Zskera Vault: Az

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NeutralZskera Vault: Az
Start Pathfinder Jeb [29.1, 53.1]
End Pathfinder Jeb [29.0, 57.0]
Level 70 (Requires 70)
Category The Forbidden Reach
Experience 9,500
Reputation +250 Dragonscale Expedition
Rewards 28g 9s
Previous N [70] Exploring Our Past
Next N [70] The Scary Vault of Ur
Zskera Vault: Az

Zskera Vault: Az is the first of the Zskera Vaults in the Forbidden Reach. It contains 28 doors, each needing a  [Zskera Vault Key]. Next week players explore N [70] The Scary Vault of Ur.

Objectives

Enter and explore Zskera Vault: Az.

Description

We have discovered a series of vaults below the island. Neltharion hoarded treasures, accumulated knickknacks, and stashed away the results of his failed experiments.

When I say he's a hoarder, I'm not kidding! He filled chamber after chamber, and in time, they were all forgotten... until now. Treasure awaits us behind these locked doors! Also, the occasional deathtrap. Also, treasure! Now we have the keys to unlock those doors.

Rewards

You will receive:

Progress

Vault Weaver

Have you explored the vault?

Completion

Well done. As long as we keep finding keys, we can keep exploring. In a few days, I'm sure we'll explore another vault.

I think the names of these vaults are numbered. Az, Ur, Ix, Kx... those words must mean something. Don't get me wrong, I'm focused on the treasure, but I wouldn't mind learning a thing or two along the way... or is it "a thing or Ix"? Maybe it is.

Notes

Before going in, pick up N [70] The Keys You Need from Pathfinder Tacha, N [70] One Dragon's Junk... from Voraxian, and N [70] Authentic Authorization from Cataloger Wulferd.

Then speak with Jeb again:

The island has many secrets beneath the surface I aim to discover them all.
Gossip How can I find more Zskera Vault Keys?
Someone made off with a bunch of our keys! We're going to need them back if we're going to explore the vaults.
Take a quick look around the Forbidden Reach. See if you can find anyone or anything that's taken the keys. It might take some force to get them back.
Gossip (Quest) Let's explore Zskera Vault Az.
The player enters Zskera Vault: Az.

On the other side of the loading screen:

Pathfinder Jeb says: I think we're the first to visit these vaults in a long while.
Jeb and Tacha run downstairs.

Jeb has gossip:

<Pathfinder Jeb is closely studying a half-drawn map.>
The scouts did a good job mapping out this area before our arrival.
Lots of detail, although I'm not certain how to interpret this sad monkey face yet...
That very ominous skull up in the mountainside, on the other hand? I can guess what that means.

As does Tacha:

I hope you came prepared. I expect many dangers here.
Gossip Tell me more about Zskera Vault Keys.
We need vault keys to open the doors inside Zskera Vaults. Then we can get to the treasures inside!
You should search the Forbidden Reach. See if you can find more keys. The more keys we have, the more treasure we can get!

Head further downstairs:

Pathfinder Tacha says: We have your back <name>.

Jeb and Tacha serve as bodyguards. Clear out the Vault Weaver guarding the entry to the big chamber, then the elite spider Terrorachna in the center of the room. Once clear, counterclockwise from the south is a Reagent Pot which contains some  [Awakened Air], the  [Odd Device] for N [70] One Dragon's Junk... is on a crate in the southwest, an an Unusual Ring is on the ground in the southeast. It starts N [70] The Forgotten Ring.

After using the web rope to get upstairs and opening one (but only one!) of the locked doors, turn in to Jeb to stop Terrorachna from respawning. Then head back to the surface to pick up N [70] What's Behind The Next Door, which requires players to open three additional doors.

After opening the first vault door:

Pathfinder Tacha says: Yes! Lost fortunes revealed, we need to open more doors!

Upon approaching Jeb after opening the first vault door

Pathfinder Jeb says: Keep searching, see what you can find in some of these rooms.
Pathfinder Jeb says: This vault is just the start! Imagine what the others may contain.
Pathfinder Jeb says: It will take days to catalog everything in this vault!
Earthcaller Yevaa and Immutable Ortez

On the third level (use the Positional Displacer to reach it!), Earthcaller Yevaa and Immutable Ortez have smashed down a vault door. Yevaa offers N [70W] Primordial Answers. She also has gossip:

Never doubt the bond of the earth.
It is steadfast and supports us in all our actions.
Gossip How did you get here?
One can achieve incredible things with the aid of the elements.
In other words, Oretz smashed the doors down!

Utility lootables

The rooms are randomized per-player per-week, so here are some generic suggestions:

Open one of the doors accessed via the web ropes to find the Flask of Windward Steps, which allows jumping between platforms via an Extra Action Button. Other useful finds include the Energized Circlet, which provides a player-centered light source, the Reflective Arcane Ward and Protective Ward of Flames, which reflect their respective elements, and the Positional Displacer, granting a throwable teleport target, which can be used to reach the third and fourth levels of vaults.

  • Energized Circlet — A circlet of light that enables the wearer to see smaller objects that maybe[sic] missed. Only usuable within the Zskera Vaults. Untimed buff
  • Plague Infused — Health increased by 300%. Movement speed reduced 30%. Cannot mount. 3 min debuff
  • Windward Steps — A gust of wind hurls you forward 60-min buff (3 sec cooldown)
  • Lowering Chain - triggers a boss emote: Somewhere a chain-bound chest has been lowered.
  • Positional Displacer — Mysterious device that allows you to teleport to it's location after throwing it. 60 min buff. On use, replaces the Extra Action Button with... (15 sec cooldown)
    Positional Relocation Unlimited yd range — Teleport to current location of the Positional Displacer (15 sec cooldown)
  •  [Powerful Flask of Renewal] - 30% health, 5 minute cooldown, 2-hour duration on item
  • Protective Ward of Flames — Protects wearer from fire damage within the Zskera Vaults as well as having a chance to inflict Fire damage to enemies. 11 minute buff.
  • Reflective Arcane Ward — Protects wearer from arcane damage within the Zskera Vaults as well as having a chance to inflict Fire damage to enemies. 11 minute buff.

Room overview

Air
Contains a Raging Windlord, the Flask of Windward Steps, and a Primordial Wind Cache ( [Echoing Thunder Stone])
Arcane
An arcane sentry with truesight (needs Reflective Arcane Ward) and a Primordial Arcane Cache
Blood
A Forgotten Research, a Powerful Flask of Renewal, an Odd Circular Object, and a Primordial Blood Cache
Bone/Decay
Contains three Bone Piles that spawn Disturbed Bones skeletal dracthyr, Primordial Decay Cache ( [Necromantic Death Stone]), and a  [Prismatic Fragment]
Engineering
Positional Displacer (throwable teleport target), Broken Waygate, Arcane Device/Twilight Strength (+5% stats/-10% health for 15 min)
Fire
A fire-covered floor (needs Protective Ward of Flames), a Primordial Fire Cache, and a Searing Chest
Gold
Animated Riches, two or three Gold Piles, a Primordial Gold Cache, and a Mysterious Chest
Ice
A Frozen Guardian, a Primordial Water Cache, and two Ice Spikes
Jeweler
Primordial Jeweler's Table, Two Crystal Baskets, two Prismatic Fragments, and an Experimental Melder
Paint
Energized Circlet, Supply Trunk, two Balloon Boxes, Reagent Pot, Primordial Paint Cache
Plague
Failed Potion of Plague
Spider
A Vault Lurker, web wraps
Stone
An Unfinished Stone Golem, a Primordial Earth Cache ( [Shining Obsidian Stone]), and a Cart of Crushed Stone
Several Stone Encasements blocking chests requiring Stone Dissolver, spawns Stone Sentinels
Water
Unkempt Aquarium

Some generic lootables are in the gallery below:

Loot

Progression

  1. N [70] Helping Hand and Claw
  2. N [70] Exploring Our Past
  3. N [70] Zskera Vault: Az
  4. N [70] The Scary Vault of Ur
  5. N [70] Zskera Vault: Ix
  6. N [70] Zskera Vault: Kx
  7. N [70] More Doors To Open

Patch changes

External links