Spider (Warcraft I)

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For lore about spiders, see Spider.
Spider
WC1PSpider.gifWC1Spider.gif
Race Orc
Statistics
Hit Points 30
Armor 0
2 (1 upgrade)
4 (all upgrades)
Basic Damage 3
5 (1 upgrade)
7 (all upgrades)
Piercing Damage 1
Range melee
Cooldown 30
Speed 10
Sight 2
Priority 32
Decay Rate 45
Production Related
Summoned by Warlock
Campaign
Unlocked in The Black Morass
WCOnH logo.png
This article contains lore or information taken from Warcraft: Orcs & Humans and/or its manual.

Poisonous and huge, these spiders are found in dwellings long forgotten by time and man. Their bite is venomous, and their many legs make them an agile opponent. Having grown so large from years of hunting increasingly larger prey, they have learned to hide in dark places and attack from the shadows.[1]

The Warlock clan have used their magiks to create the hideous abomination that they call spiders. Mutated from the smaller creatures commonly found in the area, these huge poison fanged beasts are twisted and predatory. While some are controlled by the Warlocks, many grow too large to maintain control over, and are released into the forbidden lands. These giant spiders lurk in dark, dank places and spin their webs, seeking to entrap the unwary.[2]

Information

A Spider as seen in the Warcraft: Orcs & Humans Manual.

Spiders can be summoned by Warlocks and Medivh. They are expendable fighting units best used for scouting; pretty weak and useless in open combat. They can also serve as cannon fodder for Catapults: while the Spiders are distracting the Catapults, rear in some units and dispose of the Catapults. They can also be used to mob enemy Conjurers and Clerics, or to harass Peasants.

Compared to Scorpions, they are weaker against armored units but stronger against unarmored ones and their attacks are significantly faster. They are more useful against computer-controlled than human opponents because the former don't research armor upgrades.

Spiders can also be encountered as dungeon monsters. They are present as such in the campaign missions Medivh and Northshire Abbey as well as in some Custom Game dungeon maps.

Spiders have a "Magic" bar that will slowly decay as time passes. When it is emptied, the Spider will continuously lose HP until it dies. Note that any Spiders that are present at the start of a dungeon mission are not subject to decay.

Upgrades

WC1UpgradeAxeStrength1.gif
Upgrade Axe Strength
Increases the basic attack damage of Grunts, Raiders, Necrolytes, Warlocks, Spiders, Daemons and The Dead by 2
Research Cost Researched At Upgrade Time
750 WC1Gold.gif Blacksmith 120
WC1UpgradeAxeStrength2.gif
Upgrade Axe Strength
Further increases the basic attack damage of Grunts, Raiders, Necrolytes, Warlocks, Spiders, Daemons and The Dead by 2
Research Cost Researched At Upgrade Time
1500 WC1Gold.gif Blacksmith 120
WC1OUpgradeShieldStrength1.gif
Upgrade Shield Strength
Increases the armor of all your units and buildings by 2
Research Cost Researched At Upgrade Time
750 WC1Gold.gif Blacksmith 120
WC1OUpgradeShieldStrength2.gif
Upgrade Shield Strength
Further increases the armor of all your units and buildings by 2
Research Cost Researched At Upgrade Time
1500 WC1Gold.gif Blacksmith 120

Notes

  • In the game files, Spiders are given a cost of 200 gold, but this is inconsequential since Spiders cannot be produced by any sort of building.[3]

References

 
  1. ^ Warcraft: Orcs & Humans manual, Monster Descriptions, Spider
  2. ^ Warcraft: Orcs & Humans manual, Creatures of the Land, Spider
  3. ^ Warcraft: Orcs & Humans. The Cutting Room Floor. Retrieved on 2021-06-05.