request.

Outside the Orphanage, speak with any the set of three Arathi Orphans holding swords:

We're looking for a big grown up to pretend to be a monster.

Can we slay you?

Gossip I can play.

This puts the player in a vehicle interface playing the role of a "Scary Monster" with the following abilities:

  1. Ability druid challangingroar.png Scary Roar — Roar scarily, so the brave Arathi Orphans can attack you!
  2. Ability physical taunt purple.png Taunting Flex — Taunt the Arathi Children. No doubt you are an undefeatable monster!
  3. Ability druid ferociousbite.png Kaiju Chomp — Chomp like a Kaiju! The Arathi Children will surely defend Mereldar from such a menace!
  4. Ability druid cower.png Scared Monster! — The Arathi Children are too strong! Even a Scary Monster is too scared of them!

Using any of the abilities drastically depletes the player's health as the orphans pretend to fight back:

  • Arathi Orphan says: No monster can stand the might of the Arathi!
  • Arathi Orphan says: Arathi Army! Take that monster down!
  • Arathi Orphan says: We're not scared of you, monster!
  • Arathi Orphan says: Hah! We are too scary even for monsters!

Upon losing all health, the player pretends to die and exits the interface:

  • Arathi Orphan says: Great play acting, <name>!
  • Arathi Orphan says: Thanks so much, <name>!

Another set are looking at a target dummy. Interact with one then throw a rock at it:

Arathi Orphan says: Wow! That was a great throw!

If you throw stones at the windows of the orphanage, Sygfraed will complain from inside:

Sygfraed Siegepyr says: Oh no... Kids, stop throwing stones!

Speak with the lone orphan by the fence:

We're playing Floor is Undersea. You can't touch the floor or else the tentacles will get you! You have to run along the fence and get to the other side.

Do you want to play?

Gossip I can play.

This puts the player on the fence and ghostly tentacles spawn on the ground. Run along the fence, jump around the corners and on the barrel to get to the other end.

Arathi Orphan says: <Name> soars through the sky with the grace of a skyray!
Arathi Orphan says: There goes my hero!
Arathi Orphan says: I believe in you, <name>!
Arathi Orphan says: Go, <name>! You can do this!
Arathi Orphan says: Nearly there! Tag me to finish the course!
Arathi Orphan says: Yay you made it. Well done!

One orphan is playing by the sand box:

We're playing hide and seek. One of us is hiding, and you need to find them!

Do you want to play?

Gossip I can play.

Follow the orb to the orphan to the southeast, who is seated in stealth between a building and a fence:

Arathi Orphan says: Wow. You're pretty good at hide and seek!

Two are playing tag near the sand box:

Arathi Orphan says: You can't tag me! You weren't it in the first place!
Faerin in the Orphanage.

Inside, Faerin is reading a book to two more orphans. She has gossip:

Welcome to our orphanage!

When we arrived, I was the only child. They founded this for me. I'm not quite sure how Sygfraed put up with me, I was quite rambunctious.

I love coming here when I'm in town. Despite everything, the kids are so bright and happy.

They are our future, and we fight for them.

On complete, bells ring:

Faerin Lothar says: That's the warning bells of the main gate.
Sygfraed Siegepyr says: Children! Inside!
They all run in.

Progression

  1. N [75-78] To Mereldar
  2. N [75-78] The Bastion of Hallowfall
  3. N [75-78] Nightwatch
  4. N [75-78] Spar Day
  5. N [75-78] Mereldar's Light
  6. N [75-78] The Bell Tolls
  7. N [75-78] Crossroads of Twilight & N [75-78] The Shadow Rising
  8. N [75-78] A Candle in the Dark
  9. N [75-78] Consecrated Cleanup & N [75-78] The Flame Still Burns
  10. N [75-78] The Final Front
  11. N [75-78] Trapdoor Sprung & N [75-78] Running on Reserves
  12. N [75-78] The Rise of the Reckoning

Alpha version

Removed from game The subject of this section did not make it out of the alpha stages.

In the alpha, Faerin's dialogue in the Orphanage stated "When we arrived ten years ago" but was otherwise the same.

Patch changes

External links