Transport (WC2 Orc)
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- For lore about transports, see Transport ship.
This article contains lore taken from Warcraft II: Tides of Darkness, Warcraft II: Beyond the Dark Portal, the manuals, and/or official bonus maps.
Transport | |
---|---|
Race | Orc |
Faction | Horde |
Statistics | |
Hit Points | 150 |
Armor |
0 5 (1 upgrade) 10 (2 upgrades) |
Sight | 4 |
Speed | 10 |
Production | |
Gold | 600 |
Lumber | 200 |
Oil | 500 |
Food | 1 |
Produced at | Shipyard |
Build time | 70 seconds |
Combat | |
Range | 1 |
Transports are huge, skeletal ships charged with ferrying Horde troops across large bodies of water. Being slow and bulky, Transports rely upon magical armor to repel enemy fire. Although the Horde is known to defend their Transports with Destroyers and Juggernaughts, some reckless crews will sail straight into a naval engagement to deliver their troops to land.[1]
Information
- Transports are unarmed, moderately fast ships that can carry up to six ground units. Each unit takes up one slot regardless of its apparent size.
- They are the only naval unit that can go ashore. Your units can board or disembark a Transport only while it is ashore.
- While ashore, they can be attacked by enemy units and repaired by your Peons. A Peon must be given the "repair" command to do this, as right-clicking will cause him to board the ship instead.
Upgrades
- Upgrade Ship Armor (Armor +5)
- Increases the armor of Troll Destroyers, Ogre Juggernaughts, and Transports by +5.
Research Cost | Researched At | Upgrade Time |
---|---|---|
500 500 | Foundry | 200 secs. |
- Upgrade Ship Armor (Armor +5)
- Further increases the armor of Troll Destroyers, Ogre Juggernaughts, and Transports by +5.
Research Cost Researched At Upgrade Time 1500 900 Foundry 250 secs.
Quotes
See also
References
- ^ Warcraft II: Tides of Darkness manual, Naval Units of the Horde, Transport
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