Return to Alcaz Isle
Return to Alcaz Isle | |
---|---|
Duration | Missing duration (see the template) |
Currency | [Handful of Gizmos] |
Boss | Doctor Weavil |
Return to Alcaz Isle is a world event added in patch 7.1.
Background
When he died, the second that Dr. Weavil’s heart stopped, his ultimate plan was put into motion. After adventurers looted his body, a viscous, yellow fluid slowly filled his veins, and jumper cables were implanted to shock him back to . . . life. Was this undeath? Alchemical engineering? No one is quite sure, but it left him sallow-skinned and over four times as evil as before.
What’s worse, he started an internship program.
Return to Alcaz Isle to get to the bottom of Dr. Weavil’s insidious plans, and perhaps you’ll take home a nice souvenir. These include:
- [Machine Fluid]—a consumable that makes a pet or battle pet look oil-coated for 60 minutes.
- [Drudge Fluid]—a consumable that makes a pet or battle pet look sallow for 60 minutes. Ew.
- Big Red Ray—a new toy that makes your pet or battle pet look big and red for 15 seconds.
- [Electrified Key]—allows Hunters to activate one of three Arachnodrone mechanical spiders.
The spiders are tameable. You just have to get to them.
Getting there won’t be easy. Dr. Weavil kind of went nuts and covered Alcaz Isle with anti-aircraft artillery (so you can’t fly), proximity mines (so you can’t run in a straight line), and defensive turrets (so you can’t think straight). Make it past those and you’ll still have to overcome his interns: Drudge Gnomes who mindlessly work for the little big guy.
And then there’s Dr. Weavil himself—just waiting for you in his compound, which probably has a guard dog.
It has a guard dog.[1]
References
- Merge candidates
- Return to Alcaz Isle