User:Tigertot/World of Warcraft: N'Zoth's Vengeance/The South Seas
The South Seas | |
---|---|
Level: 100-110 | |
Capital(s) |
Boralus Gallywix Docks Undermine Nazjatar |
Races |
Goblin Naga Zandalar troll Mogu Pygmy Pandaren Human Orc Dwarf Tauren Gnome Darkspear trolls Night elf Forsaken Draenei Blood elf Worgen Goblin Arakkoa Ogre Hozen |
Government | Dictatorship |
Ruler(s) |
Trade Prince Steamwheedle Queen Azshara |
Major settlements |
Shadowsong Point Stormreaver Hold Zandalar Refuge |
Minor settlements |
Proudmoore's Watch Darkspear Port Temple of Five Dawns |
Languages | Common, Orcish, Goblin, Nazja, Pandaren (language),Hozen (language). |
Affiliation | Steamwheedle Cartel, Old Gods' forces. |
Location | Central Azeroth. |
The South Seas is the new continent added in World of Warcraft: N'Zoth's Vengeance. It is where the majority of the expansion's content occurs.
Regions
Kul Tiras: Alliance 100-102 Zone
Jaina has become the new Queen of Kul Tiras, and now works to combat the Steamwheedle presence on the island, as well as Naga attacks. The city of Boralus is the Alliance city for the expansion.
The Lost Isles: Horde 100-102 Zone
Vol'jin, with the help of the Bilgewater Offensive in the South Seas, has turned Gallywix Docks into the Horde city for the expansion. The Naga can be seen here, still in their ruins. In addition, SI:7 troops are on the island and refuse to believe that the Alliance-Horde War has ended.
Kezan: 102-104
The Bilgewater Offensive has secured Gallywix's Villa, and gnomish forces led by Mekkatorque have built a base near Bilgewater Port. The Steamwheedle Cartel has a heavy presence on the island, mining Kaja'mite in the ruins of the KTC headquarters. The first dungeon, the Kaja'mines, is located here, as well as a tunnel to Undermine that is heavily guarded.
Darkspear Isle: 104-106
Vol'jin's forces have secured the Horde base that was used here during the Third War, and have made contact with a group of Horde soldiers that stayed behind, including a group of half-troll and half-orc people. The Alliance has secured a Kul Tiras base on the island as well. Murlocs, Naga, and the Steamwheedle Cartel can be found here. A raid, Murlocian Caverns, can be found here.
The Wandering Isle: 106-108
Shen-zin Su has become an actual island due to the fact that he passed away. The Steamwheedle Cartel has developed a factory to produce weapons of war, and has enslaved the native Hozen to do menial labor. The Tushui and Huojin have set up camps on the island, and are working to liberate the island. The second dungeon, Steamwheedle Foundry, is located here.
Zandalar Isle: 108-110
After the Thunder King's defeat, several Mogu took over the remains of Zandalar Isle. Several Zandalar trolls have enlisted the help of Alliance and Horde to reclaim the island. To make matters worse, the Steamwheedle Cartel and the naga are raiding the ruins in search of artifacts. Two dungeons, Shrine of the Zandalari and Ruins of the Zandalari, are located here, as well as a raid: Zandalar Spire.
Undermine: Level 110 PvE Zone
Before you access this zone, you have to do a quest chain that involves securing a foothold in Undermine. The zone is similar to the Timeless Isle, with world bosses and small amounts of PvP, but also has the traditional dailies and attacks on Steamwheedle encampments to retrieve machinery that can be turned in to Mekkatorque/Gallywix for rewards. Two dungeons, Venture Co. Headquarters and the Kaja'vaults, are located here as well as one raid: Steamwheedle Headquarters. Another raid will be added in 7.1: Trade Princes' Sanctum.
Tomb of Sargeras: Level 110 PvP Zone
The Alliance has allied with Night Elven watchers that stayed behind on the island when Maiev was there, while the Horde has aligned themselves with the Stormreaver Clan. The island's PvP is similar to Ashran, but it possesses vehicles and several other elements. There is one raid which can be accessed without PvPing, the Tomb of Sargeras. You can also do naval combat against the opposing faction here.