Catapult (WC1 Human)
- For lore about catapults, see Catapult.
Catapult | |
---|---|
Race | Human |
Statistics | |
Hit Points | 120 |
Armor |
0 2 (1 upgrade) 4 (all upgrades) |
Basic Damage | 0 |
Piercing Damage |
255 (direct hit) 63 (splash damage) |
Range | 8 |
Cooldown | 320 |
Speed | 4 |
Sight | 5 |
Priority | 105 |
Decay Rate | N/A |
Production Related | |
Gold |
900 ![]() |
Lumber |
200 ![]() |
Produced at | Barracks |
Requires | Blacksmith and Lumber Mill |
Build time | 1000 |
Campaign | |
Unlocked in | Northshire Abbey |
As the ultimate machine of war, the catapult brings fiery death to all who stand in its way. Capable of destroying any target in its range, the projectile from a catapult can smash the toughest of defenses, or through the sides of buildings. This behemoth is large, slow, and difficult to maneuver, but the power that it holds makes it an essential part of your forces.[1]
Information
A Catapult is a very powerful unit which can tear down any structure in a matter of seconds. A single direct hit from a catapult can kill any unit (except Daemons) as well as any units in squares adjacent to the point of impact (except Water Elementals, Knights/Raiders and other Catapults). For maximum efficiency, Catapults are best placed behind the main army to provide both cover fire and extra firepower. A good strategy would involve attacking the enemy's base with Catapults and having a group of units to protect the Catapults. With the former's high range, the enemy's structures will be destroyed within seconds. The Catapult's disadvantages are that friendly fire is possible and that it is very slow and inaccurate.
Note that Catapults will attack enemy units automatically ONLY if there are no friendly units that will be effected by splash damage from the missile. If you select the Attack command and specify a target, the catapult will fire at the selected target regardless of friendly unit proximity.
- According to the old Blizzard website, the Catapult 'issue' with targeting enemy units too close to the player units had been addressed by version 1.21, however, this update has been in the game since 1.12. [2]
Against buildings, Catapults do less damage:
Building size | Damage (Direct Hit) |
Damage (Near Miss) |
---|---|---|
2x2 Buildings Farm (Human), Farm (Orc) Tower (Human), Tower (Orc) |
108 | 15 or 30 |
2x2 Buildings Blacksmith (Human), Blacksmith (Orc) |
108 or 130(rarely) | 15 or 30 |
3x2 Buildings Kennel |
108 or 138 | 15 or 30 |
3x3 Buildings Town Hall (Human), Town Hall (Orc) Barracks (Human), Barracks (Orc) Lumber Mill (Orc), Lumber Mill (Orc) Church, Temple Stables , Gold Mine |
108, 130, 183 | 15 or 30 |
4x4 Buildings Stormwind, Black Rock |
108, 130 or 183 | 15 or 30 |
- If the Catapult's base damage is lowered, the damage to various buildings are also lowered. The ratios appear to be: 42.5% (small), 51% (blacksmith), 54.5%(medium) and 72%(large). All values are rounded up.
Upgrades
- Upgrade Shield Strength
- Increases the armor of all your units and buildings by 2
Research Cost | Researched At | Upgrade Time |
---|---|---|
750 ![]() |
Blacksmith | 1200 |

- Upgrade Shield Strength
- Further increases the armor of all your units and buildings by 2
Research Cost Researched At Upgrade Time 1500 Blacksmith 1200
Trivia
- The remastered texture is visually distinct from the Orc's catapults.
References
- ^ Warcraft: Orcs & Humans manual, Azeroth Army of the First War, Catapult
- ^ Blizzard Entertainment On-Line Support. Retrieved on 1998-12-03.
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