This article is a lore stub. You can help expand it by editing it

Horde War Campaign

From Warcraft Wiki
Jump to navigation Jump to search

The Horde War Campaign is a questline involving a Horde campaign against the Alliance during the Fourth War.

The progression of the war storyline is tracked in the achievements Horde  [Ready for War],  [Tides of Vengeance], and Horde  [The Fourth War].

Quests

The Battle for Lordaeron

The Alliance is advancing upon the Undercity! We will halt their incursion and crush their army. For the Horde!

  1. H [110-120] Hour of Reckoning
  2. H [10-50] The Battle for Lordaeron

The Heart of Azeroth

Magni bears a gift, but with it, terrible news: Azeroth is dying.

  1. H [110-120] A Dying World
  2. N [50] The Heart of Azeroth
  3. N [50] Infusing the Heart

The Stormwind Extraction

If they can storm into the Undercity, then we can assault Stormwind. It's time to go get our soldiers back.

  1. H [110-120] The Speaker's Imperative
  2. H [10-60] Battle for Azeroth: Mission Statement
  3. H [10-60] The Stormwind Extraction

Welcome to Zandalar

A partnership with the island kingdom of Zandalar would grant us access to their legendary navy... and a military edge over the Alliance.

  1. H [10-60] Welcome to Zuldazar
  2. H [10-60] Rastakhan
  3. H [10-60] Speaker of the Horde

Mission from the Warchief

You can't win this war all by yourself. Gather followers who can support you in the battle against the Alliance.

  1. H [110-120] We Need Each Other
  2. H [35-59] The War Campaign
  3. H [35-60] The War Cache
  4. H [35-60] Time for War
  5. H [35-60] Mission from the Warchief
  6. H [35-60] War of Shadows
  7. H [35-60] Reinforcements

The Kul Tiras Campaign

The first foothold can be chosen at level 110. The second requires level 114, and the third level 118.

Our partnership with the Zandalari is progressing well. The Alliance, however, are cultivating their own partnership with Kul Tiras and their formidable army. This can't be allowed to happen.

  1. H [35-60] The Kul Tiras Campaign
  2. H [35-60] Deeper Into Kul Tiras
  3. H [35-60] The Ongoing Campaign
  4. H [35-60] Pushing Our Influence
  5. H [40-60] The Final Foothold

Drustvar Foothold

Trade Prince Gallywix has received reports of a large Azerite deposit in Drustvar. You are his escort.

  1. H [35-60] Foothold: Drustvar
  2. H [35-60] A Trip Across the Ocean
  3. H [35-60] Drustvar Ho!
  4. H [35-60] Profit and Reconnaissance
  5. H [35-60] Wiccaphobia
  6. H [35-60] I Hope There's No Witches in the Mountains
  7. H [35-60] Krazzlefrazz Outpost
  8. H [35-60] Champion: Hobart Grapplehammer
  9. H [35-60] Return to Zuldazar

A Pirate's Life for We

Shadow Hunter Ty'jin has made contact with a mutinous pirate crew in Tiragarde Sound. This could be our foothold into the heart of Kul Tiras.

  1. H [35-60] Foothold: Tiragarde Sound
  2. H [35-60] Shiver Me Timbers
  3. H [35-60] Swashbuckling in Style
  4. H [35-60] Parleyin' Wit Pirates
  5. H [35-60] Spike the Punch & H [35-60] Cannonball Collection
  6. H [35-60] Thar She Blows! & H [35-60] A Change in Direction
  7. H [35-60] I'm the Captain Now
  8. H [35-60] Marking Our Territory
  9. H [35-60] Champion: Shadow Hunter Ty'jin
  10. H [35-60] Return to Zuldazar

Storming In

Rexxar has already established an outpost in Stormsong Valley, but his forces have been surrounded.

  1. H [35-60] Foothold: Stormsong Valley
  2. H [35-60] The Warlord's Call
  3. H [35-60] Storming In
  4. H [35-60] A Wall of Iron
  5. H [35-60] On the Hunt
  6. H [35-60] Onward!
  7. H [35-60] Hunt Them Down, H [35-60] Almost Worth Saving & H [35-60] Douse the Flames
  8. H [35-60] Reclaiming What's Ours
  9. H [35-60] Champion: Rexxar
  10. H [35-60] Return to Zuldazar

Island Expedition

We've found huge amounts of Azerite at sea! Captain Rez'okun can take you there on his ship, the Breath of Pa'ku.

  1. H [35-60] The Azerite Advantage
  2. H [40-60] Island Expedition
  3. H [40-60] Island Expedition

Uniting Zandalar

Before we can really take the fight to the Alliance, we first need to fortify our partnership with the people of Zandalar.

  1. H [60] Uniting Zandalar

Side chapter: Battle for Stromgarde

  1. H [50] The Warfront Looms
  2. H [50] To the Front
  3. H [50] Touring the Front
  4. H [50] Back to Zuldazar
  5. H [50] Warfront: The Battle for Stromgarde / H [50] Heroic Warfront: The Battle for Stromgarde

The First Assault

Requires friendly with The Honorbound

Join Nathanos Blightcaller and Lilian Voss as they press into the heart of Tiragarde Sound.

  1. H [60] Breaking Kul Tiran Will
  2. H [60] Into the Heart of Tiragarde
  3. H [60] Our Mountain Now
  4. H [60] Making Ourselves at Home & H [60] Bridgeport Investigation
  5. H [60] Explosives in the Foundry
  6. H [60] Explosivity
  7. H [60] Ammunition Acquisition & H [60] Gunpowder Research & H [60] A Bit of Chaos
  8. H [60] Death Trap
  9. H [60] The Bridgeport Ride

The Marshal's Grave

Requires 4,500/6,000 friendly with The Honorbound

The graveyards of Drustvar are filled with the corpses of fallen Kul Tiran war heroes. We coud use these corpses... strategically.

  1. H [60] Operation: Grave Digger
  2. H [60] A Stroll Through a Cemetery
  3. H [60] Examining the Epitaphs, H [60] State of Unrest & H [60] Our Lot in Life
  4. H [60] The Crypt Keeper
  5. H [60] What Remains of Marshal M. Valentine

Death of a Sage

Requires 3,000/12,000 honored with The Honorbound

The tidesages of Stormsong Valley have extraordinary power over the sea... power that we need.

  1. H [60] Operation: Water Wise
  2. H [60] Tracking Tidesages
  3. H [60] No Price Too High
  4. H [60] They Will Know Fear, H [60] Scattering Our Enemies & H [60] Commander and Captain
  5. H [60] Zelling's Potential
  6. H [60] Whatever Will Be
  7. H [60] To Be Forsaken

At the Bottom of the Sea

Requires 7,500/12,000 honored with The Honorbound

  1. H [60] Operation: Bottom Feeder
  2. H [60] Journey to the Middle of Nowhere
  3. H [60] Deep Dive
  4. H [60] Seafloor Shipwreck
  5. H [60] Checking Dog Tags
  6. H [60] The Sunken Graveyard
  7. H [60] Captain By Captain & H [60] Biolumi-Nuisance
  8. H [60] The Undersea Ledge
  9. H [60] Water-Breathing Dragon
  10. H [60] Grab and Go
  11. H [60] Siege of Boralus & H [60] With Prince in Tow

The Strike on Boralus

Requires revered with The Honorbound

We now have the perfect bait to draw the Kul Tiran military away from their capital city of Boralus. This will buy us time to obtain our ultimate goal: the Abyssal Scepter.

  1. H [60] Operation: Hook and Line
  2. H [60] When a Plan Comes Together
  3. H [60] Old Colleagues & H [60] The Bulk of the Guard
  4. H [60] A Well Placed Portal
  5. H [60] Relics of Ritual, H [60] Forfeit Souls, H [60] Tidesage Teachings
  6. H [60] Gaining the Upper Hand
  7. H [60] Return to the Harbor
  8. H [60] Life Held Hostage
  9. H [60] The Aid of the Tides
  10. H [60] Champion: Lilian Voss & H [60] A Cycle of Hatred

Norwington Assault

Requires Horde  [Ready for War]

The Alliance and Kul Tirans have gathered their Azerite weapons in the Norwington estate. Stealing these weapons will help turn the tide of the war.

  1. H [60] Our War Continues
  2. H [60] Azerite Denied
  3. H [60] The Fury of the Horde
  4. H [60] Cleaning Out the Estate & H [60] Machines of War and Azerite
  5. H [60] With Honor
  6. H [60] The Hunt Never Ends
  7. H [60] Ride Out to Meet Them
  8. H [60] The Day is Won

Adventures of Gallywix and the G.M.O.D.

Requires 7,500/21,000 revered with The Honorbound

Gallywix needs help fighting the Alliance using his mech of death, the G.M.O.D.

  1. H [60] A Mech for a Goblin
  2. H [60] It Belongs in My Mech! & H [60] Avoiding Lawsuits 101
  3. H [60] The Right Mech for the Job
  4. H [60] Necessary Precautions
  5. H [60] Test Case #1; Mech vs. Mekkatorque
  6. H [60] Insurance Policy
  7. H [60] Insurance Renewal, H [60] Killing on the Side & H [60] Mekkatorque's Battle Plans
  8. H [60] Mech versus Airship
  9. H [60] A Goblin's Definition of Success

Escape from Tol Dagor

Requires 14,000/21,000 revered with The Honorbound

Sylvanas Windrunner has ordered Priscilla Ashvane be broken out of Tol Dagor. She believes Ashvane has information critical to her master plan. There are also resources to be had.

  1. H [60] Breaking Out Ashvane
  2. H [60] Face Your Enemy, H [60] Be More Uniform & H [60] A Brilliant Distraction
  3. H [60] Catching a Ride
  4. H [60] Through the Front Door

The Fury of the Zandalari

The Alliance attack on Zandalar has begun! Their forces march through Nazmir under the guise of a mysterious fog.

  1. H [60] War Is Here
  2. H [60] Ride of the Zandalari
  3. H [60] No One Left Behind & H [60] A Path of Blood
  4. H [60] Retaking the Outpost
  5. H [60] Putting the Gob in Gob Squad & H [60] Re-rebuilding the A.F.M.O.D. / H Rogue [60] Minesweeper
  6. H [60] It's Alive!
  7. H [60] The Battle of Zul'jan Ruins
  8. H [60] We Have Them Cornered
  9. H [60] Zandalari Justice, H [60] None Shall Escape & H [60] Breaking Mirrors
  10. H [60] Telaamon's Purge
  11. H [60] Parting Mists
  12. H [60] Fly Out to Meet Them

Diverging Paths

King Rastakhan is dead, and the Zandalari fleet is crippled. Lady Sylvanas Windrunner seems to have a plan to recover the Horde from defeat.

  1. H [50R] Battle of Dazar'alor
  2. H [60] The King's Death
  3. H [60] The Return of Derek Proudmoore

Side chapter: Battle for Darkshore

  1. H [50] Trouble in Darkshore
  2. H [50] Black Moon Rising, H [50] Dark Ranger Round-Up & H [50] Quit Vining!
  3. H [50] We're Not Out of the Woods Yet
  4. H [50] The Night Warrior
  5. H [50] Where Hope Dies
  6. H [50] The Dead of Night
  7. H [50] Aftermath
  8. H [50] Warfront Preparations
  9. H [50] Warfront: The Battle for Darkshore / H [50] Heroic Warfront: The Battle for Darkshore

Lost Honor

Discover the fate of Saurfang after the Battle for Lordaeron.

  1. H [50] The Dark Lady Calls
  2. H [50] The High Overlord
  3. H [50] A Way Out
  4. H [50] On Track
  5. H [50] Eastern Escape
  6. H [50] Corner Crossing
  7. H [50] Signs of Saurfang
  8. H [50] Ever Eastward
  9. H [50] Tracking Tipoff
Side with Varok
  1. H [50] Grim Tidings
  2. H [50] A Warrior's Death
  3. H [50] Queen's Favor
Side with Sylvanas
  1. H [50] For the Queen

Testing Loyalties

Baine Bloodhoof has determined that Derek Proudmoore cannot be used as a weapon against the Alliance, and requests your aid in freeing him.

  1. H [60] Righting Wrongs
  2. H [60] Ships in the Night
  3. H [60] Under Lock and Keys & H [60] Dead in the Water
  4. H [60] A Bitter Reunion
  5. H [60] Under False Colors

Dark Consequences

Sylvanas has called a gathering of the Horde's leadership at Warfang hold, and you are needed to secure the area before her arrival.

  1. H [60] Securing Warfang Hold
  2. H [60] Spy Games, H [60] Communication Breakdown & H [60] Tickets, Please?
  3. H [60] A Display of Power

Stay of Execution

Requires H [50] Down Into Nazjatar

Hearing that Baine Bloodhoof will be executed, Lor'themar requests you join a team to infiltrate Orgrimmar and save his life, defying the Warchief's orders.

  1. H [50] Visions of Danger
  2. H [60] Old Allies
  3. H [60] Stay of Execution

Breaking the Cycle (Saurfang)

The Horde faces a time of trial. While the shadow of N'Zoth rises, Warchief Sylvanas Windrunner recalls all those loyal to her vision of the Horde while High Overlord Saurfang does the same.

  1. H [60] The Eve of Battle
  2. H [60] This Ain't Mine
  3. H [60] Saving the Siege & H [60] Already Among Us & H [60] Strategic Deployment
  4. H [60] Before the Gates of Orgrimmar
  5. H [60] The Price of Victory
  6. H [60] Old Soldier

Breaking the Cycle (Sylvanas)

The Horde faces a time of trial. While the shadow of N'Zoth rises, Warchief Sylvanas Windrunner recalls all those loyal to her vision of the Horde while High Overlord Saurfang does the same.

  1. H [60] They Move Against Us
  2. H [60] Leaders of the Horde
  3. H [60] Traitors In Our Midst or H [60] Not My Warchief
  4. H [60] Siegebreakers, H [60] Propaganda Takedown & H [60] Militia
  5. H [60] A Line in the Sand
  6. H [60] Most Loyal

Optional epilogue: H [50] Sense of Obligation

Important individuals

Patch changes

  • BattleForAzeroth-Logo-Small.png Patch 8.2.5 (2019-09-24): The Breaking the Cycle chapter added.
  • BattleForAzeroth-Logo-Small.png Patch 8.2.0 (2019-06-25): The Stay of Execution chapter added.
  • BattleForAzeroth-Logo-Small.png Patch 8.1.5 (2019-03-12): The Testing Loyalties and Dark Consequences chapters added. The Lost Honor questline is now part of the War Campaign.
  • BattleForAzeroth-Logo-Small.png Patch 8.1.0 (2018-12-11): The Norwington Assault, Adventures of Gallywix and the G.M.O.D., Escape from Tol Dagor, The Fury of the Zandalari, and Diverging Paths chapters added.
  • BattleForAzeroth-Logo-Small.png Patch 8.0.1 (2018-07-17): Added.

See also

es:Campaña de Guerra de la Horda