User:Tihikea
Introduction
Hello, all!
I'm a sporadic contributor since October 2007. I don't normally have running projects, but just add things if I am looking for but can't find them, or see something else that I think I can improve (and am not feeling lazy at the moment).
I currently have no project, as usual.
WoW/MMO History
I started playing World of Warcraft back in July 2006 and am still playing my first character as my main. At that time, my character was a Tauren warrior named Ishotala on the Rexxar server.
At level 8, I joined a guild with my coworkers named Morbid Fury. We MFers were just starting to raid, but still PUGing to fill out 20-mans. I was told by a friend and more experienced player at lv 12 that the purpose of a warrior was not to do damage, and have been a tank since then, levelling Protection. While now I know more and realize that may have been erroneous (and certainly has changed since) I still haven't ever changed my primary and preferred role of tank. By level ~50, MF had merged with Solace and I raided ZG, AQ20, Onyxia, and MC pre-BC. I was attuned for BWL but we never quite got there (or Naxx or AQ40) as a guild, and I was something like the 7th tank anyway so when the leadership filled with PUGs I was never included.
After BC, the guild masters adopted some policies without informing the membership, and since I disagreed with both the policies and the behind-the-back behavior, I voiced my observations on the forums and left. Within a month of my post, the guild had stopped raiding and most of its membership had gone. I therefore claim credit for the destruction of Solace. The old GM transferred servers but kept the guild name locked with an alt toon until the end of BC. (The Solace guild currently on Rexxar is unrelated.) Most of the former MFers transferred to an Oceanic server, though some reverted to MF. I made my own guild to use as a bank and PUGed thing, but mostly played on first Firetree and then Smolderthorn. I was levelling toon to play with my brother (a draenei warrior on Firetree, and a tauren druid on Smolderthorn), but RL interfered on both his part and mine, and I eventually moved back to Rexxar.
Back on Rexxar, I joined the guild Ultimate Ownage via an online friend with whom I had levelled one of my alts. Ultimate Ownage either was already or soon went into a state of disarray when the guild founder gave up guild leadership and transferred with no warning, and after much deliberation a group of us split off to form Hand of Thrall, which would focuse on PvE raiding, leaving Ultimate Ownage to be our sister PvP guild. I ended up bringing my druid from Smolderthorn to heal when we had enough other tanks, but never enjoyed healing as much as tanking. There was unfortunately a lot of baggage and a lot of drama, and because of high player turnover we never really got past Kara, though for a few months we were regularly doing Gruul and Mags as a co-op with another guild before reverting to Kara when the partner guild fell apart. After much drama and rebuilding from scratch several times, both in BC and WotLK, my husband and I gave up on Hand of Thrall, doled out the bank to the members in guild at the time (at least those who bothered to log in and say what they wanted out of the vault), and left Rexxar.
During the fall of Hand of Thrall, in addition to checking out and applying to other guilds both on and off Rexxar, we also checked out other games, notably Warhammer Online and City of Heroes. Though Warhammer Online supported PvE raiding, the player base was largely uninterested and we were unable to find groups for the most part. City of Heroes had problems with instances being excessively broken - in the pieces sense, not the unfunctional sense (one had a loading screen between every room) - and, though interesting, ultimately unwieldy. Also, CoH had stated an intention to create PvE raids but had not yet implemented anything beyond 5-man instances. Since both my husband and I primarily wanted to play online games for PvE raid-level content, we came back to WoW. Beyond this brief foray, I have not played any other graphic-based MMORPGs (and very few text-based ones when I was in high school) and do not consider myself an experienced MMORPGer.
Upon our return to WoW, we transferred to Muradin, where an IRL friend and coworker of mine was playing, and we faction-changed and joined the guild he was in, Noble Blade. (We made low-level alts and spent a couple weeks in the guild to check it out beforehand, and were pleased with the attitude and activity of its members.) Since the faction change, my character has been named Tihikea, which is Taurahe for "traitor" in the in-game translator.
Character List
Muradin
- Tihikea lv 85 human warrior tank ( dps offspec)
- Thornapple lv 84 gnome warlock
- Kalaiza lv 84 draenei shaman dps
- Sioji lv 83 rogue dps - Alchemist (elixir) / Engineer (goblin)
- Eismyre lv 70+ dwarf paladin healer ( tank offspec)
- Zinfalori lv 40+ hunter
- Boomsicle lv 30+ human mage dps
- Werechicken lv 20+ worgen druid dps/tank (will be boomkin after lv 30)
Other Servers
Rexxar:
- Nemori lv 80 druid tank ( healer offspec)
Terenas:
- Drasid Ansyn lv 7 paladin (no spec yet)
Winterhoof
- Gremalkin lv 10 arcane mage
Sandbox
Page to build: Buff and Debuff Redundancies:
Personal Buffs and Debuffs are not included. If it lets YOU ignore armor, or if it increases YOUR damage, but not everyone else's, it will not be in this table.
Buffs
- = looking for in-game confirmation
Primary Attributes
Buff Name | Source Class | Source Spec | Notes |
---|---|---|---|
Mark of the Wild | Druid | all | see also Resistances |
Blessing of Kings | Paladin | all | see also Resistances |
** [Embrace of the Shale Spider] | Hunter | Beast Mastery | Shale Spider pet |
Strength and Agility
Buff Name | Source Class | Source Spec | Notes |
---|---|---|---|
Horn of Winter | Death Knight | all | |
Battle Shout | Warrior | all | |
** Strength of Earth Totem | Shaman | all | Earth Totem |
** [Roar of Courage] | Hunter | all | Cat or Spirit beast pet |
Stamina
Buff Name | Source Class | Source Spec | Notes |
---|---|---|---|
Power Word: Fortitude | Priest | all | |
Commanding Shout | Warrior | all | |
[Blood Pact] | Warlock | all | Imp pet (usually Destruction spec) |
Intellect
Spirit
Mana Regeneration
Buff Name | Source Class | Source Spec | Notes |
---|---|---|---|
Blessing of Might | Paladin | all | see also Attack Power |
Melee and Ranged Haste
Attack Power
Buff Name | Source Class | Source Spec | Notes |
---|---|---|---|
Blessing of Might | Paladin | all | see also Mana Regeneration |
Spell Haste
Pushback Reduction
Buff Name | Source Class | Source Spec | Notes |
---|---|---|---|
Concentration Aura | Paladin | all | Holy talent also grants immunity to silence and interrupt effects |
Critical Strike Chance
Buff Name | Source Class | Source Spec | Notes |
---|---|---|---|
[Rampage] | Warrior | Fury |
Resistances
Buff Name | Source Class | Source Spec | Notes |
---|---|---|---|
Mark of the Wild | Druid | all | see also Primary Attributes |
Blessing of Kings | Paladin | all | see also Primary Attributes |
Buff Name | Source Class | Source Spec | Notes |
---|---|---|---|
Resistance Aura | Paladin | all |
Armor
Buff Name | Source Class | Source Spec | Notes |
---|---|---|---|
Devotion Aura | Paladin | all | Holy talent raises to 4076 armor |
Damage to Attackers
Buff Name | Source Class | Source Spec | Notes |
---|---|---|---|
Retribution Aura | Paladin | all | Holy talent raises to 258 Holy damage Retribution talent also grants +3% damage done |
Movement Speed
Buff Name | Source Class | Source Spec | Notes |
---|---|---|---|
Crusader Aura | Paladin | all |
Debuffs
Prevent Action
These debuffs prevent most or all actions. Many of them are commonly used for crowd control, and most will be broken with damage. Stuns, however, do not break from damage but generally too short in duration to be effective crowd control for targets that will be killed later; instead they are generally used to keep a target from acting while it is killed.
Incapacitates
Incapacitate effects are broken by any damage.
Ability Name | Duration | Source Class | Source Spec | Notes |
---|---|---|---|---|
Repentance | 1 min | Paladin | all |
Fears
He who uses Fear as a crowd control technique in PvE should be wary, as running mobs may run into friends who will join the fight. However, some fears hold a target in place instead of sending them running. Fears can be broken by damage but can take some damage before breaking.
Ability Name | Duration | Source Class | Source Spec | Notes |
---|---|---|---|---|
Intimidating Shout | 8 sec | Warrior | all | multitarget, one stays in place while others run |
Turn Evil | 20 sec | Paladin | all |
Horrors
Horror effects are outwardly similar to fear effects, though they are generally shorter. Perhaps more importantly, Horror effects cannot be prevented by [Fear Ward] or removed by [Tremor Totem] or similar effects and cannot be broken by damage.
Stuns
Ability Name | Duration | Source Class | Source Spec | Notes |
---|---|---|---|---|
Hammer of Justice | 6 sec | Paladin | all | see also Interrupts |
Concussion Blow | 5 sec | Warrior | Protection | |
Throwdown | 5 sec | Warrior | Arms | Battle Stance only |
Shockwave | 4 sec | Warrior | Protection | multitarget (cone) |
Holy Wrath | 3 sec | Paladin | all | multitarget, affects Demons and Undead can be glyphed to also affect Dragonkin and Elementals |
[Intercept] | 3 sec | Warrior | all | Berserker Stance (usually Fury spec) Protection warriors can use in any stance |
Limit Movement
These debuffs slow or immobilize their targets. Some apparently redundant status markings affect subsequent abilities differently. For example, (mage spell vs Frozen vs merely Immobilized)
Reduce Movement
The "Daze" effect also reduces movement speed by 50%, but some abilities may have additional effects on Dazed targets.
Ability Name | Duration | Source Class | Source Spec | Notes |
---|---|---|---|---|
Hamstring | 15 sec | Warrior | all | Battle or Berserker Stance only (usually Arms or Fury spec) |
Daze
Ability Name | Duration | Source Class | Source Spec | Notes |
---|---|---|---|---|
Shield Bash | 6 sec | Warrior | all | Battle or Defensive Stance only (usually Arms or Protection spec) |
Piercing Howl | 6 sec | Warrior | all | Fury talent tree, but reachable by other specs |
Limit Run Speed
These effects do not actually slow a target, but rather make it so the target cannot benefit from movement increasing effects, such as [Sprint] and any mount.
Ability Name | Duration | Source Class | Source Spec | Notes |
---|---|---|---|---|
Seal of Justice | 5 sec | Paladin | all | reapplied by melee attacks |
Damage Reduction
These debuffs are aimed at reducing the damage dealt by their targets.
Physical Damage
Debuff Name | Source Class | Source Spec | Notes |
---|---|---|---|
Demoralizing Shout | Warrior | all | |
Vindication | Paladin | Protection | applied by [Crusader Strike] and [Hammer of the Righteous] |
Attack Speed
Debuff Name | Source Class | Source Spec | Notes |
---|---|---|---|
Thunder Clap | Warrior | all | Battle or Defensive Stance only (usually Arms or Protection spec) |
Judgements of the Just | Paladin | all | 2-pt Protection talent but reachable by other specs |
Disarm
In addition to causing the target to attack using unarmed damage instead of weapon damage (generally far less), disarming will also prevent the use of abilities that require a weapon. Most disarm affects only remove the main hand weapon.
Ability Name | Duration | Source Class | Source Spec | Notes |
---|---|---|---|---|
Disarm | 10 sec | ! Warrior | all | Defensive Stance only (usually Protection spec) |
Interrupt
Interrupts stop spell casting and prevent any spell in the same school from being cast for a short duration. However, spells from other schools may still be cast during this time.
Ability Name | Duration | Source Class | Source Spec | Notes |
---|---|---|---|---|
Shield Bash | 6 sec | Warrior | all | requires shield, Battle or Defensive Stance only usually Protection spec)
|
Rebuke | 4 sec | Paladin | Retribution | |
Pummel | 4 sec | Warrior | all | Battle or Berserker Stance only usually Arms or Fury spec) |
Hammer of Justice | 3 sec | Paladin | Protection | will interrupt creatures immune to stun with talent see also Stun |
Silence
Silence effects prevent all spellcasting. Most Silence effects will still interrupt targets that are immune to Silence.
Ability Name | Duration | Source Class | Source Spec | Notes |
---|---|---|---|---|
Shield Bash | 3 sec | Warrior | Protection | Battle or Defensive Stance only see also Interrupt (Silence effect from talent) |
Heroic Throw | 3 sec | Warrior | Protection | Silence effect from talent |
Damage Increase
These debuffs make the target take more damage in some way.
Armor
Healing Reduction
These debuffs reduce the healing received by the target.
Buff Name | Source Class | Source Spec | Notes |
---|---|---|---|
Mortal Strike | Warrior | Arms | |
Furious Attacks | Warrior | Fury | passive proc |
Taunt
Note that some taunt effects do not actually raise threat level - when it expires, the mob(s) will return to their highest aggro target. If an ability is marked "sets threat" then the ability will also put the caster's threat level equal to the current highest threat level, so in lieu of any other aggro source the mob(s) will stay on the taunting character.
Buff and Debuff Removal
Combos
5-man (all buffs/debuffs)
5-man (all but one buff/debuff)
10-man (all buffs/debuffs)