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Thrown weapons were a type of ranged weapon that caused physical damage.


Although Thrown weapons never used ammo (which was removed in 4.0.1), there have been different attempts at making thrown weapons "limited" in a similar manner to how the usage of a gun was limited to the number of bullets the player had. Among the ways Throw-weapons have functioned are:

  • Charges: Often, a purchased common-quality weapon would have 200 charges, losing one charge each time the player threw it.
  • Durability: The weapon would use its own durability as "charges", losing one point of durability each time the player threw it. It could thus be "recharged" by repairing it.
  • Invulnerability: Current thrown weapons have no durability, no charges, and do not suffer any kind of reduction or damage when being used.


Thrown weapons made use of the [Throw] ability which is known by all rogues, warriors, and hunters.

Rogue Rogues

  • The rogue-abilities [Deadly Throw] and [Fan of Knives] require an equipped thrown weapon.
  • A Rogue can apply poisons to his/her thrown weapon, which gives the weapon the ability to apply the damage and/or debuff caused by the selected poison. The proper poison coupled with Fan of Knives is a Rogue's main method of generating AoE-damage.

Warrior Warriors

Warriors can make use of a few thrown weapons, though they are mostly useful for stats.

Hunter Hunters

Hunters are no longer able to use thrown, but benefited stat-wise from most thrown weapons when they could (as Hunters use many of the stats also used by Rogues). However, they had little use for them as thrown weapons occupy the same equipment slot as bows, guns, and crossbows which serve as the primary weapons for a Hunter. This is due to how Shooting differs from Throwing.


Patch changes

  • Mists of Pandaria Patch 5.0.4 (2012-08-28): Thrown items removed.
  • Cataclysm Patch 4.3.0 (2011-11-29): Now have durability.
  • Cataclysm Patch 4.0.1 (2010-10-12): Hunters no longer can equip Thrown items.
  • Bc icon.gif Patch 2.0.1 (2006-12-05): Thrown weapon items no longer stack, but use durability instead. One unit of durability is lost per throw, and these items can be repaired.

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