User:CCRyder95/Maw of Balor
The Maw of Balor is a 5 player dungeon for The Waking Dream, located in Vorlassar Sierra. It takes place entirely within the cavernous insides of the summit giant, Balor, who was awakened during your journey through Vorlassar to engage with the forces of the Emerald Nightmare. After battling the equally-colossal skinless one, Naziir, Walker of Worms, the giant has been rendered comatose as the Nightmare hollows out its heart from within.
Maw of Balor | |||
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Location | Vorlassar Sierra | ||
Race(s) |
Harvestmen Dread Tick Satyr Earth Elementals Worms Skinless Ones | ||
End boss | Naziir, Walker of Worms | ||
Instance info | |||
Type | Dungeon | ||
Player limit | 5 | ||
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Background
Due to the efforts of the Emerald Vanguard, the enormous Summit Giant, Balor, was roused from his sleep to enact judgement on the forces of Nightmare that pervaded Vorlassar Sierra. Yet, in doing battle with Naziir, the Walker of Worms, the Living Mountain has fallen. The Skinless One cheated, splitting itself into a tide of coiling beasts that burrowed through the giant's chest, sapping it's strength. Now, Balor lays slumped across the sierra, comatose, as the worms wind their way through his cavernous body, spreading Nightmare corruption in their wake. Naziir has entwined his heart in living tangles of madness, flooding both his thoughts and the hollows of his body with N'Zoth's deafening whispers. Should he succumb, the foundation of the Dream will split underneath the rage and sorrow of it's once proudest defender.
Players will enter through Balor's mouth and battle through the giant's cavernous insides to root out the infection within. Standing against them are not only the forces of Nightmare that have grown like pustulant abscesses but Balor's very own elemental immune system, driven mad by the chaos of the Naziir's assault.
Encounters by Area
Bosses | Monsters |
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Storyline
The Maw
Bowels of the Giant
Crystal Viscera
The Wound
Lodenspine
Chamber of the Heart
Notes
Aesthetic Notes: The Maw of Balor combines the organic shapes and colors one would find typical in a giant creature, such as Nespirah in Vash'jir. However, these are counterbalanced by making them out earthen and wooden materials. His stomach resembles a zen garden of placid green waters and waterfalls with mossy stones rising up out of it. The walls are crystalline or veined with silvery minerals, while vessels of great tree roots sheathed in pure waters wind in and out of the cavities. Wooden and gemstone organs protrude from the walls that thump and beat. It makes it seem like a living, visceral environment, but in a decidedly non-nauseating way.