Footman (Warcraft II)

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For lore about footmen, see Footman.
Footman
Foot.gifHumanFootman.gif
Race Human
Faction Alliance
Statistics
Hit Points 60
Armor 2
4 (1 upgrade)
6 (2 upgrades)
Sight 4
Speed 10
Production
Gold 600 Gold
Food 1 Food
Produced at Barracks
Build time 60 seconds
Combat
Basic Damage 6
Piercing Damage 3
5 (1 upgrade)
7 (2 upgrades)
Range 1
WC2-BnetE-logo.png
This article contains lore taken from Warcraft II: Tides of Darkness, Warcraft II: Beyond the Dark Portal, the manuals, and/or official bonus maps.

Footmen are the initial line of defense against the Horde. Arrayed in hardened steel armor, they courageously wield broadsword and shield in hand-to-hand combat against their vile Orcish foes. The valorous Footmen are ever prepared to heed the call to arms.[1]

Information

  • Footmen are basic ground units used for early-game rushes and defending your base.
  • Their main advantage is that they have very few requirements: food, gold, and Barracks.
  • Their main disadvantage is that they cannot retaliate against enemy ships and Dragons. In addition, they lack the punch to quickly destroy massed or well-protected towers; when faced with such, they should be supported by long-ranged units such as Ballistae or Mages.
  • They are effectively made obsolete by Knights, who are more cost-effective and versatile. The only reason to continue building Footmen once Knights become available is if you are desperately short on lumber.

Upgrades

WC2HumanUpgradeWeapons.gif
Upgrade Swords (Damage +2)
Increases the piercing attack damage of Footmen, Knights, Paladins, and Dwarven Demolition Squads by +2.
Research Cost Researched At Upgrade Time
800 SmGoldWC2.gif Blacksmith 200 secs.
WC2HumanUpgradeWeapons2.gif
Upgrade Swords (Damage +2)
Further increases the piercing attack damage of Footmen, Knights, Paladins, and Dwarven Demolition Squads by +2.
Research Cost Researched At Upgrade Time
2400 SmGoldWC2.gif Blacksmith 250 secs.
WC2HumanUpgradeArmor.gif
Upgrade Shields (Armor +2)
Increases the armor of Footmen, Knights and Paladins by +2.
Research Cost Researched At Upgrade Time
300 SmGoldWC2.gif 300 SmLumberWC2.gif Blacksmith 200 secs.
WC2HumanUpgradeArmor2.gif
Upgrade Shields (Armor +2)
Further increases the armor of Footmen, Knights and Paladins by +2.
Research Cost Researched At Upgrade Time
900 SmGoldWC2.gif 500 SmLumberWC2.gif Blacksmith 250 secs.

Trivia

  • The manual describes them as using swords and shields, but the in-game model is armed only with a sword.

Quotes

See also

References