Zul'Aman (BC Classic)

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For the lore of the zone, see Zul'Aman. For the modern dungeon, see Zul'Aman (instance).
Zul'Aman
ZA
Zul'Aman old loading screen.jpg
Zul'Aman loading graphic
Location Southeastern Ghostlands[77, 64]
Race(s) Forest trollForest troll Forest troll
Dire troll Dire troll
Ogre Ogre
IconSmall Bear.gifIconSmall Eagle.gifIconSmall Lynx.gif Wild God
End boss IconSmall Zul'jin.gif Zul'jin
Instance info
Type Raid
Level 70+
Min lvl 68
Player limit 10
Lockout timer 3 days[1]

Zul'Aman was a 10-man raid dungeon introduced in patch 2.3.0 and was located in the Ghostlands. It has since been reworked and replaced by a 5-player Heroic dungeon of the same name.

The instance involved players fighting four avatars of the forest troll "gods": the bear, eagle, lynx and finally dragonhawk. These gods were channeled into the bodies of four troll warriors. After defeating the four gods, players faced off against the witch doctor that called on the gods, and finally against Zul'jin himself. The final troll boss was not only be a powerful foe; he was also able to draw upon the ghostly spirits of each of the four liberated animal gods and change his own shape to access their powers.

Walkthrough

Nalorakk

Nalorakk, the Bear Avatar, was the easiest fight in Zul'Aman. The encounter was still pretty complex: as the raid made its way up to the boss's platform, Nalorakk sent waves of trash mobs to attack the party, the last of which consisted of trolls mounted on bears accompanied by two trolls. You could not initiate combat with Nalorakk until these last four trash mobs were dead. During the fight, Narolakk alternated between his troll form and a bear form.

Akil'zon

The eagle-headed Akil'zon in the northwestern corner was the second-easiest boss, and most raids attempted him next after killing Nalorakk. This boss sent waves of non-elite eagles against the raid as they engaged elite trolls on the way up and fended off elite trolls from the flank (Akil'zon gauntlet). The boss fight required some attention and skillful maneuvering by the entire raid, but after some learning, it was rather easy to master.

Jan'alai

The path to Jan'alai, the Dragonhawk Avatar, was rather uneventful (when compared to the first two bosses); still, packs of fierce trolls and patrols calling for reinforcements offered some challenge. The boss fight itself had an interesting twist. On two pillars, two layers of dragonhawk eggs were located. If the eggs were smashed, ads spawned from them. During the fight, the boss periodically summoned hatchers to smash the eggs. Although it was tempting to kill the hatchers as soon as they spawned, it was better not to do so and let them crush some eggs, because when the boss' health reached 35%, he spawned all remaining eggs. Besides this, the boss regularly threw a lot of bombs, which the raid had to learn to avoid.

Halazzi

The last of the animal bosses, Halazzi the Lynx Avatar, was a very hard-hitting melee/shaman-based boss. There weren't a lot of fancy tactics; it was mostly a gear check for the tank and healers. With Kara/Gruul gear alone, this fight was very difficult, and at least some SSC/TK/ZA gear was recommended.

Hex Lord Malacrass

After the four animal bosses were all defeated, the way to the inner sanctum opened up, leading to Hex Lord Malacrass. The trash mob groups leading to him required some skill to master, and the boss himself needed very good interrupts. Besides dealing large amounts of AoE damage to the entire raid, he frequently cast heals, which had to be interrupted by all means.

Zul'jin

The end boss of the instance was Zul'jin. The fight consisted of five phases, while the boss shifted through all of the animal aspects encountered before. Each of the phases required a different tactic; the key to success was survival—all raid members had to learn what to do in each phase.

Denizens

Zul'Aman bosses

Loot

Zul'Aman
Boss Weapons and Shields Cloth Leather Mail Plate Back Other
Timed event

[Amani Divining Staff]
[Rage]
[Trollbane]
[Tuskbreaker]
[Umbral Shiv]
[Staff of Dark Mending]

[Cord of Braided Troll Hair]
[Mantle of Ill Intent]

[Life-Step Belt]
[Elunite Imbued Leggings]

[Shadowhunter's Treads] [Pauldrons of Stone Resolve] [Cloak of Fiends]

[Shadowcaster's Drape]

[Amani War Bear]
[Mana Attuned Band]
[Signet of Eternal Life]
[Signet of the Last Defender]
[Signet of Primal Wrath]
[Signet of the Quiet Forest]

Nalorakk

(Bear)

[Fury] [Fury of the Ursine]
[Robes of Heavenly Purpose]
[Bladeangel's Money Belt] [Pauldrons of Primal Fury] [Jungle Stompers]
[Mask of Introspection]
[Formula: Enchant Weapon - Executioner]
Jan'alai

(Dragonhawk)

[Bulwark of the Amani Empire]
[Enamelled Disc of Mojo]
[Wub's Cursed Hexblade]
[Footpads of Madness] [Helm of Natural Regeneration]
[Shadowtooth Trollskin Cuirass]
[Arrow-fall Chestguard]
Akil'zon

(Eagle)

[Akil'zon's Talonblade]
[Amani Punisher]
[Mojo-Mender's Mask] [Bloodstained Elven Battlevest]
[Chestguard of Hidden Purpose]
[Brooch of Nature's Mercy]
[Signet of Ancient Magics]
[Formula: Enchant Weapon - Executioner]
Halazzi

(Lynx)

[Robe of Departed Spirits]
[Shoulderpads of Dancing Blades]
[Shimmer-Pelt Vest]
[Avalanche Leggings]
[Skullshatter Warboots]
[Spaulders of the Advocate]
[The Savage's Choker]
Hex Lord Malacrass [Dagger of Bad Mojo]
[Heartless]
[Staff of Primal Fury]
[Prowler's Strikeblade]
[Hood of Hexing]
[Hood of the Third Eye]
[Coif of the Jungle Stalker]
[Hex Lord's Voodoo Pauldrons]
[Battleworn Tuskguard] [Cloak of Ancient Rituals] [Hex Shrunken Head]
[Tiny Voodoo Mask]
[Tome of Diabolic Remedy]
Zul'jin [Ancient Amani Longbow]
[Blade of Twisted Visions]
[Cleaver of the Unforgiving]
[Dark Blessing]
[Jin'rohk, The Great Apocalypse]
[Two-Toed Sandals] [Grimgrin Faceguard] [Hauberk of the Empire's Champion] [Chestguard of the Warlord] [Blood of Zul'jin]
[Ancient Aqir Artifact]
[Berserker's Call]
[Loop of Cursed Bones]
[Formula: Enchant Weapon - Executioner]

Quests

Timed event

An interesting highlight of the Zul'Aman instance is the Zul'Aman timed event. Enter the instance and talk to Harrison Jones to start the event and open the doors. You will now have 20 minutes to defeat the first animal boss of your choice. Any of the loa spirit bosses will do, and there is no required order, but two of them will add extra time to the timer.

  • Killing Nalorakk (bear) will add 15 minutes to your timer.
  • Killing Akil'zon (eagle) will add 10 minutes to your timer.
  • Other bosses will not grant additional time.

Therefore you have exactly 45 minutes to kill the first four bosses, which is a challenging task. Note that you must kill the boss before the timer expires.

The loot from the event is dependent on the number of hostages you rescue. All loot is from the Zul'Aman timed event loot table.

  • The first hostage will give a random piece of armor (iLvl 128).
  • The second hostage will give a random weapon (iLvl 132).
  • The third hostage will give a random ring (iLvl 141).
  • The fourth hostage will give a random ring (iLvl 141).

Loot

First Chest
Inv belt 24.png [Cord of Braided Troll Hair] Inv shoulder 82.png [Mantle of Ill Intent]
Inv belt 11.png [Life-Step Belt] Inv boots chain 08.png [Shadowhunter's Treads]
Inv shoulder 81.png [Pauldrons of Stone Resolve] Inv misc cape 20.png [Cloak of Fiends]
Inv misc cape 19.png [Shadowcaster's Drape] Inv pants leather 23.png [Elunite Imbued Leggings]
Second Chest
Inv staff 08.png [Amani Divining Staff] Inv weapon hand 15.png [Rage]
Inv axe 85.png [Trollbane] Inv weapon rifle 24.png [Tuskbreaker]
Inv weapon shortblade 66.png [Umbral Shiv] Inv staff 63.png [Staff of Dark Mending]
Third Chest
Inv jewelry ring 50naxxramas.png [Mana Attuned Band] Inv jewelry ring 61.png [Signet of Eternal Life]
Inv jewelry ring 67.png [Signet of the Last Defender] Inv jewelry ring 44.png [Signet of Primal Wrath]
Inv jewelry ring 37.png [Signet of the Quiet Forest]
Fourth Chest
Ability druid challangingroar.png [Amani War Bear]

Notes and trivia

  • It was one of the first instances to require no attunement and was intended to be more accessible to players on tight schedules.
  • It was designed to be more difficult than Karazhan and with better loot.[2]
    • In fact, the first bosses in ZA would often require Karazhan-level gear, while the later bosses would need significantly better - at the time, even Tier 5 equipped groups didn't consider this a walk in the park. Since the instance only contained six bosses, it indeed required less time than a full clear of Karazhan. Though the Ghostlands region is Horde territory, the area around Zul'Aman was considered contested.

Gallery

Videos

Patch changes

  • Jan'alai will now only teleport players to him if they are too far away.
  • Pets are now able to properly attack mobs near the walls on the ramps in Zul'Aman, Bear Wing.
  • The Amani'shi Warrior's Charge ability now has a minimum range.
  • The melee haste provided by Halazzi's Frenzy has been reduced to 100%.
  • Dragonhawks in Zul'Aman can now be skinned. This doesn't include dragonhawks that do not have loot.

References

External links