Newbie guide/Fighting and dying

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Fighting and dying

Combat

Combat is the cornerstone to completing the simplest quest or the strongest bosses.

Pointer sword on 32x32.png enemy in range Pointer sword off 32x32.png enemy out of range

Attackable enemies, or "mobs" will have their name written in red for "hostile" mobs and yellow for neutral mobs.

To kill the mob you must reduce their health to zero. If the mob reduces your character's health to zero you die.

To reduce an enemy mob's health you can attack in a number of ways:

Once you kill the enemy you may be able to loot it and gain some treasure.

Rotation

Main article: rotation

Using multiple abilities in a specific sequence is called a "rotation", and understanding yours is important to success in any kind of group content. Online resources like Wowhead and Icy Veins are commonly referenced to find the most current strategies for various classes.

War Mode

With the War Mode system, you can enable open-world PvP combat with players from the opposite faction who have also opted into War Mode. You will be sharded away from ALL non-war mode players, and can be attacked at any time outside of a Sanctuary this mode is not for the faint of heart, and provides an extra 10% experience gain as a reward.

You can fight players of your own faction in duels. You can duel regardless of War Mode status and they do not result in death. "Death" will cause the duel to end but the loser will be left alive with one hit point.

Recovery

Health, mana, and other class resources will usually recover with time. If you are willing to wait, you can eat food to recover health faster and imbibe a drink to recover mana faster. You can eat something and drink something at the same time, but cannot eat or drink during combat.

During combat, you can use potions or your class healing abilities to recover health if needed.

Death

You lose no items or experience when you die. Instead, all of your equipped items immediately take a 10% durability reduction.

While in spirit form, you can run back to your corpse and rejoin it for no additional penalty by selecting the "Resurrect Now" button when you come within range; you come back to life with half health and half mana. Run speed is increased while you are a spirit and you are able to walk on water. In some zones, you are granted a spectral flying mount if it might be required to reach your corpse.

A Spirit Healer is also present in each graveyard who can bring you back to life immediately, saving you a trip to your corpse. However, doing this will cause all of your equipable items to take an additional 25% durability hit; this applies both to equipped items, and to items in your inventory. In addition, you will suffer from resurrection sickness, beginning at level 11. Choose carefully which location you decide to return to life.

In instances, you have no spirit form - you simply return to life at the entrance or the most recent checkpoint.

Note: If you are killed by another player in PvP combat, you do not take the initial 10% durability hit. This means that if you walk back to your corpse or are ressed by another player there is no adverse effect at all, except the time to make the trip to your corpse due to a PvP death. However, you will always take a 25% hit if you are resurrected by a spirit healer no matter how you died, and if you are above level 10, you will also suffer from resurrection sickness.