- For lore about churches, see Church.
|
Race |
Human |
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Statistics |
---|
Hit Points |
700 |
---|
Armor |
0 2 (1 upgrade) 4 (all upgrades) |
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Basic Damage |
N/A |
---|
Range |
N/A |
---|
Decay Rate |
N/A |
---|
Production Related |
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Gold |
800 |
---|
Lumber |
500 |
---|
Requires |
Lumber Mill |
---|
Build time |
2000 |
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Campaign |
---|
Unlocked in |
Kyross |
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Housed here are the holy men of Azeroth, as the church provides a place for them to commune with the people of the land. This is the only place where clerics will come together for their ceremonies, and many can be recruited here to assist in ridding the land of the hellspawned Orcs. A tithe must be made to the church for their services in order that new clerics may be trained, and other sites made sacred. A Church must be built entirely of a rare wood known as Holyoak, hence a lumber mill must be active to specially cut and prepare this sacred wood. Also, clerics continue training here to increase their understandings of the spiritual forces. When they are enlightened by a new revelation, the kernel of that knowledge is sown among all followers of the faith, and it blossoms into the minds of all clerics throughout the lands.[1]
Information
Churches are used to train Clerics. They also allow you to research their spells.
Upgrades Provided
- Research Healing
- Unlocks the spell Healing
Research Cost |
Researched At |
Upgrade Time |
Unlocked (Campaign)
|
750 |
Church |
120 |
Kyross
|
- Research Far Seeing
- Unlocks the spell Far Seeing
- Research Invisibility
- Unlocks the spell Invisibility
Research Cost |
Researched At |
Upgrade Time |
Unlocked (Campaign)
|
3000 |
Church |
120 |
The Black Morass
|
Upgrades
- Upgrade Shield Strength
- Increases the armor of all your units and buildings by 2
Research Cost |
Researched At |
Upgrade Time
|
750 |
Blacksmith |
120
|
- Upgrade Shield Strength
- Further increases the armor of all your units and buildings by 2
Research Cost |
Researched At |
Upgrade Time
|
1500 |
Blacksmith |
120
|
See also
References