Enchanter
- For enchanting in World of Warcraft, see enchanting.
Enchanters (enchantresses) imbue an object — or person — with magical power.[1] Like other arcane magic school, enchanting can be attained through several magical disciplines.[2][3][4]
Enchanters disenchant surplus magical items - and use the residue to permanently augment equipment of their choosing. With the right incantations and materials, they can add bonuses to their armor or weapons, making them stronger, faster, or more resilient (among a host of other mystic powers). Canny enchanters sell their unique services to other heroes, and command prices commensurate with the rarity of the work they produce. Enchanters need the residue of magic items to work - the more potent the item, the rarer the residue. They also require enchanting rods to channel their magic.[5]
In World of Warcraft, an enchanter is a character who has learned the enchanting profession. They act as trainers and vendors. Several became arcane reforgers after the Cataclysm.
Notable enchanters
- Main articles: Enchanters, Enchanting trainers, Enchanting vendors
Arch Enchanter Celeste
Arcanist Delath[6]
Devahia <The Dark Enchantress>
Enchanter Farendin
Enchanter Nalthanis
Enchantress Ilanya
Godan <Expert Enchanter>
Guron Twaintail <Enchanting Trainer>
High Enchanter Bardolan
Kharmeera <Enchantress>
Lucan Cordell[7]
Master Enchanter Theopolus
Mith'rethis the Enchanter
Oru'kai[8]
Shalasar Glimmerdusk <Master Enchantress>
Tigrid the Charmer <Enchantress>
As a magic school
- Main articles: The Schools of Arcane Magic - Enchantment, Animated object
Enchantment is the process of imbuing an object or person with magical power. Some enchantments are temporary, while others can offer permanent benefits. Enchanting can be difficult to learn, but it is one of the most potentially lucrative forms of magic to study. Archmage Ansirem Runeweaver highly encouraged the study of enchanting, as it is one of the studies of magic that is least likely to culminate in the destruction of the mage.
Disenchanting is the process of dispelling or removing magic. The dispel magic spell is among the most important in a mage's arsenal, as it can potentially reverse the catastrophic effects of a misfired spell. It is also possible to permanently disenchant a magical item. This produces a unique form of crystallized mana that can be used in the process of imbuing another item with magical abilities. While this can get expensive, it is often one of the best ways for a young mage to study the enchanting process.
On Azeroth, Prince Kael'thas Sunstrider was considered one of the foremost masters of enchanting. He had not only mastered the creation of potent magical weapons, but also learned to manipulate these objects remotely, allowing them to fight on their own. This quickly allowed the prince to fight as if he was defended by several skilled guardians even when he is completely by himself.[1]
Items
[Ancient Enchanter's Research]
[Boots of the Enchanter]
[Dusty Enchanter's Research]
[Enchanter's Cowl]
[Enchanter's Journal]
[Enchanter's Satchel]
[Enchanter's Script]
[Enchanter's Sorcerous Scepter]
[Enchanter's Tent]
[Enchanter's Umbral Wand]
[Master's Wildercloth Enchanter's Hat]
[Rare Enchanter's Research]
[Wildercloth Enchanter's Hat]
In the RPG
Enchanters are those who enchant normal items to give the items magical abilities or enhance already magical items. They also destroy magical items in order to get materials to enchant other items.
The creation of a magic item is a difficult and time-consuming procedure that is mentally and physically draining. The craftperson must put a little of himself into every magically empowered item he produces, leaving him ever so slightly diminished from his efforts.
Some have sought an alternative to this method: the path of the enchanter. Enchanters learn secret ways to seize the arcane or divine power imbued within every magic item, drawing it into themselves as the item is destroyed. They then redirect this raw energy into an existing item through the use of mystical formulas only they can hope to understand. The refocused magic provides the object with new abilities, above and beyond what it may already possess.
Enchanters are often tradespeople, working either alone or alongside those who craft standard magic items. The enchanter's skills overlap with those of the craftspeople, so that both working together can produce a thriving business. As enchantments enhance existing magic items, members of this prestige class are frequently in high demand among adventurers looking to squeeze a little bit more "oomph" out of their existing equipment without breaking the bank in the process.
Arcanists are the most likely to choose this prestige class, often as a way of making money when not in the field adventuring or doing research. Humans are by far the most numerous in the ranks of the enchanters, although gnomes and goblins also dabble in the art. Members of all races may learn this profession.[10]
Disenchanting
Through experimentation with arcane energies, the enchanter learns to destroy magic items and seize the raw power within them, drawing that energy into himself for use in performing enchantments. Items destroyed must be a type other than scrolls or potions — the energies within those items are too random and ephemeral to be of much use in the enchanter's craft.
Breaking an item to absorb its power is a process referred to as disenchanting the item. The act requires the item's sundering in a controlled manner while the enchanter recites arcane rituals and mentally prepares his body to contain the mystical energy. Even so, he can perform the act fairly quickly, even in remote environments. The enchanter requires a full minute of undisturbed activity, which concludes with the destruction of the item — usually with a blow from a heavy or sharp object. If the item cannot be broken (say if it is made of adamantine or is an artifact), it cannot be disenchanted. Many enchanters carry adamantine hammers with them for use on particularly stubborn objects.[11]
Notes
- There's a tauren shop called Dawnstrider Enchanters in Thunder Bluff.
- Micky Neilson's personal opinion is that novice enchanters are not necessarily enchanters in the beginning.[12]
Gallery
- Fungal Enchanter in Hearthstone.
- Wrathspine Enchanter in Hearthstone.
See also
References
- ^ a b The Schools of Arcane Magic - Enchantment
- ^ Ritssyn
- ^
[10-40] Warning the Exarchs - "The demonic tome was dedicated to enchanting weapons with fel energy. It looked as though the goal was to ensnare the victim's soul."
- ^ Dave Kosak on Twitter: "Enchanting probably uses several magical disciplines. Didn't we have shadow enchants at one point?"
- ^ http://us.battle.net/wow/en/profession/enchanting
- ^
[10-40] The Arakkoan Enchanter
- ^
[8-30D] Favored of the Light
- ^
[10-40] Failed Apprentice
- ^ More Magic and Mayhem, pg. 17-20
- ^ More Magic and Mayhem, pg. 17
- ^ More Magic and Mayhem, pg. 18
- ^ Micky Neilson on Twitter: "if novices would be considered enchanters."