War of the Spider

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This article is about the event. For the book and History of Warcraft chapter of the same name, see  [War of the Spider].
War of the Spider
Azjol-Nerub loading screen 2.png
Date After 10 ADP but before 15 ADP[1]
Location

Northrend

Result

Decisive Scourge victory

Commanders and leaders
 

Empire of Azjol-Nerub

 

Undead Scourge[n 1]

 

Yogg-Saron's forces

Casualties and losses
 

Empire of Azjol-Nerub

  • Very heavy
 

Undead Scourge[n 1]

  • Moderate; losses quickly and easily replenished
 

Yogg-Saron's forces

  • Light
Major Battles Battle of Azjol-Nerub
Previous Battle of Grim Batol
Next Third War

“Long ago, our people made war upon death itself, clad in frozen armor and armed with the power of a fallen god. Those who fought, fell. Those who fell, rose. Those who rose, turned their mandibles upon us.”

Old V'k[5]

The War of the Spider was a conflict between the newly-formed Undead Scourge[n 1] and the nerubian Empire of Azjol-Nerub prior to the Third War. After enslaving most of Northrend's other inhabitants, the Lich King Ner'zhul encountered heavy resistance from the insectoid nerubians. After a years-long war of attrition, the Lich King's armies invaded and destroyed the nerubians' underground kingdom of Azjol-Nerub. The nerubians tried to escape by tunneling underground and accidentally exposed the faceless minions of the Old God Yogg-Saron, leaving them trapped between two fronts. Many of the nerubians, including their king Anub'arak, were killed and raised into undeath (mainly as crypt fiends and crypt lords). The Lich King was left to rule Northrend unopposed and adopted the nerubians' architectural style as his own.

History

Beginning

After arriving in Northrend, the Lich King Ner'zhul used his psychic Domination powers and the plague of undeath to enslave most of the continent's inhabitants—including ice trolls, wendigo, vrykul, and humans—and build up an army of undead that would later be called the Scourge.[6][7][8] Once he had control of Northrend, he could begin his real work by releasing the plague of undeath on the Eastern Kingdoms and the rest of Azeroth and thereby prepare for the Burning Legion's invasion.[8]

However, as the Lich King extended his influence, the nerubian empire of Azjol-Nerub stood against his power and sent their elite warrior-guard to attack Icecrown Citadel and end his bid for dominance. The nerubians, who had vast forces and a network that stretched under nearly half of Northrend, were immune to both the plague of undeath and the Lich King's telepathic Domination,[9][10] and any attempts to spread the plague in Azjol-Nerub were ruthlessly snuffed out by King Anub'arak.[1] The nerubian spiderlords' hit-and-run tactics on the Lich King's strongholds stymied his efforts to root them out time after time.[9][10] The brutality and fearlessness of Anub'arak and his warriors made it difficult for the Scourge to overtake Azjol-Nerub,[11] and the insectoids came close to winning.[12][13]

Fall of Azjol-Nerub

With no way to subvert their defenses, the Lich King decided to instead smash the nerubians into rubble. For years, the undead fought a war of attrition against the insectoids.[1] Though the nerubians were immune to the plague, their bodies could still be raised through necromancy,[9][10] and each one who fell was added to the Lich King's ranks.[1] Thrice, Anub'arak beseeched the southern nerubian kingdom of Azj-Kahet for aid. The Kaheti could potentially have turned the tide of the war, but since Azj-Kahet was too remote to be threatened by the Scourge, Queen Neferess did not want to invite death on her people by intervening. She also argued that Anub'arak could finish the war that he himself had started. She cast out the diplomat he sent, refused to answer his demands,[14][15][16] and sealed the tunnels that connected Azj-Kahet to Azjol-Nerub.[5]

Ultimately, with the aid of the dreadlords and innumerable undead, the Lich King invaded Azjol-Nerub[9][10] and breached the Gilded Gate which had stood unchallenged for centuries.[17] However, the gatewatcher, Krik'thir, was able to close off most of the empire before he was killed, ensuring that only the exposed Upper Kingdom fell to the invaders.[18] The Scourge brought the empire's subterranean temples crashing down on the spiderlords' heads.[9][10]

The Lich King raised Anub'arak himself as an undead crypt lord and forced him to lead the attack on the nerubians, kill many of his own former subjects, and lead the undead in conquering nerubian ziggurats (such as Naxxramas) and repurposing them for the Lich King's designs.[19][11][20] For this, the living nerubians began to refer to Anub'arak as the "Traitor King"[20] and lay the destruction of their kingdom at his feet.[12] Anub'arak's most loyal commander, Anub'Rekhan, was likewise killed and raised.[21] Other spiderlords betrayed their people and willingly sided with the Lich King to become crypt lords in exchange for power and immortality.[22][23] One spiderlord, Vorus'arak, successfully escaped Azjol-Nerub through tunnels with his brood, the Voru'kar, allowing them to survive the war.[24][25]

During the fall of Azjol-Nerub, nerubian viziers released a single spider, Hadronox, that would one day grow to avenge the fallen and reclaim its home from the Scourge.[26] As they lost ground amid the invasion, many of the nerubians in Ahn'kahet attempted to escape the undead by tunneling underground. In desperation, some of them dug too deep and inadvertently exposed tendrils of the Old God Yogg-Saron, who roused its awareness and sent its faceless minions against the insectoids. The nerubians were unable to fight a war on two fronts against such powerful enemies, and this misfortune ultimately cost them the war and their home.[27][28][29]

Aftermath

Impressed by the nerubians' resistance, the Lich King adopted their architectural style for his own structures and infused their ziggurats with magic to turn them into airborne necropoli.[1][9][10] The Scourge also claimed the nerubian empire's few remaining obsidian destroyer slaves.[30] Left to rule Northrend unopposed, the Lich King prepared to unleash the plague of undeath on the Eastern Kingdoms.[1][9][10] Corrupting powerful minds such as Anub'arak taught the Lich King the value of powerful allies, which he would need both to complete his mission and (secretly) to break free from his Burning Legion masters. He consequently spread his consciousness across Azeroth in search of individuals he could tempt with power, leading to his recruitment of Kel'Thuzad.[1]

The nerubians who survived the War of the Spider fled into Northrend's wastes or deep into Azjol-Nerub, where they would continue to fight even years later to liberate their kingdom from the undead.[31][32][33] Although they were spared the fate of their northern kin, the War of the Spider also culturally impacted the nerubians of Azj-Kahet. They began referring to their own nation as the "Last Kingdom", seeing it as the last bastion of their race following Azjol-Nerub's destruction.[5][34] They began practicing cremation in order to prevent their dead from being used against them and avoid repeating Azjol-Nerub's mistakes.[5][35] The Kaheti book Eight Views on Defense against Hostile Runes: Lessons from the Fall of Ahn-Kahet[sic] describes potential ways to counteract the Scourge's rune magic.[36]

Notes

 
  1. ^ a b At the time of the war, the Lich King's army was still unnamed; the name "Scourge" was coined later by Kel'Thuzad.[2][3][4] This article refers to the army as "Scourge" for the sake of simplicity.

References

 
  1. ^ a b c d e f g h World of Warcraft: Chronicle Volume 3, pg. 29
  2. ^ Warcraft III: Reign of Chaos Game Manual, Undead History, The Forming of the Scourge
  3. ^  [Kel'Thuzad and the Forming of the Scourge]
  4. ^ World of Warcraft: Chronicle Volume 3, pg. 44
  5. ^ a b c d Old V'k
  6. ^ Warcraft III: Reign of Chaos Game Manual, Undead History, Icecrown and the Frozen Throne
  7. ^  [Icecrown and the Frozen Throne]
  8. ^ a b World of Warcraft: Chronicle Volume 3, pg. 18 - 19
  9. ^ a b c d e f g h Warcraft III: Reign of Chaos Game Manual, Undead History, War of the Spider
  10. ^ a b c d e f g h  [War of the Spider]
  11. ^ a b Wrath of the Lich King World Dungeons - Azjol-Nerub
  12. ^ a b Exploring Azeroth: Northrend, pg. 75
  13. ^ World of Warcraft 2024-04-17. Devs Reveal The War Within Alpha | WoWCast (11:20). YouTube. Retrieved on 2024-09-01.​ “[The nerubians] were able to go toe-to-toe with the Lich King's armies and win until the Old Gods and, you know, their forces on another flank eventually led to the nerubians being overwhelmed.”
  14. ^ Kah'teht
  15. ^ Forgotten Shadecaster
  16. ^ Weathered Shadecaster
  17. ^ Krik'thir the Gatewatcher: Adventure Guide
  18. ^ N [15-30D] The Gatewatcher's Talisman
  19. ^ Road to Damnation
  20. ^ a b Vaeflare 2014-09-30. Anub'arak Hero Week - Heroes of the Storm. Archived from the original on 2020-10-24.
  21. ^ Commander Eligor Dawnbringer
  22. ^ Warcraft III - Undead -> Units > Crypt Lord. Archived from the original on 2009-03-24.
  23. ^ Warcraft III: The Frozen Throne game manual, New Undead Hero, Crypt Lord
  24. ^ N [10-50] Vorus'arak's Carapace
  25. ^  [Voru'kar Leecher]
  26. ^ Hadronox: Adventure Guide
  27. ^ N [76D] The Faceless Ones
  28. ^ N [80H] Proof of Demise: Herald Volazj
  29. ^ Herald Volazj: Adventure Guide
  30. ^ Ask CDev Answers - Round 1
  31. ^ Warcraft III: Reign of Chaos Game Manual, Creatures of Lordaeron & Northrend, Nerubians
  32. ^ Into the Shadow Web Caverns: "Many of us who fell during the War of the Spider were brought back to serve the Lich King. These warriors, however, never died. Foolishly, they still fight to liberate Nerub from the Scourge."
  33. ^ H [15-30] An Enemy in Arthas
  34. ^ The Art of World of Warcraft: The War Within, pg. 156
  35. ^ Nerubian Tombstone
  36. ^  [Eight Views on Defense against Hostile Runes]
  37. ^ Timeline (from official site, 2004)