Southern Barrens storyline

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The Southern Barrens is a Neutralneutral zone for level 30-35 Horde and Alliance players. It focuses on the Alliance vs. Horde conflict, with each faction's quests giving a different view of the events that play out.

The progress for the storyline is tracked in the achievement  [Southern Barrens Quests].

The Southern Barrens quests lead to the Dustwallow Marsh storyline; Feralas and Western Plaguelands are same-level alternatives.

Alliance

Honor's Stand

  1. A [10-30] All's Clear or A [10-30] Hero's Call: Southern Barrens! (breadcrumbs)
  2. A [10-30] Running the Gauntlet and A [10-30] Breaking the Siege
  3. A [10-30] Futile Resistance

Northwatch Hold

  1. A [10-30] Survey the Destruction or A [10-30] Hero's Call: Southern Barrens! (breadcrumbs)
  2. A [10-30] The Admiral Won't Back Down or A [10-30] Report to Aubrey
  3. A [10-30] Repel Boarders!
  4. A [10-30] The Guns of Northwatch
    • Second chain:
    1. A [10-30] Langridge Shot
    2. A [10-30] Re-Take the Courtyard and A [10-30] Back in the Fight
    3. A [10-30] Silencing Rageroar and A [10-30] Lifting the Siege
  5. A [10-30] Run Out the Guns
  6. A [10-30] Teegan's Troubles (breadcrumb to Teegan's Expedition)

Teegan's Expedition

  1. A [10-30] Teegan's Troubles (breadcrumb)
  2. A [10-30] A Failure to Communicate and A [10-30] Make 'em Squeal
  3. A [10-30] You Flicked a Fine Vine to Leaf Me and A [10-30] Trouble From the Ground Up (to the Overgrowth)
  4. A [10-30] To the Front! (breadcrumb to Forward Command)

Forward Command

  1. A [10-30] To the Front! (breadcrumb from Teegan's Expedition)
  2. A [10-30] A Line in the Dirt and A [10-30] Fields of Blood
  3. A [10-30] Clap 'Em In Irons and A [10-30] The Taurajo Briefs
  4. A [10-30] Meet Me at Triumph (breadcrumb to Fort Triumph)

Fort Triumph

  1. A [10-30] Meet Me at Triumph (from Forward Command)
    1. A [10-30] Working the Bugs Out
    2. A [10-30] Firestone Point (breadcrumb to Firestone Point)
    1. A [10-30] Pick-a-Part
    2. A [10-30] Powder Play
    3. A [10-30] Batteries Not Yet Included
  2. A [10-30] Report to Twinbraid (breadcrumb to Bael Modan)

Bael Modan

  1. A [10-30] Report to Twinbraid (optional breadcrumb from Fort Triumph)
  2. A [10-30] Digsite Status
  3. A [10-30] Feegly the Exiled and A [10-30] Hands Off Me Dig!
  4. A [10-30] Marley's Final Flight
  5. A [10-30] He Needs Ale!, A [10-30] Bael'dun Rescue and A [10-30] Who Did This?
  6. A [10-30] The Bad News and A [10-30] Twinbraid Needs to Know
  7. A [10-30] Kill 'em All! and A [10-30] ...And Bury the Rest
  8. A [10-30] The Deed Is Done
  9. A [15-30] Reinforcements From Theramore (breadcrumb to Dustwallow Marsh)

Neutral

The Overgrowth

  1. A [10-30] Trouble From the Ground Up (from Teegan's Expedition) or H [10-30] A Curious Bloom (from Camp Una'fe)
  2. N [10-30] Biological Intervention
    1. N [10-30] Adder Subtraction and N [10-30] Lashvine Seeds
    2. N [10-30] Sowing a Solution
  3. N [10-30] To Harvest Chaos
  4. N [10-30] The Nightmare Scar
  5. H [10-30] Winnoa Pineforest (to Vendetta Point)

Firestone Point

  1. A [10-30] Firestone Point (from Fort Triumph) or H [10-30] Firestone Point (from Desolation Hold)
    1. A [10-30] A Growing Threat
    2. A [10-30] Mangletooth
    • Or
    1. H [10-30] Concern for Mankrik
    2. H [10-30] Mahka's Plea
    3. H [10-30] Don't Stop Bereavin'
    4. H [10-30] Mangletooth
  2. N [10-30] Blood of the Barrens
  3. N [10-30] Echoes of Agamaggan

Horde

Hunter's Hill

  1. H [10-30] Nura Pathfinder or H [10-30] Warchief's Command: Southern Barrens! (breadcrumbs)
  2. H [10-30] Clear the High Road
  3. H [10-30] Holdout at Hunter's Hill
    1. H [10-30] Put the Fear in Them
    2. H [10-30] The Low Road
    3. H [10-30] Stalling the Survey
  4. H [10-30] Signals in the Sky (to Camp Una'fe)

Camp Una'fe

  1. H [10-30] Signals in the Sky (from Hunter's Hill)
  2. H [10-30] Bad to Worse
    1. H [10-30] When Plants Attack
    2. H [10-30] A Curious Bloom (to the Overgrown Camp)
  3. H [10-30] Speaking Their Language
  4. H [10-30] A Family Divided (to Vendetta Point)

Vendetta Point

  1. H [10-30] A Family Divided (from Camp Una'fe) or H [10-30] Winnoa Pineforest (from the Overgrowth)
  2. H [10-30] A Line in the Dirt
  3. H [10-30] Siegebreaker
  4. H [10-30] Honoring the Dead and H [10-30] Taking Back Taurajo
  5. H [10-30] Desolation Hold Inspection (to Desolation Hold)

Desolation Hold

  1. H [10-30] Desolation Hold Inspection (from Vendetta Point)
  2. H [10-30] Changing of the Gar'dul
    1. H [10-30] Parts-is-Parts
    2. H [10-30] Hearts-is-Hearts
    3. H [10-30] Smarts-is-Smarts
    1. H [10-30] Silithissues
    2. H [10-30] Firestone Point (to Firestone Point)
  3. H [10-30] Intelligence Warfare
  4. H [10-30] The Butcher of Taurajo
    1. H [10-30] Flightmare
    2. H [10-30] Tauren Vengeance (to Bael Modan)

Bael Modan

  1. H [10-30] Flightmare (from Desolation Hold)
  2. H [10-30] Tauren Vengeance
  3. H [10-30] A Weezil in the Henhouse
  4. H [10-30] Dwarf Fortress
  5. H [10-30] Sabotage!
  6. H [10-30] Next of Kin (breadcrumb to Dustwallow Marsh)