Eclipse
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- "solar" redirects here. For lore on solar magic, see solar magic.
- For other uses, see Eclipse (disambiguation).
Eclipse | |
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Properties | |
Class | Druid |
Other information | |
Improvements | [Balance of All Things], [Cenarius' Might], [Moon and Stars], [Nature's Grace], [Solstice], [Soul of the Forest], [Stellar Innervation], [Sundered Firmament], [Umbral Intensity] |
Related buffs | |
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Eclipse is a row 1 Balance druid talent. It provides a pair of effects that are interlinked with two of their casted spells, [Wrath] and [Starfire].
Casting one of those spells twice grants an effect that empowers the opposite type of spell for a short duration, and both types of Eclipse also increase the spell damage appropriate for the empowered spell.
Tips and tactics
- Because of the mechanics of multi-school damage, any abilities with the astral damage type will get a damage bonus from either type of eclipse. Notable astral spells include both of the main Astral Power spenders, making either type of Eclipse a good time to use those spender abilities.
Improvements
- [Solstice] increases frequency of [Shooting Stars] in approximately the first third of an eclipse.
Notes
- Prior to patch 7.0.3, the Eclipse Bar was the secondary resource of Balance druids, requiring the generation of 100 Solar or Lunar energy to achieve the related buffs.
Patch changes
- Hotfix (2023-11-28): Will now properly track your [Wrath] and [Starfire] casts if Eclipse ends while you are Cycloned.
- Hotfix (2023-07-24):
- Eclipse (Solar) gained from [Celestial Alignment] and [Incarnation: Chosen of Elune] increases Nature damage dealt in PvP by 10% (was 15%).
- Eclipse (Lunar) gained from Celestial Alignment and Incarnation: Chosen of Elune increases Arcane damage dealt in PvP by 10% (was 15%).
- Hotfix (2023-05-08): Solar Eclipse now increases Wrath damage by 40% (up from 20%).
- Patch 10.0.5 (2023-01-24):
- Lunar Eclipse no longer increases the critical strike chance of Starfire.
- Lunar Eclipse now increases the damage Starfire deals to nearby enemies by 30%.
- Hotfix (2022-11-22): Fixed an issue where Lunar Eclipse increased the damage of [Wild Mushroom].
- Patch 10.0.0 (2022-10-25): Now a row 1 Balance talent (was a level 11 Balance ability). Eclipse buffs redesigned and no longer occur in alternation. Solar Eclipse: Nature spells deal 15% additional damage and Wrath damage is increased by 20%. Lunar Eclipse: Arcane spells deal 15% additional damage and Starfire critical strike chance increased 20%.
- Old: Solar Eclipse reduces Wrath's cast time by 8% and increases its damage by 20%. Lunar Eclipse reduces Starfire's cast time by 8% and increases its damage by 20%.
- Old: Solar Eclipse reduces Wrath's cast time by 8% and increases its damage by 20%. Lunar Eclipse reduces Starfire's cast time by 8% and increases its damage by 20%.
- Hotfix (2021-03-15): Fixed an issue where Eclipse would break invisibility potion effects.
- Hotfix (2020-11-19): Eclipse now correctly activates if two Starfires are cast simultaneously using Owlkin Frenzy.
- Patch 9.0.1 (2020-10-13): Re-added at level 11 (was 10). Eclipse passive has been redesigned and works with [Balance Affinity]: Casting 2 Starfires empowers Wrath for 15 seconds. Casting 2 Wraths empowers Starfire for 15 seconds. These Eclipses occur in alternation.
- Eclipse (Solar): Wrath cast time reduced by 15% and damage increased 20%.
- Eclipse (Lunar): Starfire cast time reduced by 15% and increases the critical strike chance of Starfire by 20%.
- Old: You are inspired by the power of the moon and the sun, causing the damage of your Lunar and Solar spells to be increased by up to 30%, based on how close your Balance Energy level is to the appropriate side.
- Patch 7.0.3 (2016-07-19): Removed.
- Hotfix (2014-11-15): Resolved an issue where the balance cycle may incorrectly force the Druid to stand up.
- Hotfix (2014-11-13): Resolved an issue where the Eclipse indicator in the UI can sometimes not match the Druid's current Balance power.
- Patch 6.0.2 (2014-10-14): Redesigned. Lunar and Solar Energy now cycle on a timer rather than from spell casts, increasing the damage of your Lunar and Solar spells by up to 30% based on the progress of the Eclipse Bar.
- Previous effect: Your Wrath now generates Lunar Energy and your Starfire now generates Solar Energy. When you reach 100 Solar Energy you will trigger a Solar Eclipse, increasing all Nature damage by 15%. When you reach 100 Lunar Energy you will trigger a Lunar Eclipse, increasing all Arcane damage by 15%, transforming your Hurricane spell into Astral Storm. When triggered, both Lunar and Solar Eclipse grant 15% spell haste for 15 sec and energize you for 50% of your maximum mana.
- Previous effect: Your Wrath now generates Lunar Energy and your Starfire now generates Solar Energy. When you reach 100 Solar Energy you will trigger a Solar Eclipse, increasing all Nature damage by 15%. When you reach 100 Lunar Energy you will trigger a Lunar Eclipse, increasing all Arcane damage by 15%, transforming your Hurricane spell into Astral Storm. When triggered, both Lunar and Solar Eclipse grant 15% spell haste for 15 sec and energize you for 50% of your maximum mana.
- Patch 5.4.0 (2013-09-10): Now energizes the Druid for 50% of their maximum mana when triggered, up from 35%.
- Hotfix (2012-10-01): Starsurge casts that trigger an Eclipse now deal the correct amount of damage.
- Hotfix (2012-09-14): Eclipse should no longer provide bonus damage after it fades.
- Patch 5.0.4 (2012-08-28): Lunar Eclipse now additionally converts [Hurricane] into [Astral Storm]. Both buffs now also grant 15% spell haste for 15 seconds and restore 35% of maximum mana.
- Patch 4.1.0 (2011-04-26): The direction of the Eclipse bar now resets after the druid dies and resurrects.
- Patch 4.0.1a (2010-10-26): The pointer on the Eclipse Bar indicates where it goes to after the next Starsurge.
- Patch 4.0.1 (2010-10-12): Reworked into the Eclipse Bar, a resource mechanic for Balance druids at level 10 (was a tier 9 Balance talent).
- Old: When you critically hit with Starfire, you have a 33/66/100% chance of increasing damage done by Wrath by 40%. When you critically hit with Wrath, you have a 20/40/60% chance of increasing your critical strike chance with Starfire by 40%. Each effect lasts 15 sec and each has a separate 30 sec cooldown. Both effects cannot occur simultaneously.
- Old: When you critically hit with Starfire, you have a 33/66/100% chance of increasing damage done by Wrath by 40%. When you critically hit with Wrath, you have a 20/40/60% chance of increasing your critical strike chance with Starfire by 40%. Each effect lasts 15 sec and each has a separate 30 sec cooldown. Both effects cannot occur simultaneously.
- Patch 3.3.3 (2010-03-23): The two buffs granted by the Eclipse talent are now named more clearly. [Wrath] procs Eclipse (Lunar) and [Starfire] procs Eclipse (Solar). Previously, they were both named just "Eclipse".
- Patch 3.3.0 (2009-12-08): This effect will not activate again within 15 seconds of either type of Eclipse effect firing, in addition to the existing 30-second cooldown for each type of Eclipse. In addition, Eclipse now grants a 40% critical strike chance to Starfire and 40% increased damage to Wrath, up from 30%.
- Patch 3.2.0 (2009-08-04): The Starfire and Wrath buffs from this talent are now on separate 30 second cooldowns. In addition, it is not possible to have both buffs active simultaneously.
- Patch 3.1.0 (2009-04-14): The benefit to Wrath triggered by casting Starfire has been increased to 30% bonus damage.
- Patch 3.0.3 (2008-11-04): Buff duration extended to 15 sec and bonuses doubled. The cooldown has been increased to 40 seconds.
- Patch 3.0.2 (2008-10-14): Added.
External links
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es:Eclipse