The Bloodbound Horror
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Race | Unknown (Aberration) | ||||||
Level | ?? Boss | ||||||
Reaction | Alliance Horde | ||||||
Location | Nerub-ar Palace | ||||||
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The Bloodbound Horror is a boss in Nerub-ar Palace.
Adventure Guide
In the dark pits below Nerub-ar Palace, the blood of the Old Gods congeals in foul, black pools. The Bloodbound Horror rises from this vile ooze - drawing everything in its path into The Unseeming.
Overview
[PH]
Damage Dealers
- PH
Healers
- PH
Tanks
- PH
Abilities
Phase One: The Black Blood
Hematemesis
— The Bloodbound Horror vomits on their current target, inflicting 70366-124915 Shadow damage in a frontal cone. Players hit are afflicted with Baneful Shift.
Baneful Shift — Black Blood seeps into the player, allowing them to briefly peer inside The Unseeming. The realm oppresses the player with the highest form of toxicity, inflicting 9851-17488 Shadow damage every 2 sec for 40 Sec. $?diff17[] [Upon exiting the player is Hell-Shocked.]
Hell-Shocked — The Unseeming leaves the player terrified, increasing damage taken from Baneful Shift by 500% for 1 Min.
Spewing Hemorrhage
— The Bloodbound Horror spews concentrated blood around itself for 23 Sec, inflicting 0 Shadow damage every 0.25 sec to players within.
Bloodcurdle
— The Bloodbound Horror draws in blood from around itself before letting out a bloodcurdling scream, inflicting 211098-374746 Shadow damage to players within $442530A2 yards. This roils the blood of all players, inflicting $s2 Shadow damage every 1 sec for 10 Sec.
Residual Membrane
— The Bloodbound Horror's membrane sloughs off every 30 sec coating all players not in The Unseeming in its residue, causing them to absorb 40 healing.
Grasp From Beyond — The Bloodbound Horror calls into The Unseeming to target multiple players, causing tentacles to begin to form at their location every 1 sec for 12 Sec. After $s2 sec each tentacle erupts, inflicting 0 Shadow damage to all players within $A1 yards.
Black Blood — A river of blood seeps out of The Bloodbound Horror, inflicting 15% of maximum health as Shadow damage to players standing within every 1 sec.
Black Sepsis
— If no players are within reach, The Bloodbound Horror continually expels contaminated blood that inflicts 35183-62458 Shadow damage to all players every 2 sec.
Phase Two: The Unseeming
- Lost Watcher
Black Bulwark
— The Lost Watcher channels the essence of The Unseeming into The Bloodbound Horror, causing it to absorb 300 damage, increasing every 1 sec.
Spectral Slam
— The Lost Watcher slams their current target, inflicting 112586-199864 Physical damage.
- Forgotten Harbinger
Manifest Horror — The Forgotten Watcher manifests a Blood Horror out of The Unseeming that slowly moves toward The Bloodbound Horror.
[Blood Horror]
Blood Pact — Blood Horrors that reach The Bloodbound Horror are absorbed, inflicting 28146-49966 Shadow damage to all players and increasing The Bloodbound Horror's damage done by 5% for 1 Min. This effect stacks.
Related achievements
[Mythic: The Bloodbound Horror]
[Heroic: Nerub-ar Palace]
- [[[PH] Nerub-ar Palace Wing 1]]
- [[[PH] Nerub-ar Palace Wing 3]]
Quotes
...
Loot
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Trivia
- This is the third aqir-related slime monster in a raid after Viscidus and the Amber Monstrosity.
Patch changes
Patch 11.0.0 (Beta): Added.
External links
Categories:
- Articles to clean up
- Nerub-ar Palace mobs
- Bosses