Warcraft III creep abilities
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This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.
This page is used to archive the abilities used by creeps in Warcraft III.
Spells and abilities
Abolish Magic (Autocast)
- Dispels positive buffs from enemy units, and negative buffs from friendly units.
- Deals 300 damage to summoned units.
Mana Cost |
---|
75 |
Animate Dead
- Raises 6 dead units in an area to fight for the Death Knight.
- Unlike the Death Knight's Animate Dead, the raised units are vulnerable.
Duration | Cooldown | Mana Cost |
---|---|---|
120 sec. | 240 sec. | 250 |
Bash (Passive)
- Gives a 15% chance that an attack do 25 bonus damage
- and stun the opponent for 2 seconds.
Bloodlust (Autocast)
- Increases a friendly unit's attack rate by 40% and movement speed by 25%.
Duration | Cooldown | Mana Cost |
---|---|---|
40 sec. | 8 sec. | 75 |
Brilliance Aura (Passive)
- Gives additional mana regeneration to nearby friendly units.
Cannibalize
- Consumes a nearby corpse to heal 10 hit points per second. It takes 33 seconds to fully consume a corpse.
Carrion Swarm
- Sends a horde of bats to damage enemies.
Chain Lightning
- Hurls a bolt of damaging lightning at a target enemy that jumps to nearby enemies. Each jump deals 25% less damage.
Effect |
---|
100 damage, jumps 4 times |
Cleaving Attack (Passive)
- Attacks strike with such force that they damage multiple enemies.
- The radius is 15.
Effect |
---|
25% of damage is splash. |
Cold Arrows (Autocast)
- Adds bonus cold damage to an attack and slows target, but drains mana with each shot fired.
Command Aura (Passive)
- Gives 10% extra damage to nearby friendly units.
Cripple
- Reduces movement speed by 75%, attack rate by 50%, and damage by 50% of a target enemy unit.
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Critical Strike (Passive)
- Gives a 20% chance to do 2 times normal damage on an attack.
Curse (Autocast)
- Curses a target enemy unit, causing it to have a 33% chance to miss on an attack.
Death Coil
- A coil of death that can damage an enemy living unit or heal a friendly undead unit.
Cooldown | Effect |
---|---|
8 sec. | Damages 200 or Heals 400 HP |
Devotion Aura (Passive)
- Gives additional armor to nearby friendly units.
Effect |
---|
+3 to Armor |
Devour
- Consumes a target unit, slowly digesting it and dealing 5 damage per second to it.
- If the creep is killed while the consumed unit is still digesting, the unit that was devoured will pop out.
Dispel Magic
- Removes all buffs from units in a target area.
- Deals 200 damage to summoned units.
|
Ensnare
- Causes a target enemy unit to be bound to the ground so that it cannot move for 10 seconds.
- Air units that are ensnared can be attacked as though they were land units.
Duration | Cooldown | Targets Allowed |
---|---|---|
10 sec. | 10 sec. | Air, Ground, Non-Hero |
Entangling Roots
- Entangled Units are unable to attack, though they can still cast spells.
Duration | Targets Allowed | Effect |
---|---|---|
10 sec. | Ground, Non-Hero | Immobilizes, disarms, and deals 10 damage/sec. |
Envenomed Weapons (Passive)
- Adds an additional poison effect to attacks.
Duration (Hero) | Effect |
---|---|
20 (10) sec. | 2 damage/sec. |
Evasion (Passive)
- Gives 15% a chance to avoid attacks.
Faerie Fire
- Reduces a target enemy unit's armor by 4 and gives vision of that unit.
|
Firebolt
- Hurls a fiery bolt that stuns a target enemy unit.
Duration | Cooldown | Range | Effect |
---|---|---|---|
2 sec. | 8 sec. | 80 | 100 damage and stun. |
Frenzy (Autocast)
- Increases this unit's attack rate by 40% and movement speed by 25%.
Duration | Cooldown | Allowed Targets |
---|---|---|
20 sec. | 30 sec. | Self |
Frost Armor (Autocast)
- Creates a shield of frost around a target friendly unit.
- The shield adds armor and slows melee units that attack it.
Cooldown | Effect |
---|---|
5 sec. | Adds 3 armor, 5 seconds of cold |
Frost Bolt
- Throws a magical shard of ice at a target enemy unit.
Frost Nova
- Blasts enemy units around a target enemy unit with a wave of damaging frost that slows movement by 50% and attack by 25%.
Duration | Effect |
---|---|
4 sec. | 50 target damage, 50 nova damage |
Hardened Skin
- Reduces all attacks on the unit by 12 damage.
- Attacks cannot be reduced below 3 damage.
Heal (Autocast)
- Heals a target friendly non-mechanical wounded unit.
Effect |
---|
Heals 12 HP. |
Healing Wave
- Calls forth a wave of energy that heals a target and bounces to nearby friendlies.
- Each bounce heals 25% less damage.
Effect |
---|
Heals 215 damage, jumps 4 times |
Hide
- Lie in wait for enemies without attacking (Will respond to attacks).
- Units will hold position and hold their fire, so when they are Shadowmelding, they will not break their own invisibility.
- It's very handy for running away from a battle. The Hide ability is disabled during the day.
- Requires 1.5 seconds to Fade.
Howl of Terror
- Emits a terrifying howl that reduces nearby enemy units' attack damage.
Duration | Mana Cost | Area of Effect | Effect |
---|---|---|---|
10 sec. | 100 | 80 | 25% damage reduction. |
Hurl Boulder
- A magical boulder is thrown at an enemy unit, causing 100 points of damage and stunning the target for 2 seconds.
Duration | Cooldown | Range | Effect |
---|---|---|---|
2 sec. | 8 sec. | 80 | 100 damage and stun. |
Immolation
- Engulfs this unit in flames, causing 10 damage per second to nearby enemy land units.
Drains mana until deactivated.
Mana Cost | Area of Effect | Effect |
---|---|---|
25 + 7/sec | 220 | 10 damage/sec |
Inner Fire (Autocast)
- Increases a target friendly unit's damage by 10% and armor by 5.
|
Lightning Shield
- Forms a shield of electricity around a target unit,
- dealing 20 damage per second to units around it.
Cooldown |
---|
8 sec. |
Mana Burn
- Sends a bolt of negative energy that burns a target enemy unit's mana. Burned mana combusts, dealing damage to the target equal to the amount of mana burned.
Cooldown | Range | Effect |
---|---|---|
9 sec. | 45 | Burns 100 mana. |
Mana Shield
- Creates a shield that absorbs damage by using the Sea Witch's mana.
- Blocks 100% of incoming damage.
Permanent Immolation (Passive)
- Burns nearby enemy units for 10 points of damage per second.
Area of Effect | Allowed Targets | Effect |
---|---|---|
22 | Ground, Enemy, Neutral, Organic | Deals 10 damage per second to nearby units. |
Pulverize (Passive)
- Gives a 20% chance that an attack will deal 40 damage to nearby enemies.
|
Area of Effect | Effect |
---|---|
15 | 40 damage. |
25 | 20 damage. |
Purge
- Removes all buffs from a target unit, and slows its movement speed by a factor of 5.
- Purged units will slowly regain their movement speed over 5 seconds.
- Deals 400 damage to summoned units.
Duration | Cooldown | Effect |
---|---|---|
5 sec. | 5 sec. | Spells removed, Movement Speed slowed, 400 damage to summoned units. |
Rain of Fire
- Calls down waves of fire that damage units in an area. Each wave deals 25 damage. Lasts for 6 waves.
Cooldown | Mana Cost | Range | Area of Effect | Effect |
---|---|---|---|---|
12 sec. | 125 | 80 | 20 | 6 waves at 25 damage each. |
Raise Dead (Autocast)
- Raises 2 Skeleton Warriors from a corpse.
Cooldown |
---|
12 sec. |
Reincarnation (Passive)
- When killed, this unit will come back to life.
- Reincarnation has a 240 second cooldown.
Rejuvenation
- Heals a target friendly unit for 400 hit points over 12 seconds.
Cooldown |
---|
None |
Resistant Skin (Passive)
- Reduces the duration of negative spells and renders the unit immune to certain spells.
Roar
- Gives friendly units around the unit a 25% bonus to damage.
Searing Arrows
- Adds bonus fire damage to an attack against enemies, but drains mana with each shot fired.
Shockwave
- A wave of force that ripples out from the unit, causing damage to land units in a line.
Silence
- Stops all enemies in a target area from casting spells.
Duration | Cooldown | Range | Area of Effect |
---|---|---|---|
40 (8.5) | 20 sec. | 70 | 30 |
Slam
- Slams the ground, dealing 70 points of damage and slowing the movement and attack rate of nearby enemy units.
Duration (Hero) | Area of Effect | Effect |
---|---|---|
4 (2) sec. | 25 | 70 damage, Movement & Attack Speed Slowed 25% |
Sleep
- Puts a target enemy unit to sleep.
- A sleeping unit can be awoken by attacking it.
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Slow (Autocast)
- Slows enemy unit's attack rate by 25% and movement speed by 60%. Lasts 20 seconds.
Duration (Hero) | Cooldown | Range |
---|---|---|
20 (10) sec. | 8 sec. | 60 |
Slow Poison (Passive)
- A poison attack that deals 4 damage per second, and slows the target enemies movement by 50% and attack by 25% for 5 seconds (1 second Heroes). Affects organic targets only.
Spell Immunity (Passive)
- Renders this unit immune to negative spells.
Spell Immunity (Passive)
- Renders this unit immune to negative spells.
Spiked Shell
- Razor-sharp spikes on the Turtle's shell deal 30% of an enemy unit's melee attack damage back to it.
Thorns Aura (Passive)
- An aura that gives friendly units around the Keeper of the Grove a damage shield, which wounds enemy melee attackers.
Trueshot Aura (Passive)
- An aura that gives nearby friendly units a 10% bonus damage to their ranged attacks.
Unholy Aura (Passive)
- Increases the movement speed and life regeneration rate of nearby friendly units.
Effect |
---|
+10% movement, +0.5 HP/sec. |
Unholy Frenzy
- Increases the attack rate of a target unit by 75%, but drains 4 hit points per second. Lasts 45 seconds.
|
Vampiric Aura (Passive)
- Nearby friendly melee units gain hit points when they hit a unit.
Effect |
---|
Gains 20% of Attack Damage. |
War Stomp
- Slams the ground, dealing damage to nearby enemy land units and stunning them.
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Hidden abilities
- Orb of Fire
- This unit wields an Orb of Fire.
- Permanent Invisibility
- This unit is invisible while not attacking or casting. If this unit attacks or casts, it loses Invisibility for 2 seconds.
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