Skeleton (Warcraft II)
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- For lore about skeletons, see Skeleton.
This article contains lore taken from Warcraft II: Tides of Darkness, Warcraft II: Beyond the Dark Portal, the manuals, and/or official bonus maps.
Skeleton | |
---|---|
Race | Undead |
Faction | Neutral / Horde |
Statistics | |
Hit Points | 40 |
Armor | 0 |
Sight | 3 |
Speed | 8 |
Production | |
Food | 0 |
Produced at | Death Knight |
Combat | |
Basic Damage | 6 |
Piercing Damage | 3 |
Range | 1 |
Abilities | |
Mana | 50 (cost) |
These unfortunate warriors gave their lives in battle only to be brought back into soulless servitude by arcane Orc magiks to fight for the Horde. Rising up from the battlefield, the Undead tirelessly hack and slash at their terrified enemies. These skeletal horrors retain none of the personality or emotions that permeated their living bodies and thus will do their master's bidding until they are destroyed. Only mortal creatures such as the Humans, Elves, Orcs, Trolls, and Ogres can be bound by these dark powers and be remade into the Undead.[1]
Notes
- Skeletons are referred to as the Undead in the Warcraft II: Tides of Darkness manual.
- They are weak and slow units that can be raised by a Death Knight's Raise Dead spell. They are therefore best used as a distraction or to cover one's retreat. They become more useful if there is no gold left on the map, because even a weak unit can be a significant asset in those circumstances.
- Some Skeletons are found already placed on the map in campaign or custom missions, usually serving as "neutral" forces that act as buffers between players or guard certain areas or resources - these can be seen as an early version of Creeps, a concept that was further developed in Warcraft III.
- Though Skeletons can only be created by a Horde only spell, in the World Editor Skeletons can be put into the same team color as an Alliance army.
- They are extremely vulnerable to the Exorcism spell of paladins.
- Only the following units (including any Heroes based on them) can be raised as Skeletons: Peasant/Peon, Footman/Grunt, Elven Archer/Troll Axethrower, Elven Ranger/Troll Berserker, Knight/Ogre, Paladin/Ogre-Mage, Attack Peasant/Attack Peon.
- Bodies of freshly killed troops cannot be raised until they decay. Knights/Ogres and Paladins/Ogre-Magi take longer to decay than the others.
- Unlike their counterparts in Warcraft: Orcs & Humans, they do not benefit from weapon and armor upgrades.
- They have a limited lifespan, and will fall apart after approximately 10 minutes on the default game speed setting. This does not apply to any Skeletons that are already present on the map at the start of the game.
See also
References
- ^ Warcraft II: Tides of Darkness manual, Creatures of the Land, The Undead
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