Zul'Aman (instance)

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For the lore and larger region, see Zul'Aman.
Zul'Aman loading screen.jpg
Location Southeastern Ghostlands
Race(s) Forest trollForest troll Forest troll
Zandalari trollZandalari troll Zandalari troll
Dire troll Dire troll
End boss IconSmall ForestTroll Male.gif Daakara
Instance info
Type Dungeon - Heroic
Level 85
Min ilvl 346
Player limit 5
Cross-faction? Cross-faction allowed

Zul'Aman is a 5-man heroic dungeon located in the Ghostlands, introduced in patch 4.1. It replaced the original 10-player, level 70 raid instance introduced in patch 2.3. Zul'jin, Warlord of the Amani Tribe has been slain by a group of adventurers, but a new force appears to have taken control: the Zandalar tribe. Vol'jin, leader of the Darkspear trolls has formed an opposing force in order to deny Zandalar's rulership of the Amani and will accept any aid - no matter if it comes from the Alliance or Horde.


Adventure Guide

Echoes of unfulfilled vengeance linger in the one-time capital of the Amani tribe, Zul'Aman. Though the Amani trolls answered their warlord's call to arms, Zul'jin was denied his goal of restoring the empire to its former glory. Where he failed, the Zandalar tribe will succeed. Left unchecked, the united tribes will reclaim their lands and savor a merciless retribution.

Description from website

Seething with hatred against his ancient enemies in the Alliance, and spiteful towards his former allies among the Horde, who chose to ally themselves with the blood elves, Zul'jin rallied an army of trolls and sealed power from the Amani animal gods within the strongest of his warriors in pursuit for revenge. Zul'jin was slain and his army scattered, but the potent magics invoked in Zul'Aman remain. Now, along with several other tribes, the Zandalar trolls, devastated by the Cataclysm, have come to see Zul'Aman as a symbol of salvation for their people. They have traveled to the ancient forests to see Zul'jin's plan brought to fruition - and, with it, the rise of a unified troll empire, filled with godlike power and prepared to claim dominion over all of Azeroth.[1]



Much like its original incarnation, the instance involves players fighting four avatars of the forest troll "gods": eagle, bear, lynx and dragonhawk. These gods have been channeled into the bodies of four troll warriors. After defeating the four gods, players face off against the witch doctor that called on the gods, and finally against the troll warlord himself. Though the Ghostlands region is Horde territory, the area around Zul'Aman is considered contested. The instance entrance is hard to miss, as it is a massive troll structure with large gates. A small camp with a flight path named Hatchet Hills is located near the meeting stone.

Dungeon denizens


Bosses Monsters NPCs


Main article: Zul'Aman loot




  • Zul'jin is the only boss of the original Zul'Aman that does not return in its new form.

Patch changes

  • Cataclysm Patch 4.3.0 (2011-11-29): Players now only have to kill two of the four troll avatars before they may face Hex Lord Malacrass.
  • Cataclysm Patch 4.1.0 (2011-04-26): Reintroduced as a level 85 5-man heroic.


External links

es:Zul'Aman (mazmorra)