Al'Akir (tactics)

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For character biography, see Al'Akir.
BossAl'Akir
Image of Al'Akir
Gender Male
Race Air elemental (Elemental)
Level ?? Boss
Reaction Alliance Horde
Location Throne of the Four Winds
Status Killable

Al'Akir is the final boss encounter in the Throne of the Four Winds, a release raid in World of Warcraft: Cataclysm.

Adventure Guide

Gifted with great intelligence and cunning, Al'Akir the Windlord once served as the foremost tactician in the Old Gods' horrific armies. In the wake of the Cataclysm, he has aligned with Deathwing and turned his godlike powers against many of the air elementals' ancient tol'vir nemeses.

Abilities

Alakir area.jpg

Stage One: Your Challenge is Accepted!

Al'Akir periodically casts Squall Line, Wind Burst, Ice Storm and Lightning Strike on random players. He casts Static Shock on any target in melee range and Electrocute on his primary target if that target leaves melee range.

  • Spell frost icestorm.png Ice Storm — Creates a Blizzard that moves around the platform, leaving Ice Patches on the ground behind it. Deals 15000 Frost damage every 0.5 sec to all enemies standing within the radius of the ice patches on the ground. This effect will persist as long as the target remains in this area.
  • Spell nature lightningshield.png Static Shock Heroic Difficulty — Al'Akir shocks all nearby enemies, deals 1000 Nature damage per second, interrupting any spells cast. Lasts 5 sec.
  • Spell lightning lightningbolt01.png Electrocute Tank Alert — Channels a bolt of electricity into the caster's current target, dealing increasing Nature damage over time. This ability is only usable if the caster is unable to melee attack its target. This ability will end if the target returns to melee range.
  • Spell frost windwalkon.png Wind Burst — Deals 28275 to 31725 Nature damage to all enemies, knocking them back. 5 second cast.
  • Spell nature lightningoverload.png Lightning Strike — Deals 19000 to 21000 Nature damage in a cone facing a random enemy every second for 30 sec. This effect chains off all enemies affected causing 19000 to 21000 to all other enemies affected.
  • Inv elemental primal air.png Squall Line Deadly — Creates a wall of Tornadoes that circles around Al'Akir's platform with an obvious opening in the line players must move to, much like Sartharion's Flame Tsunamis. 40,000 damage per second to those touching the Squall line. Two walls of Tornadoes on Heroic.

Stage Two: Your Persistence Angers Me!

At 80% health, Al'Akir no longer casts Wind Bursts but continually brings down Acid Rain and spawns Stormlings.

  • Spell nature lightningshield.png Static Shock — Al'Akir shocks all nearby enemies, deals 1000 Nature damage per second, interrupting any spells cast. Lasts 5 sec.
  • Spell lightning lightningbolt01.png Electrocute Tank Alert — Channels a bolt of electricity into the caster's current target, dealing increasing Nature damage over time. This ability is only usable if the caster is unable to melee attack its target. This ability will end if the target returns to melee range.
  • Inv elemental primal air.png Squall Line Deadly — Creates a wall of Tornadoes that circles around Al'Akir's platform with an obvious opening in the line players must move to, much like Sartharion's Flame Tsunamis. 40,000 damage per second to those touching the Squall line. Two walls of Tornadoes on Heroic.
  • Spell fire felrainoffire.png Acid Rain — Deals 500 Nature damage per second to all enemies. This effect will increase by 500 every 15 sec until Al'Akir enters phase three.
  • Stormling Damage Dealer Alert — Summons a Stormling add (300,000/1M HP 10/25) with a nature damage aura that will apply Feedback to Al'Akir when slain. Deals 2375 to 2625 Nature damage every second to all enemies within 20 yards (on Heroic increasing Nature damage they take by 25% for 2 sec, Stacks.)
    • Spell shaman staticshock.png Feedback — A Stormling's death causes a feedback effect towards Al'Akir, increasing the damage he receives by 10% per stack. Lasts 20 sec.

Stage Three: Enough!

Al'Akir shatters his platform and creates a zone-wide Relentless Storm, lifting all players into the air and giving them the Eye of the Storm buff as long as they remain near him.

  • Ability druid galewinds.png Eye of the Storm — Flight. Movement speed increased by 300%.
  • Spell nature lightning.png Lightning Heroic Difficulty — Deals 28500 to 31500 Nature damage to random enemy targets. Cast constantly in phase 3.
  • Spell shaman staticshock.png Lightning Rod — Causes a random target to begin to emit lightning to nearby friends after 5 sec, dealing 4750 to 5250 Nature damage per second to all friends within 20 yards horizontally, and 5 yards vertically. Lasts 5 sec.
  • Spell nature callstorm.png Lightning Cloud Deadly — Summons clouds at the altitude of a random enemy. After 5 seconds, these clouds erupt in lightning, dealing 47500 to 52500 Nature damage per second to all enemies at the same altitude. Lasts 30 sec.
  • Spell frost windwalkon.png Wind Burst — Deals 38000 to 42000 Nature damage to all enemies, knocking them back.

Berserk: Al'akir Berserk after 9 minutes from the beginning of the Fight in all Difficult settings.Increase Damage 900% and quickly wipes the raid.

Strategy

Al'Akir is a three phase encounter that will require one tank on both 10 and 25 player difficulties.

Phase One

Lightning Strike is the main lethal mechanic in this phase. The raid needs to be spread out in groups of 2 (10-man) or 3 (25-man) in order to avoid healer range issues and lightning strike chaining to many players and instantly killing them. Players in the same group will stand on top of eachother, ensuring the damage is a healable 40,000 or 60,000 hit. Players must move into melee range for Wind Burst and avoid the rotating Squall Lines. Wind Burst is on a predictable 30 second timer and players should take into account its timer when moving to Squall Lines since they will need to be in melee to avoid being knocked off the platform. The tank need not fear moving out of melee to dodge Squall Line, Al'Akir will electrocute him instead of melee-ing other players. Lightning Strike is considerably more threatening on 25-player difficulty.

Phase Two

The raid should group up around the tank in phase two. You will still need to dodge Squall Lines. The primary mechanic of this phase is ensuring the Feedback debuff is stacked on Al'Akir. Since the duration of feedback is increased to 30 seconds up from 20 seconds and Al'Akir summons a stormling every 20 seconds, it's no longer needed to time kills but you will have to kill stormlings as soon as possible. Once Al'Akir is at five or six feedback stacks, you should bloodlust/heroism and have all DPS focus on Al'Akir to hit phase three before Acid Rain stacks too high and is unhealable.

Phase Three

The raid will be tossed into the Eye of the Storm, any Stormlings will remain up and the tank should taunt them and keep them out of melee with the raid. A successful strategy is to group up and 'jump' up as high as you can go. Then the raid will move down 10 yards whenever lightning clouds spawn. Players with lightning rod will move down 6 yards to avoid damaging other players. When you are wind bursted back you must move back to your original position, because if you get too far away (or too close) to Al'Akir you will be caught in the relentless storm and killed. You should be able to kill Al'Akir before you run out of room.

Loot

Main article: Heart of Wind
Item Type
Normal Heroic
 [Soul Breath Leggings]  [Soul Breath Leggings] Caster cloth leggings
 [Gale Rouser Leggings]  [Gale Rouser Leggings] Caster leather leggings
 [Wind Stalker Leggings]  [Wind Stalker Leggings] Agility leather leggings
 [Lightning Well Legguards]  [Lightning Well Legguards] Caster mail leggings
 [Star Chaser Legguards]  [Star Chaser Legguards] Agility mail leggings
 [Tempest Keeper Leggings]  [Tempest keeper Leggings] Caster plate leggings
 [Sky Strider Greaves]  [Sky Strider Greaves] DPS plate leggings
 [Thunder Wall Greaves]  [Thunder Wall Greaves] Tank plate leggings
 [Stormwake, the Tempest's Reach]  [Stormwake, the Tempest's Reach] Main hand sword
 [Cloudburst Necklace]  [Cloudburst Necklace] Strength necklace
 [Mistral Pendant]  [Mistral Pendant] Agility necklace
 [Permafrost Choker]  [Permafrost Choker] Tank necklace
 [Planetary Amulet]  [Planetary Amulet] Caster necklace
 [Cloudburst Cloak]  [Cloudburst Cloak] Strength cloak
 [Mistral Drape]  [Mistral Drape] Agility cloak
 [Permafrost Cape]  [Permafrost Cape] Tank cloak
 [Planetary Drape]  [Planetary Drape] Caster cloak
 [Cloudburst Ring]  [Cloudburst Ring] Strength ring
 [Helm of the Forlorn Conqueror]  [Crown of the Forlorn Vanquisher] Armor token
 [Helm of the Forlorn Protector]  [Crown of the Forlorn Vanquisher] Armor token
 [Helm of the Forlorn Vanquisher]  [Crown of the Forlorn Vanquisher] Armor token
 [Mantle of the Forlorn Protector]  [Shoulders of the Forlorn Protector] Armor token
 [Mantle of the Forlorn Conqueror]  [Shoulders of the Forlorn Conqueror] Armor token
 [Mantle of the Forlorn Vanquisher]  [Shoulders of the Forlorn Vanquisher] Armor token
 [Reins of the Drake of the South Wind]  [Reins of the Drake of the South Wind] Mount
 [Essence of the Forlorn] Currency

Related achievements

Quotes

Conclave is defeated
The Conclave of Wind has dissipated. Your honorable conduct and determination have earned you the right to face me in battle, mortals. I await your assault on my platform! Come!
Aggro
Your challenge is accepted, mortals! Know that you face Al'Akir, Elemental Lord of Air! You have no hope of defeating me!
Wind Burst
Winds! Obey my command!
Phase Two
Your futile persistence angers me!
Squall Line
Storms! I summon you to my side!
Phase Three
Enough! I will no longer be contained!
Killing a player
  • Like swatting insects...
  • This little one will vex me no longer.
Death
After every storm, comes the calm...

Notes

  • World first heroic kill on 25-man achieved 22.1.2011 by 夢想(Dream) of Silverwing Hold Taiwan.
  • If you die and find yourself without a Release button the fact that there is no ground probably means you are not resurrectible (even if your teammates think they see your corpse, bugs prevent it from being in range of the spell). To work around this type this in your chat window:
/script RepopMe()

Videos

10-man Heroic

10-man Normal

25-man Normal

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  • Millenium

25-man Heroic

Patch changes

  • Cataclysm Patch 4.2.0 (2011-06-28):
    • Acid Rain now stacks every 20 seconds, up from 15.
    • Electrocute now pulses every 1 second, up from 0.5.
    • Feedback duration has been increased to 30 seconds, up from 20.
    • Health, damage, and Wind Burst damage have all been reduced by 20%.
    • Lightning and Lightning Rod recast time has been increased.
    • Lightning Strike friendly chain damage has been reduced by 50%.
    • Static Shock will no longer be used on normal difficulty in phase 1 or phase 2.
  • Cataclysm Patch 4.1.0 (2011-04-26): Al'Akir will now drop random necklaces and cloaks as well as helm or shoulder tokens in addition or in some cases instead of his current loot.
  • Cataclysm Hotfix (2011-01-26):
    • Al'Akir's Lightning Strike damage has been reduced on 25-player Heroic difficulty. In addition, its effect duration has been reduced to 16 seconds, down from 24 in both modes and difficulties.
    • Slipstreams can no longer be used during the Al'Akir encounter.
  • Cataclysm Hotfix (2010-12-07): Al'akir's Lightning Cloud now despawns when the encounter is defeated in Throne of the Four Winds.
  • Cataclysm Patch 4.0.3a (2010-11-23): Added.

External links