Zul'Aman (BC Classic)
The subject of this article was removed from World of Warcraft in patch 4.1.0.
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- For the lore of the zone, see Zul'Aman. For the modern dungeon, see Zul'Aman (instance).
| Zul'Aman | |||||||||||||||
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| ZA | |||||||||||||||
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Zul'Aman loading graphic | |||||||||||||||
| Location | Southeastern Ghostlands[77, 64] | ||||||||||||||
| Race(s) |
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| End boss |
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| Instance info | |||||||||||||||
| Type | Raid | ||||||||||||||
| Level | 70+ | ||||||||||||||
| Min lvl | 68 | ||||||||||||||
| Player limit | 10 | ||||||||||||||
| Lockout timer | 3 days[1] | ||||||||||||||
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Zul'Aman was a 10-man raid dungeon introduced in patch 2.3.0 and was located in the Ghostlands. It has since been reworked and replaced by a 5-player Heroic dungeon of the same name.
The instance involved players fighting four avatars of the forest troll "gods": the bear, eagle, lynx and finally dragonhawk. These gods were channeled into the bodies of four troll warriors. After defeating the four gods, players faced off against the witch doctor that called on the gods, and finally against Zul'jin himself. The final troll boss was not only be a powerful foe; he was also able to draw upon the ghostly spirits of each of the four liberated animal gods and change his own shape to access their powers.
Walkthrough
Nalorakk
Nalorakk, the Bear Avatar, was the easiest fight in Zul'Aman. The encounter was still pretty complex: as the raid made its way up to the boss's platform, Nalorakk sent waves of trash mobs to attack the party, the last of which consisted of trolls mounted on bears accompanied by two trolls. You could not initiate combat with Nalorakk until these last four trash mobs were dead. During the fight, Narolakk alternated between his troll form and a bear form.
Akil'zon
The eagle-headed Akil'zon in the northwestern corner was the second-easiest boss, and most raids attempted him next after killing Nalorakk. This boss sent waves of non-elite eagles against the raid as they engaged elite trolls on the way up and fended off elite trolls from the flank (Akil'zon gauntlet). The boss fight required some attention and skillful maneuvering by the entire raid, but after some learning, it was rather easy to master.
Jan'alai
The path to Jan'alai, the Dragonhawk Avatar, was rather uneventful (when compared to the first two bosses); still, packs of fierce trolls and patrols calling for reinforcements offered some challenge. The boss fight itself had an interesting twist. On two pillars, two layers of dragonhawk eggs were located. If the eggs were smashed, ads spawned from them. During the fight, the boss periodically summoned hatchers to smash the eggs. Although it was tempting to kill the hatchers as soon as they spawned, it was better not to do so and let them crush some eggs, because when the boss' health reached 35%, he spawned all remaining eggs. Besides this, the boss regularly threw a lot of bombs, which the raid had to learn to avoid.
Halazzi
The last of the animal bosses, Halazzi the Lynx Avatar, was a very hard-hitting melee/shaman-based boss. There weren't a lot of fancy tactics; it was mostly a gear check for the tank and healers. With Kara/Gruul gear alone, this fight was very difficult, and at least some SSC/TK/ZA gear was recommended.
Hex Lord Malacrass
After the four animal bosses were all defeated, the way to the inner sanctum opened up, leading to Hex Lord Malacrass. The trash mob groups leading to him required some skill to master, and the boss himself needed very good interrupts. Besides dealing large amounts of AoE damage to the entire raid, he frequently cast heals, which had to be interrupted by all means.
Zul'jin
The end boss of the instance was Zul'jin. The fight consisted of five phases, while the boss shifted through all of the animal aspects encountered before. Each of the phases required a different tactic; the key to success was survival—all raid members had to learn what to do in each phase.
Denizens
Amani Bear
Amani Bear Mount
Alyson Antille
Brennan
Darwen
Galathryn
Hollee
Fenstalker
Amani Crocolisk
Tamed Amani Crocolisk
Dire trolls
Dragonhawks
Harkor
Eagles
Forest trolls
Akil'zon
Nalorakk
Halazzi
Jan'alai
Zul'jin
Amani'shi Guardian
Amani'shi Savage
Amani'shi Wind Walker
Amani'shi Medicine Man
Amani'shi Tribesman
Amani'shi Axe Thrower
Amani'shi Warbringer
Amani'shi Scout
Amani'shi Reinforcement
Amani'shi Handler
Amani'shi Lookout
Amani'shi Tempest
Amani'shi Flame Caster
Amani'shi Beast Tamer
Amani'shi Protector
Amani'shi Trainer
Amani'shi Warrior
Amani'shi Berserker
Deez
Kyren
Frogs
Ghosts
Ashli
Fudgerick
Adarrah
Christian
Gunter
Harrison Jones
Mitzi
Gazakroth
Amani Lynx
Amani Lynx Cub
Amani Elder Lynx
Thurg
Kraz
Lord Raadan
Slither
Snakes
Spiders
Squirrels
Mannuth
Tanzar
Zungam
Koragg
Darkheart
Loot
Quests
[70R] Oooh, Shinies!
[70R] Promises, Promises...
[70R] X Marks... Your Doom!
[70G] Hex Lord? Hah!
[70R] Tuskin' Raiders
[70] A Troll Among Trolls
[70R] Playin' With Dolls
Timed event
An interesting highlight of the Zul'Aman instance is the Zul'Aman timed event. Enter the instance and talk to Harrison Jones to start the event and open the doors. You will now have 20 minutes to defeat the first animal boss of your choice. Any of the loa spirit bosses will do, and there is no required order, but two of them will add extra time to the timer.
- Killing Nalorakk (bear) will add 15 minutes to your timer.
- Killing Akil'zon (eagle) will add 10 minutes to your timer.
- Other bosses will not grant additional time.
Therefore you have exactly 45 minutes to kill the first four bosses, which is a challenging task. Note that you must kill the boss before the timer expires.
The loot from the event is dependent on the number of hostages you rescue. All loot is from the Zul'Aman timed event loot table.
- The first hostage will give a random piece of armor (iLvl 128).
- The second hostage will give a random weapon (iLvl 132).
- The third hostage will give a random ring (iLvl 141).
- The fourth hostage will give a random ring (iLvl 141).
Loot
| [Amani Divining Staff] | [Rage] | |||
| [Trollbane] | [Tuskbreaker] | |||
| [Umbral Shiv] | [Staff of Dark Mending] |
| [Mana Attuned Band] | [Signet of Eternal Life] | |||
| [Signet of the Last Defender] | [Signet of Primal Wrath] | |||
| [Signet of the Quiet Forest] |
| [Amani War Bear] |
Notes and trivia
- It was one of the first instances to require no attunement and was intended to be more accessible to players on tight schedules.
- It was designed to be more difficult than Karazhan and with better loot.[2]
- In fact, the first bosses in ZA would often require Karazhan-level gear, while the later bosses would need significantly better - at the time, even Tier 5 equipped groups didn't consider this a walk in the park. Since the instance only contained six bosses, it indeed required less time than a full clear of Karazhan. Though the Ghostlands region is Horde territory, the area around Zul'Aman was considered contested.
Gallery
Videos
Patch changes
Patch 4.1.0 (2011-04-26): Removed and replaced by the Zul'Aman 5-Man Heroic Dungeon.
Patch 2.4.0 (2008-03-25):
- Jan'alai will now only teleport players to him if they are too far away.
- Pets are now able to properly attack mobs near the walls on the ramps in Zul'Aman, Bear Wing.
Patch 2.3.2 (2008-01-08):
- The Amani'shi Warrior's Charge ability now has a minimum range.
- The melee haste provided by Halazzi's Frenzy has been reduced to 100%.
- Dragonhawks in Zul'Aman can now be skinned. This doesn't include dragonhawks that do not have loot.
Patch 2.3.0 (2007-11-13): Added.
References
External links
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