Ogre Lord (Warcraft III)

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This article is about the Warcraft III creeps. For the race and racial class, see ogre lord.
Ogre Lord

BTNOgreLord.png
Ogrelordanimate.gif

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Ogre lord wcr.png

Race Ogre
Faction Neutral (Creep)
Statistics
Hit points 950
Hit point regeneration Always
Hit point regeneration rate 0.50 HP/sec.
Mana 500
Mana Regeneration rate 1.25 Mana/sec.
Level 7
Gold Bounty Awarded 55-65 BTNPillage.png
Sleeps Yes
Combat
Normal attack 39-44 (41.5 avg)
Can attack Ground
Range Melee
Attack type Chaos
Cooldown 1.35 sec.
Armor Type Heavy
Armor 3
Movement Speed 320
Sound
Sound Set Ogre
WC3RoC-logo.png
This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.

Ogre Lords are ogre lord creeps that can be encountered in the Lordaeron Summer, Fall and Winter tilesets. Using their immense bulk to terrorize their lesser ilk into service, Ogre Lords are often encountered guarding Gold Mines, Healing Pools and other valuable locations. Although they do not cast spells, Ogre Lords make up for their lack of magic with pure brawn, blasting their tree-trunk sized clubs into their enemies' skulls with unequaled fury.[1]

They are the lords of the Ogre Legion.[2]

Spells and abilities

Shockwave

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A wave of force that ripples out from the unit, causing damage to land units in a line.

Devotion Aura (Passive)

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Gives additional armor to nearby friendly units.
Effect
+3 to Armor

Differences in campaign missions

The Dungeons of Dalaran

Has 4050 life and gains:

Bloodlust (Autocast)

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Increases a friendly unit's attack rate by 40% and movement speed by 25%.
Duration Cooldown Mana Cost
40 sec. 8 sec. 75

Gallery

Patch changes

  • WC3tFT-logo.png Patch 1.13 (2003-12-16): Creep Bloodlust mana cost increased to 75 from 50.

References

 
  1. ^ Concept Art Gallery: Ogre Lord. Blizzard Entertainment. Archived from the original on 2002-04-02. Retrieved on 2018-05-15.
  2. ^ World Editor description

External links