Mr. Smite
Mr. Smite | |||||||
---|---|---|---|---|---|---|---|
Title | <The Ship's First Mate> | ||||||
Gender | Male | ||||||
Race | Tauren (Humanoid) | ||||||
Level | 20 | ||||||
Class | Pirate | ||||||
Reaction | Alliance Horde | ||||||
Affiliation(s) | Defias Brotherhood | ||||||
Occupation | First mate | ||||||
Location | Ironclad Cove, Deadmines | ||||||
Status | Deceased | ||||||
|
Mr. Smite was an elite tauren who could be found in the Deadmines. Mr. Smite was the first mate under Captain Greenskin.
He enjoyed playing with his victims, making them believe they could win, while gradually wielding increasingly deadly weapons. The weapons used were [Thief's Blade], [Smite's Reaver], and [Smite's Mighty Hammer].[1]
Adventure Guide
As Captain Greenskin's first mate, Smite is tasked with keeping the crew on their toes. Smite is a skilled weaponmaster, trained in all manner of slicing, bashing, and the occasional piercing shot.
Cataclysm
In a vision of the past accessed through Thoralius' [Incense Burner], Mr. Smite' body can be seen on the ramp leading to the boat.[2]
Mists of Pandaria
In the Vale of Eternal Blossoms on Pandaria, a tauren named Yorik Sharpeye has a chance to drop [Mr. Smite's Brass Compass], which allows players to turn into their favorite first mate. How someone on a lost continent was able to obtain something from a dead member of the Defias Brotherhood is unknown, and it is speculated that Yorik is, in fact, a disguised Mr. Smite. Even their voices are the same and when aggroed he recognizes the player, presumably from the Deadmines. Next to Yorik is a small ship toy, likely a reference to the Deadmines vessel.
Strategy
Smite is accompanied by two rather tough, stealthed bodyguards that should be polymorphed by a mage, if possible. You generally have to deal with them first while occupying Smite with the tank. Once he is damaged enough, Smite will War Stomp your party and run back to a chest for a stronger weapon. The War Stom lasts 7 seconds and will occur twice during the fight, at 66% and 33% health. After the first stomp, Smite switches to dual reavers, and after the second stomp he switches to his hammer. He still takes damage from DoTs during the stuns, and it is possible to kill him during them in that manner.
It is recommended that the two adds be killed before trying to kill Smite, while main tank is focusing on Smite, otherwise they will keep beating on your party while your party is stunned by his stomp.
If you don't want to be left helpless due to Smite's stomp, it is possible to stun him before 66% and 33% and bring his life down far enough to escape the stomp.
One handy trick against this boss is to have the fastest party member pull Smite back to the end of the dock, then have the main tank keep him busy while the rest of the group burns off his guards. When he uses his stomp ability, he will have to run all the way back to the chest to retrieve his next weapon. If his guards are down, this will give the group time to heal up before he returns. If you have enough DoTs stacked on him during this time, it is possible for him to die during the trip, or he could even perform another War Stomp on the return trip, refreshing the stun on the group as he runs back to grab his hammer.
Abilities
Original
- Smite Slam — Inflicts 50 damage to an enemy, stunning it for 3 sec.
- Smite Stomp — Stuns all enemies within 45 yards for 10 sec.
- Thrash — Gives the caster 2 extra attacks.
Classic Timewalking
Stage 1: Let's Duel
Mr. Smite equips his Thief's Blade, ready to duel the intruders.
- Nimble Reflexes — When engaged in melee, Mr. Smite has a chance to increase his parry chance by 75% for 6 sec.
- Pistol Shot — Mr. Smite fires his pistol at a distant target, inflicting 13 Physical damage.
Stage 2: I'll Have to Improvise
At 70% health Mr. Smite stomps, stunning all players. He then equips a reaver in each hand, increasing his damage done by 5% and granting him additional attacks.
- Pistol Shot — Mr. Smite fires his pistol at a distant target, inflicting 13 Physical damage.
Stage 3: Now I'm Angry
At 35% health Mr. Smite stomps, stunning all players, and equips his mighty hammer, increasing his damage done by 10% but reducing his attack speed by 60%.
- Smite Slam — Mr. Smite brings down his hammer on his current target, inflicting 80 Physical damage and stunning the target for 1.5 sec.
- Pistol Shot — Mr. Smite fires his pistol at a distant target, inflicting 13 Physical damage.
Quotes
- Entering Ironclad Cove
- You there, check out that noise!
- We're under attack! A vast, ye swabs! Repel the invaders!
- At 70%
- You landlubbers are tougher than I thought. I'll have to improvise!
- At 35%
- D'ah! Now you're making me angry!
Loot
[Smite's Mighty Hammer] | Buccaneer's Bludgeon | |||
[Smite's Reaver] | [Thief's Blade] | |||
Smite's Pistol | Defias Cuirass | |||
Thief's Gloves | Blackguard Slippers |
In Hearthstone
Mr. Smite appears as a legendary card in the United in Stormwind expansion of Hearthstone. The flavor text reads: "Please, Mr. Smite was my father. Call me Yorik."
Trivia
- During [5-30] A Vision of the Past, his corpse appears on the ground.
- He was one of the very few tauren bosses.
- Smite is voiced by Marc Graue.
- He is referenced by Sister Might. Their names rhyme, and her quote is a copy of one of his.
Speculation
This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.
|
Due to his dark coloring and personality, it has been suggested that he may have been a Grimtotem like Hapana, another Grimtotem who turned to piracy.
Gallery
In Warcraft Rumble.
Mr. Smite in the Hearthstone: Deadmines cinematic trailer.
Patch changes
- Patch 11.0.5 (2024-10-22): Re-added as a Timewalking boss.
- Patch 4.0.3a (2010-11-23): Encounter removed. Body seen during [5-30] A Vision of the Past.
See also
References
External links
#1 | #2 | #3 | #4 |
---|---|---|---|