User:GoldenYak/The Mastersmiths

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MobJerakon
Image of Jerakon
Race Iron dwarf
Level ?? Boss
Location Forge of the Mastersmiths, The Dreadforge
Status Killable
MobGreat Typhanon
Image of Great Typhanon
Race Iron dwarf
Level ?? Boss
Location Forge of the Mastersmiths, The Dreadforge
Status Killable
MobTubulon
Image of Tubulon
Race Iron dwarf
Level ?? Boss
Location Forge of the Mastersmiths, The Dreadforge
Status Killable
MobBurilion
Image of Burilion
Race Iron dwarf
Level ?? Boss
Location Forge of the Mastersmiths, The Dreadforge
Status Killable
The Dreadforge

The Four Mastersmiths of the dread iron dwarves - Burilion, Tubulon, Great Typhanon, and Jerakon. Between them they command more power than a hurricane.

Dungeon Journal

Four iron dwarves resurrected by Tyr to act as the crafters of his new empire. To ensure they would each work towards his goals without seeking to supplant one-another, he bound their essence together, making the four one. They have toiled ceaselessly to build the engines of Tyr's conquest, and the mighty Dreadforge itself is their masterwork.

The Encounter

Phase One - The Four Mastersmiths

Energy of the Forge

  • Spell nature lightningoverload.png Forge Energy — This power animates the Four Mastersmiths.
  • In phase one, the Four Mastersmiths have 1000 Forge energy, split evenly between them at the beginning of the encounter for 250 energy each.
  • When a Mastersmith reaches 0 energy, they become inactive.
  • When a single Mastersmith contains all 1000 points of Forge energy, phase two begins.

Shared Abilities

  • Spell nature unrelentingstorm.png Release Energy — When reduced to 0 health, a Mastersmith will release a Spark of Energy for every other Mastersmith still living. The sparks will contain all the Forge energy the slain Mastersmith had when it died, split between them. If a spark comes into contact with another Mastersmith, the Mastersmith will absorb all of the energy in the spark. If a spark is killed, it will transfer back to the slain Mastersmith, reviving them to full health.
  • Spell frost chainsofice.png Diffusion Chain — The Mastersmith links himself to one of his comrades - whenever he uses certain abilities, energy will be passed from him to his linked ally. Damage done to the caster of the link will break it.
  • Spell holy resurrection.png Restore Ally — A single Mastersmith will attempt to transfer 100 points of his Forge energy to a slain Mastersmith, reviving them. If interrupted, the slain Mastersmith will absorb 50 points from all active Mastersmiths and revive with full health.
  • Spell arcane portaltolbarad.png Absorb Energy — The Mastersmith calls upon his allies to grant him energy. Sparks of Energy will travel from his allies to him. If he comes into contact with the sparks, he will absorb 50 energy. If the sparks are destroyed, he absorbs no energy.
  • Spell arcane portalthunderbluff.png Transfer Energy — The Mastersmith attempts to transfer a large amount of energy to his allies. Sparks of Energy will travel from him to his allies. If they come into contact with the sparks, they will absorb 50 energy from him. If the sparks are destroyed, they absorbs no energy.
  • Ability warrior rampage.png Fury of the Forge — Living Mastersmiths gain a stack of Fury of the Forge for every slain Mastersmith. Increases their damage for every stack.

Burilion

  • Ability searingarrow.png Heavy Blow — Deals a heavy burst of melee damage to the target and reduces their health by 10% until they are restored to full health. Transfers energy along Diffusion Link.
  • Ability thunderclap.png Sunder Hammer — Burilion infuses tremendous amounts of energy into his hammer. Lightning arcs from it, dealing periodic nature damage to anyone nearby. The lightning arcs also restrict Burilion's movement, reducing his movement speed. Burilion's next melee strike will instantly kill the target and deal a burst of nature damage to all targets. Transfers 100 energy along Diffusion Link if it expires without killing a target.
  • Spell fire selfdestruct.png Blaze of Glory — If Burilion dies, he explodes, hitting all targets for a burst of flame damage. Damage is reduced the greater the distance is between the explosion and a target.

Tubulon

  • Ability warrior bladestorm.png Storm of Iron — A whirlwind attack that deals physical damage to all nearby targets.
  • Inv hammer 01.png Hurl Storm Hammer — Tubulon throws his hammer at a random target. Hammer deal periodic nature damage to anyone nearby. The hammer will return to Tubulon after a short time. Transfers energy along Diffusion Link.
    • Pick Up Hammer — The player can pick up a fallen hammer. Doing so will cause them to spin in place, losing the ability to act, as well as dealing them periodic nature damage. They can use the Hurl Hammer special button to throw the hammer in a straight line. Anything in the path of the hammer takes a burst of physical damage and becomes stunned.
  • Ability racial bloodrage.png Berserk — Increases Tubulon's physical damage. This effect ends instantly if Tubulon is struck by Hurl Hammer.

Great Typhanon

  • Spell nature lightning.png Lightning Bolt — Deals a burst of nature damage at a random target.
  • Priest spell leapoffaith a.png Lightning Step — Typhanon instantly teleports to a random target's location in a bolt of lightning. When he reappears, all players at the location are knocked back and take a burst of nature damage. Transfers energy along Diffusion Link.
  • Spell shaman staticshock.png Storm Field — Typhanon generates a field of lightning around himself, dealing periodic nature damage to anyone nearby.

Jerakon

  • Inv boot plate challengewarrior d 01.png Molten Footfalls — Jerakon leaves behind a trail of burning flame as he moves. Anyone standing in the flames taks periodic flame damage. Jerakon will slowly move towards the Mastersmith with the lowest health.
  • Spell mage flameorb.png Molten Orb — Periodically Jerakon casts a Molten Orb, which will launch fireballs at random targets within 20 yards, dealing a burst of flame damage. Orbs persist for a short time.
  • Spell shadow mindbomb.png Tracking Bomb — Jerakon launches a Tracking Bomb at a random target, which will persue them for a short time and then detonate, knocking anyone they hit into the air and dealing a blast of flame damage. Transfers energy along Diffusion Link.

Phase Two - The Last Mastersmith

When a single Mastersmith possesses all 1000 Forge energy, he will heal to full health and Phase Two begins. The battle ends when the Mastersmith reaches 0 health.

The Last Mastersmith

  • Ability searingarrow.png Heavy Blow — Deals a massive burst of melee damage to the target, reducing their health by 10%. Stacking debuff. Causes Blaze of Fury when used by Burilion.
    • Blaze of Fury — When Heavy Blow expires, deals a burst of flame damage to all nearby players. Damage is increased based on number of stacks of Heavy Blow.
  • Ability warrior bladestorm.png Storm of Iron — The Mastersmith performs a whirlwind attack that deals physical damage to all nearby targets. Hurls bolts of lightning at random targets when used that deal a splash of nature damage. Hurls multiple Storm Hammers instead if used by Tubulon.
    • Storm of Hammer — Deals a splash of nature damage when it strikes. Storm Hammers persist for a time, dealing periodic lightning damage to all nearby players. These hammers cannot be used by players.
  • Priest spell leapoffaith a.png Lightning Step — The Mastersmith instantly teleports to a random target's location in a bolt of lightning. When he reappears, all players at the location are knocked back and take a burst of nature damage. Spawns a Storm Field at the caster's original location when used by Great Typhanon.
    • Storm Fields — Surrounds the area in a crackling field of lightning that deals periodic nature damage to anyone standing in it.
  • Spell shadow mindbomb.png Tracking Bomb — The Mastersmith launches a Tracking Bomb at a random target, which will pursue them for a short time and then detonate, knocking anyone they hit into the air and dealing a blast of flame damage. Tracking Bombs leave behind a trail of flame underneath them when used by Jerakon.
    • Flame Trail — Deals periodic flame damage to anyone standing in them.
  • Spell shaman ancestralawakening.png Eternal Fury — The Mastersmith will absorb all damage as long as he has any energy. Absorbing enough damage will cause him to lose a small amount of energy.
  • Ability mage firestarter.png Burning Down — The Mastersmith is rapidly losing Forge energy over time. Burning Down deals periodic blightsear damage to all players. Increases in damage as his energy lowers.

Strategy

The objective of Phase One is to cause all 1000 points of Forge energy to end up on a single Mastersmith by countering their abilities. When a single Mastersmith acquires all 1000 points, phase two begins. In phase two the Mastersmith's health must be reduced to 0, and his abilities will depend on which Mastersmith it is.

Heroic Difficulty Heroic Mode

  • Spell fire incinerate.png Wrath of the Fallen — When a Mastersmith revives, they will gain a stack of Wrath of the Fallen , increasing their damage. Persists for the entire fight.
  • Inv misc bone humanskull 01.png Unending Fury — In Phase Two, the three inactive Mastersmiths will revive and hover overhead, casting the following abilities.
    • Burilion  —  Periodically drops to a random location and casts Blaze of Glory.
    • Tubulon —  Periodically casts Hurl Storm Hammer. These hammers cannot be used by players.
    • Great Typhanon  —  Periodically casts Tracking Bomb.
    • Jerakon  —  Frequently casts Lightning Bolt.

Achievement

  • One and One and One and One - Defeat all four of the Mastersmiths as the final opponent of the Mastersmiths encounter.

Quotes

Burilion

Aggro
  • Shatter the intruders!
Special
  • You want me to put the hammer down?
Killing a Player
  • So petty! And tiny!
Phase Two Begins
  • So speaks the storm!
Death
  • Faaatherr...!

Tubulon

Aggro
  • An 'ere we go!
Special
  • Heads up!
Killing a Player
  • Ya great nancy!
Phase Two Begins
  • Ah'm going ballistic!
Death
  • Och, an'm havin' a bad day...

Great Typhanon

Aggro
  • A storm is coming!
Special
  • Thunder!
  • Lightning!
Killing a Player
  • Don't stand tall in a thunderstorm...
Phase Two Begins
  • Thunder and lightning!
Death
  • The work must be finished...

Jerakon

Aggro
  • To the furnace with you!
Special
  • I'll melt you down!
Killing a Player
  • Blackened and burnt!
Phase Two Begins
  • The inferno will consume you!
Death
  • Burnt out...