Serpentshrine Cavern
Serpentshrine Cavern | |||||||||||||
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SSC | |||||||||||||
The Serpentshrine Cavern loading graphic | |||||||||||||
Location | Coilfang Reservoir, Zangarmarsh | ||||||||||||
Affiliation | Illidan's Naga | ||||||||||||
Race(s) |
Bog beast Demonhunter Dreadlord Frenzy Fungal giant Fungal monster Kraken Murloc Serpent Sea giant Sporebat Spore walker Water elemental | ||||||||||||
End boss | Lady Vashj | ||||||||||||
Instance info | |||||||||||||
Type | Raid | ||||||||||||
Level | 30 | ||||||||||||
Player limit | 25 | ||||||||||||
Cross-faction? | |||||||||||||
Key | [The Mark of Vashj] (no longer required) | ||||||||||||
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Serpentshrine Cavern is the raid wing of Coilfang Reservoir, where Lady Vashj has made her lair. It is a 25-man raid instance with six bosses, culminating with Lady Vashj herself.
Background
Whoever controls the water controls Outland.
These are the words of Lord Illidan Stormrage to his most trusted lieutenant, Lady Vashj. Shortly after the Third War, when Illidan requested the aid of the naga, a group of naga led by Lady Vashj answered his call. Ever since, Vashj has displayed a fierce dedication to Illidan.
Now the naga witch carefully monitors Coilfang's operations from her seat of power within Serpentshrine Cavern. Far more at home here among the waters of the reservoir than locked within the cold stone walls of Black Temple, Vashj maintains a close eye on her minions and personally oversees the draining of Zangarmarsh.
Whether her loyalties belong to Illidan alone, however, remains to be seen.[1]
Geography
- Main article: Serpentshrine Cavern walkthrough
There is no required boss order in this zone, as there are several paths from the zone-in to Lady Vashj. The main 'cavern' is composed of a collection of large bridges and platforms above water. By using waterwalking you can start pretty much anywhere.
Maps
Dungeon denizens
Bosses | Monsters | NPCs |
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Loot
- Main article: Serpentshrine Cavern loot
Tokens for Tier 5 gloves, legs, and helms drop in the Serpentshrine Cavern.
Achievements
Attunement
Though attunement is no longer required, the quest chain still remains in-game and can be completed if desired. The player title of [Champion of the Naaru] was awarded to those who completed the original attunement quests for this raid and The Eye of Tempest Keep, but is no longer available. The quest outline is as follows:
- Enter the Slave Pens in Heroic Mode.
- Find Skar'this the Heretic captive in a cage before the second boss.
- Complete his quest [30R] The Cudgel of Kar'desh.
- Retrieve the [Earthen Signet] from Gruul the Dragonkiller in the Gruul's Lair raid.
- Retrieve the [Blazing Signet] from Nightbane in the Karazhan raid.
- Return to Skar'this and he will cast [The Mark of Vashj] on you which allows the wearer to enter Serpentshrine Cavern.
Notes
- In an interesting twist The Lurker Below must be fished out of his pool rather than pulled.
- See also: Serpentshrine Cavern walkthrough, The Burning Crusade: Guild Progression.
- The attunement quest was made optional in patch 2.1.2, and the title was made unobtainable with patch 3.0.2.
Patch changes
- Patch 2.4.0 (2008-03-25): You may now fight Kael'thas Sunstrider and Lady Vashj without first killing all the other bosses in their respective dungeons.
- Hotfix (2007-06-19): After a lot of thought and deliberation, we’ve decided to remove the attunement requirements to enter Serpentshrine Cavern and Tempest Keep: The Eye. While many of our attunements in the Burning Crusade have been good progression checks, a few of the attunements have turned out to cause unnecessary stress on guilds either doing the content or attempting to do the content. With Black Temple and Battle for Mount Hyjal thriving, we want to encourage (rather than prevent) new guilds and raid groups to attempt Serpentshrine and TK. We are going to leave the current attunement quests in the game so that players can still engage in the challenge and the lore of those quests should they choose to. At a later point, we are considering adding a final reward step to those quests as well (that way those who have already completed them would not miss out on a *new* reward).
- Hotfix (2007-04-13): Trash mobs in Serpentshrine Cavern are now on a 2 hour timer.
- Hotfix (2007-04-12):
- Creatures and creature packs associated with Morogrim Tidewalker, The Lurker Below, Leotheras the Blind and Fathom-Lord Karathress will no longer incorrectly respawn once their respective boss is killed.
- Creatures in Coilfang Resevoir: Serpentshrine Caverns now respawn more slowly.
- Hotfix (2007-03-13): Several issues in Serpentshrine Cavern have been corrected. The Lurker Below should always spawn.
- Patch 2.0.10 (2007-03-06): Boss creatures have received additional tuning and polish.
- Patch 2.0.3 (2007-01-09): Added.
References
External links
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