Ogre Magi (Warcraft III)
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- For lore about ogre magi, see ogre mage.
Ogre Magi | |
---|---|
Race | Ogre mage |
Faction | Neutral (Creep) |
Statistics | |
Hit points | 600 |
Hit point regeneration | Always |
Hit point regeneration rate | 0.5 HP/sec. |
Mana | 400 |
Mana Regeneration rate | 1.00 Mana/sec. |
Level | 5 |
Gold | 320 |
Lumber | 50 |
Food | 4 |
Produced at | Mercenary Camp |
Stock Start Delay | 440 |
Stock Replenish Interval | 260 |
Gold Bounty Awarded | 20-26 |
Attacking priority | 5 |
Sleeps | Yes |
Hotkey | G |
Collision Size | 4.8 |
Combat | |
Normal attack | 25.5 avg |
Can attack | Ground |
Range | Melee |
Attack type | Normal |
Cooldown | 1.35 sec. |
Weapon type | Normal |
Armor Type | Heavy |
Armor | 1 |
Day Sight | 140 |
Night Sight | 80 |
Movement Speed | 270 |
Sound | |
Sound Set | Ogre |
This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.
Ogre Magi are ogre mage creeps that can be encountered in the Lordaeron Summer, Fall and Winter tilesets.
They are the spellcasting warriors of the Ogre Legion.[1]
Spells and abilities
Bloodlust (Autocast)
- Increases a friendly unit's attack rate by 40% and movement speed by 25%.
Duration | Cooldown | Mana Cost |
---|---|---|
40 sec. | 8 sec. | 75 |
Patch changes
- Patch 1.13 (2003-12-16): Creep Bloodlust mana cost increased to 75 from 50.
- Patch 1.10 (2003-07-03): Gold cost increased to 320 from 255.
- Patch 1.07 (2003-07-01): Gold cost decreased to 255 from 300.
- Patch 1.03 (2002-10-09):
- Attack damage increased to 24-27 from 22-25.
- Creep Bloodlust duration reduced to 40 from 60 seconds.
- Patch 1.01 (2002-07-05):
- Bloodlust attack rate bonus decreased to 40% from 50%.
- Creep Bloodlust cooldown raised to 8 from 0 seconds.
Gallery
See also
References
- ^ World Editor description
External links
Classic.Battle.net Warcraft III - Neutral -> Creeps -> Ogres