"Let the Fires Come!" (Horde)

From Warcraft Wiki
Jump to navigation Jump to search
Hallow's End
The subject of this article or section is part of Hallow's End, a seasonal event that lasts two weeks. Once the event has run its course, this will no longer be available until next year, but there are no guarantees.
Horde"Let the Fires Come!"
Start Masked Orphan Matron
End Masked Orphan Matron
Level 10-70
Type Daily
Category Hallow's End
Experience Varies
Rewards  [Tricky Treat],  [Weighted Jack-o'-Lantern]
35s
or 13g 23s at level 80
For the Alliance version of this quest, see A [10-70 Daily] "Let the Fires Come!".

"Let the Fires Come!" is a daily quest related to the seasonal world event Hallow's End.

Objectives

The Horde Masked Orphan Matron wants you to help put out all the village fires after the Headless Horseman lights them. When they are out, speak again to the Masked Orphan Matron.

  • Put Out the Fires

Description

The Headless Horseman will attack the village at any moment! Fires will be everywhere!

<Name>, will you face the fires of the Headless Horseman? When he comes, you must join the fire brigade. Grab a [bucket] and toss it on the fires, or pass it to a friend who's closer to the blaze. If you put out all the fires then we may yet be saved!

Rewards

You will receive:
Achievement halloween candy 01.png [Tricky Treat] Inv misc bag 28 halloween.png [Weighted Jack-o'-Lantern]
  • Varies XP and 35s or 13g 23sat level 80

Progress

The Horde's children need you! Do not abandon them!

Completion

The fires are out! You and your fire brigade were victorious! Hah!

The Headless Horseman's attack has failed, but until he and his head are destroyed together, he will return.

Until then, however, let's take comfort in the safety you brought our children. I am honored to have watched your brave work today.

Notes

The Horde Masked Orphan Matron can be found in Razor Hill in Durotar, in Eversong Woods, and in Brill in Tirisfal Glades during the Hallow's End seasonal event.

The Alliance Costumed Orphan Matron can be found in Azure Watch in Azuremyst Isle, Kharanos in Dun Morogh, and in Goldshire in Elwynn Forest during the Hallow's End seasonal event.

To create a [Water Bucket] item in your inventory, loot the Water Barrel that is on the ground next to the Matron. Throwing the Water Bucket is a two step process; first you use the bucket to create a targeting circle, and then you left click the circle to throw the bucket, much like bombs and dynamite.

The Horseman mob associated with the village attacks is the  Shade of the Horseman, not the  Headless Horseman.

The Traveling Orphans will say things like:

  • Matron! Is the Headless Horseman going to eat us?
  • If my dad was alive, he would put out the fires!
  • If my mom was alive, she would put out the fires!
  • I want to go back to the orphanage!
  • What's happening?

B [10-70 Daily] "Let the Fires Come!" and B [1-70 Daily] Stop the Fires! are essentially the same, except "Let the Fires Come!" initiates the Horseman's attack. The Horseman's attacks are not on a timer, they occur whenever anyone accepts the "Let the Fires Come!" from the local Matron.

Successfully completing either one will give your character the credit for the  [The Savior of Hallow's End] achievement. Failing to put out the fire leaves these in your quest log, and the next time you are present when a fire is put out, you can turn it in. It does not have to be at the same location (but you can only turn in to your faction's Matrons). If you happen to come into town when the Large Jack-o'-Lantern is down, you can turn in the quest, even though you did not fight the fire.

Putting out the fires and defeating the Horseman causes the Large Jack-o'-Lantern to fall off the Horseman. This can be looted once daily for a symbol which can be turned in to the Matron for a [Crudely Wrapped Gift]. This is not part of the "Let the Fires Come!" and Stop the Fires! quests per se, but it is a major portion of the reward for the defense.

B [10-70 Daily] "Let the Fires Come!" is not available while the Large Jack-o'-Lantern is on the ground (it stays for several minutes after killing the Shade of the Horseman).

B [1-70 Daily] Stop the Fires! can only be accepted when the town is under attack.

Tips

For tips on effective firefighting, see Shade of the Horseman.


External links