Fathom-Guard Caribdis

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Main article: Fathom-Lord Karathress
MobFathom-Guard Caribdis
Image of Fathom-Guard Caribdis
Gender Female
Race Naga (Humanoid)
Level 31 Elite
Class Sea witch
Resource Mana
Reaction Alliance Horde
Affiliation(s) Coilfang tribe
Location Serpentshrine Cavern, Zangarmarsh
Status Killable

Fathom-Guard Caribdis is a naga found in Serpentshrine Cavern. She is part of the Fathom-Lord Karathress encounter.

Abilities

  • Spell frost arcticwinds.png Blessing of the Tides — Increases damage dealt by 65% and reduces time between attacks by 65% for 10 min. Stacks up to 3 times.
  • Spell nature magicimmunity.png Healing Wave — Calls upon Nature magic to heal an ally.
  • Spell arcane portalthunderbluff.png Power of Caribdis — Grants the Tidal Surge Ability.
  • Spell nature cyclone.png Summon Cyclone — Summons a cyclone that moves around randomly. Enemies near the cyclone will be thrown up in the air.
  • Spell frost summonwaterelemental.png Tidal Surge — Unleashes the power of the tides on nearby enemies, knocking them up in the air and encasing them in ice for 3 sec.
  • Spell frost frostbolt.png Water Bolt Volley — Hurls a watery bolt at all nearby enemies within 45, inflicting 1090 Frost damage.

Strategy

Water Bolt Volley

  • This is a 45 yard area of effect spell which deals 2700-3250 damage.

Heal

  • A single target heal that does not depend on line of sight or range. It can be cast on any of the mobs, inluding Karathress and Caribdis herself. It heals for approximately 20-30% of the target's total HP. It can and should be interrupted by the tank, and also any melee DPS on Caribdis at the time. Ranged classes with interrupts should save them for Heals cast after Tidal Surge (see below).

Tidal Surge

  • Caribdis stuns all players within a 10 yard range every 15–20 seconds. They will be frozen in an ice block for 3 seconds but they still receive damage and don't lose aggro during that time. This ice block is problematic, because melee are unable to interrupt Caribdis' Heal spell during this time. To counter this, a shaman needs to stand outside the 10 yard range of this ability, and be ready to cast Earth Shock on Carabdis should she attempt to cast Heal after a Tidal Surge.

The Whirlwind

  • A whirlwind is generated which moves around the fight area. It has considerable range and can easily interfere with groups on the other mobs. It pushes the players up in the air for about 3–6 seconds and gives a debuff that reduces casting time. It looks like the arena whirlwind but does not deal any damage.

Trivia

  • Caribdis' name likely has roots in the sentient whirlpool Charybdis, a creature encountered in Homer's Odyssey. This is also emphasized in her abilities, such as The Whirlwind and Tidal Surge.

Patch changes

External links