User:Lemona1d/Inquisitor abilities
Inquisitor abilities are abilities used by the inquisitor. Most abilities are available to all specializations, while some are specific to one (or two) specializations.
Class
All inquisitors automatically learn the following spells at the specified level, regardless of specialization.
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Ability Level Allay 75 Consume Flesh 75 Dark Shot 75 Plate Specialization 75 Premonition 75 Somber Bloom 75 Usurp Flesh 75 Vessel of Madness 75 Bind Sinew 76 Chaos 76 Hydra Shot 76 -
Ability Level Infectious Veins 76 Umbral Savagery 76 Enervation 77 Heightened Perception 77 Nightfall 77 Suffocate 77 Charm 78 Reincarnation 78 Rush of Blood 78 Somber Bloom 78 Wither 78 -
Ability Level Alabaster Skin 79 Crushing Shadow 79 Disintegrate 79 Eternal Torment 80 Grace of the Night 82 Obscuring Shadows 85
Specializations
The four inquisitor specializations are Cabalist, Occultist, (tanking), Theurgist (healing), and Zealot (melee DPS).
For an exploration of each inquisitor specialization, see inquisitor specializations.
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Cabalist Ability Level Chemist's Constitution 75 Cursed Weapon: Eclipse 75 Draught of Blackout 75 Scorn 75 Draught of Soulbinding 75 Plate Specialization 75 Witchcraft 75 Draught of Pestilence 78 Draught of Shadeweaving 79 Mindedge Philter 79 Mastery: Mixology 80 Hellrage Philter 81 Alchemical Puissance 82 Windstep Philter 83 Bandolier of Vials 84 Shroud of Death 86 Blot the Sky 87 Mortal Coil 89 -
Occultist Ability Level Aphotic Effloresce 75 Blood Oath 75 Cursed Weapon: Chaos 75 Glare 75 Plate Specialization 75 Sinful Incantations 75 Twisted Genesis 75 Eradicate 78 Ossein Bulwark 78 Feast of Hatred 80 Malevolent Metamorphosis 82 Tower of Ivory 82 Unhallowed Rebirth 84 -
Unholy Ability Level [Master of Ghouls] 55 [Reaping] 55 [Unholy Might] 55 [Scourge Strike] 58 [Shadow Infusion] 60 [Unholy Aura] 60 [Festering Strike] 62 [Sudden Doom] 64 [Unholy Frenzy] 66 [Ebon Plaguebringer] 68 [Dark Transformation] 70 [Summon Gargoyle] 74 [Improved Unholy Presence] 75 Mastery: Dreadblade 80
Talents
Talents become available at level 56. Only one talent can be chosen from each tier.
Glyphs
Glyphs are ability enhancements created by scribes; characters can equip up to six glyphs at one time. Three Major Glyphs that significantly enhance the character's major abilities and three Minor Glyphs that add cosmetic effects or minor enhancements. Most glyphs enhance existing abilities, but a few grant entirely new ones.
Once learned, glyphs are a permanent addition to a character's arsenal. They can be swapped out any time outside of combat using [Vanishing Powder] for characters level 25-80, [Dust of Disappearance] for characters level 81-85 or [Tome of the Clear Mind] for those at 86 or above, or by visiting a class trainer. Glyph slots become available at levels 25, 50 and 75. All glyphs can be used from level 25.