User:Lemona1d/Inquisitor abilities

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Inquisitor abilities are abilities used by the inquisitor. Most abilities are available to all specializations, while some are specific to one (or two) specializations.

Class

All inquisitors automatically learn the following spells at the specified level, regardless of specialization.

Specializations

The four inquisitor specializations are Cabalist, Occultist, (tanking), Theurgist (healing), and Zealot (melee DPS).

For an exploration of each inquisitor specialization, see inquisitor specializations.

Talents

Talents become available at level 56. Only one talent can be chosen from each tier.

Death knight talents
Level Choices
15 Blood [Heartbreaker] [Blooddrinker] [Tombstone]
Frost [Inexorable Assault] [Icy Talons] [Cold Heart]
Unholy [Infected Claws] [All Will Serve] [Clawing Shadows]
25 Blood [Rapid Decomposition] [Hemostasis] [Consumption]
Frost [Runic Attenuation] [Murderous Efficiency] [Horn of Winter]
Unholy [Bursting Sores] [Ebon Fever] [Unholy Blight]
30 Blood [Foul Bulwark] [Relish in Blood] [Blood Tap]
Frost [Death's Reach] [Asphyxiate] [Blinding Sleet]
Unholy [Grip of the Dead] [Death's Reach] [Asphyxiate]
35 Blood [Will of the Necropolis] [Anti-Magic Barrier] [Mark of Blood]
Frost [Avalanche] [Frozen Pulse] [Frostscythe]
Unholy [Pestilent Pustules] [Harbinger of Doom] [Soul Reaper]
40 Blood [Grip of the Dead] [Tightening Grasp] [Wraith Walk]
Frost [Permafrost] [Wraith Walk] [Death Pact]
Unholy [Spell Eater]
45 Blood [Voracious] [Death Pact] [Bloodworms]
Frost [Gathering Storm] [Hypothermic Presence] [Glacial Advance]
Unholy [Pestilence] [Unholy Pact] [Defile]
50 Blood [Purgatory] [Red Thirst] [Bonestorm]
Frost [Icecap] [Obliteration] [Breath of Sindragosa]
Unholy [Army of the Damned] [Summon Gargoyle] [Unholy Assault]

Glyphs

Glyphs are ability enhancements created by scribes; characters can equip up to six glyphs at one time. Three Major Glyphs that significantly enhance the character's major abilities and three Minor Glyphs that add cosmetic effects or minor enhancements. Most glyphs enhance existing abilities, but a few grant entirely new ones.

Once learned, glyphs are a permanent addition to a character's arsenal. They can be swapped out any time outside of combat using  [Vanishing Powder] for characters level 25-80,  [Dust of Disappearance] for characters level 81-85 or  [Tome of the Clear Mind] for those at 86 or above, or by visiting a class trainer. Glyph slots become available at levels 25, 50 and 75. All glyphs can be used from level 25.