Lihuvim

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BossLihuvim
Image of Lihuvim
Title <Principal Architect>
Race Automa (Mechanical)
Level ?? Boss
Reaction Alliance Horde
Location Keeper's Bastion, Sepulcher of the First Ones
Status Killable

Lihuvim, Principal Architect, is the fifth boss of the Sepulcher of the First Ones. After Lihuvim is defeated, a replacement body is manufactured on the spot for their spirit to use, replacing the slain body.

Adventure Guide

With meticulous care, Lihuvim weaves ephemera into being in accordance with the hallowed will of the First Ones. Now this process is threatened as Mawsworn forces seek to claim this power.

Overview

As combat unfolds, Lihuvim accumulates protoform energy. Upon reaching 100 energy, Lihuvim casts Synthesize which allows nearby protoform lattices to be destroyed. Any remaining lattices are transformed into Protoform Automa when the synthesis completes.

Tank Alert Tanks

  • Inv progenitor protoformsynthesis.png Deconstructing Blast destroys Genesis Motes in its area of effect, and increases the target's Physical damage taken.
  • Spell progenitor nova.png Protoform Cascade inflicts damage to all players in a circle around Lihuvim.
  • Spell progenitor debuff.png Resonance inflicts heavy damage and applies vulnerabillities[sic] to all players hit by the blast.

Damage Dealer Alert Damage Dealers

Healer Alert Healers

Abilities

  • Spell progenitor orb2.png Manifest Mote — Lihuvim unleashes a blast of protoform energy that creates an Unstable Mote at the location of several players.
    • Spell progenitor orb2.png Unstable Mote — Standing too near to an Unstable Mote destabilizes it causing it to rapidly expand in area of effect. This area inflicts 31,327 Cosmic damage every 2 sec to players who remain in the area.
  • Inv progenitor protoformsynthesis.png Deconstructing Energy Important — Lihuvim causes protoform energy to collapse around several players, inflicting 10,430 Cosmic damage every 1 sec for 6 sec.
    • Inv progenitor protoformsynthesis.png Deconstructing Blast — Lihuvim dematerializes the player, inflicting 41,770 Cosmic damage and increasing their Physical damage taken by 200% for 12 sec. Deconstructs nearby Unstable Motes within 8 yards.
  • Spell progenitor areadenial.png Cosmic Shift — Lihuvim expels players, inflicting 52,212 Cosmic damage and pushing them away.
  • Inv progenitorbeetlered.png Alignment Shift Mythic Difficulty — Lihuvim assigns new resonancies to players, applying either Melodic Alignment or Harmonic Alignment.
    • Ability deepwinddunk shoot.png Melodic Alignment — Lihuvim causes the player to resonate melodically.
    • Ability deepwinddunk dunk.png Harmonic Alignment — Lihuvim causes the player to resonate harmonically.
    • Spell shadow soulleech 2.png Resonance Cascade — Lihuvim creates a cosmic resonance at a players location, inflicting 1,044 Cosmic damage to all players within 4 yards of the target. If this spell fails to hit both Melodic and Harmonic Alignments, a Dissonance Cascade is created instead.
    • Ability creature cursed 04.png Dissonance Cascade — Failing to contain both Melodic and Harmonic Alignments causes the cascade to instead inflict 939,816 Cosmic damage to players within 4 yards of the target.
  • Ability priest cascade.png Resonance Tank Alert — Lihuvim launches alternating blasts of Kinetic Resonance and Sundering Resonance at their current target.
    • Spell progenitor orb.png Kinetic Resonance — Lihuvim creates an explosion at target location, unleashing a strike that inflicts 208,848 Physical damage to all players within 12 yards and increasing Cosmic damage taken by 50% for 15 sec.
    • Spell broker nova.png Sundering Resonance Heroic Difficulty — Lihuvim unleases a blast at target location, inflicting 208,848 Cosmic damage to all playesr within 12 yards and increasing Physical damage taken by 50% for 15 sec.
  • Spell progenitor nova.png Protoform Cascade — A wave of protoform energy motes crash over the area, each inflicting 83,539 Cosmic damage to players within 2 yards of the impact point.
  • Spell progenitor beam.png Synthesize Important Deadly — Upon reaching 100 energy, Lihuvim begins forming Protoform Automa in nearby bays, releasing excess Protoform Radiance into the area. Defeating a Protoform Automa during this time prevents it from fully forming.
    • Spell progenitor nova.png Protoform Radiance — Excess protoform energy bathes the area in radiant light, inficting[sic] 20,908 Cosmic damage every 2 sec and increasing Cosmic damage taken by 30%. Standing in a bay when a Protoform Automa is destroyed removes all stacks of this aura. This effect stacks.
    • Synthesized Automa — These automa are the result of Lihuvim's frantic iteration on designs originally intended to aid with Protoform creation.
      • Degeneration Automa
        • Spell progenitor beam.png Degenerate — The Degeneration Automa inscribes its target with protoform energy, inflicting 10,442 Cosmic damage every 0.5 sec for 15 sec.
        • Spell progenitor orb2.png Terminal Mote Mythic Difficulty — Upon death, the Degeneration Automa echoes a cast of Unstable Mote, forming a mote at a nearby players location after 4 sec.
          • Spell progenitor orb2.png Unstable Mote — Standing too near to an Unstable Mote destabilizes it causing it to rapidly expand in area of effect. This area inflicts 31,327 Cosmic damage every 2 sec to players who remain in the area.
      • Acquisitions Automa
        • Spell progenitor nova.png Instability Important — The Acquisitions Automa is imperfect and unstable, pulsing 20,885 Cosmic damage to all players every 5 sec. Cosmic damage inflicted increased by 20%. Casts Detonation upon death.
          • Spell progenitor areadenial.png Detonation Important — The Acquisitions Automa catastrophically explodes upon death, inflicting 31,355 Cosmic damage to all players within 40 yards and launching them away.
        • Inv staff 2h progenitorraid d 01.png Reoriginate Mythic Difficulty — 30 sec after dying, the Acquisitions Automa reverses its recent detonation, resurrecting and returning to full health.
      • Guardian Automa
        • Spell progenitor orb2.png Form Sentry Automa Mythic Difficulty — The Guardian Automa creates a Sentry that persists indefinitely.
          • Spell progenitor missile.png Sentry Fire — The Sentry periodically unleashes a barrage of energy at random targets that inflicts 5,221 Cosmic damage.
      • Defense Matrix Automa
        • Spell progenitor buff.png Ephemeral Barrier — The Defense Matrix Automa generates a shield of energy for 30 sec that reduces the damage taken of all nearby Automa by 50%.
        • Spell progenitor buff.png Terminal Barrier Mythic Difficulty — Upon death, the Defense Matrix Automa creates one final Ephemeral Barrier that lasts for 10 sec and affects nearby automa and players.

Loot

Bonus loot

Achievements

Quotes

Aggro
There is much to be learned.
Unstable Mote
  • Deploying spatial hindrances.
  • Reducing safe pathways.
Cosmic Shift
  • Perhaps... if the combatants are shifted...
  • The alignments shall be rearranged.
Deconstructing Energy
  • Clearing the clutter.
  • Measure twice, cut once.
Synthesize
  • Domination does not relent. Neither can we.
  • These designs must be rigorously tested.
Killed a player
  • A disappointing sequence.
  • The pattern is broken.
Defeat
  • A divine revelation.
  • Divinity, and the sacred pattern, are one.
  • Our songs shall merge.
Outro
If you have have the Light Cypher from Halondrus and then the second Cypher from Lihuvum
Firim says: Use the cyphers you carry at the translocator to build an arc around the chasm.
Higlord Bolvar Fordragon says: Ebon Blade, to me! We march to save the king!

Gallery

Notes

  • During the 9.2 PTR, the overview section in the Adventure Guide read as follows:
    Lihuvim's workshop has been hastily converted into a combat reinforcement facility to aid in the fight against the Jailer. Help test new automa prototypes by engaging in combat with Lihuvim and their creations.
    As combat unfolds, Lihuvim accumulates protoform energy. When they have enough, they will redirect that energy to nearby Protoform Synthesizers, located along the walls of the arena. During this time, the protoform lattices become vulnerable and can be destroyed before the Sythesizers can finish their work.

Patch changes

External links